java8常用类源码解析之Object

/*
* Copyright (c) 1994, 2012, Oracle and/or its affiliates. All rights reserved.
* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
* 1994-2012版权归属Oracle及其附属机构,保留所有权利。
* Oracle专利/机密。使用受制证书条款。
*/

package java.lang;

/**
* Class {@code Object} is the root of the class hierarchy.
* Every class has {@code Object} as a superclass. All objects,
* including arrays, implement the methods of this class.
* Object类是类层级的根,每个类都将Object当做超类,所有的对象,包括,数组,也都实现了object的方法
* @author unascribed
* @see java.lang.Class
* @since JDK1.0
*/
public class Object {

/* 一个本地方法,具体是用C(C++)在DLL中实现的,然后通过JNI调用。*/
private static native void registerNatives();
/* 对象初始化时自动调用此方法*/
static {
registerNatives();
}

/**
 * Returns the runtime class of this {@code Object}. The returned
 * {@code Class} object is the object that is locked by {@code
 * static synchronized} methods of the represented class.
 *
 * <p><b>The actual result type is {@code Class<? extends |X|>}
 * where {@code |X|} is the erasure of the static type of the
 * expression on which {@code getClass} is called.</b> For
 * example, no cast is required in this code fragment:</p>
 *
 * <p>
 * {@code Number n = 0;                             }<br>
 * {@code Class<? extends Number> c = n.getClass(); }
 * </p>
 *
 * @return The {@code Class} object that represents the runtime
 *         class of this object.
 * @jls 15.8.2 Class Literals
 *  返回运行时的类
 */
public final native Class<?> getClass();

/**
 * Returns a hash code value for the object. This method is
 * supported for the benefit of hash tables such as those provided by
 * {@link java.util.HashMap}.
 * <p>
 * The general contract of {@code hashCode} is:
 * <ul>
 * <li>Whenever it is invoked on the same object more than once during
 *     an execution of a Java application, the {@code hashCode} method
 *     must consistently return the same integer, provided no information
 *     used in {@code equals} comparisons on the object is modified.
 *     This integer need not remain consistent from one execution of an
 *     application to another execution of the same application.
 * <li>If two objects are equal according to the {@code equals(Object)}
 *     method, then calling the {@code hashCode} method on each of
 *     the two objects must produce the same integer result.
 * <li>It is <em>not</em> required that if two objects are unequal
 *     according to the {@link java.lang.Object#equals(java.lang.Object)}
 *     method, then calling the {@code hashCode} method on each of the
 *     two objects must produce distinct integer results.  However, the
 *     programmer should be aware that producing distinct integer results
 *     for unequal objects may improve the performance of hash tables.
 * </ul>
 * <p>
 * As much as is reasonably practical, the hashCode method defined by
 * class {@code Object} does return distinct integers for distinct
 * objects. (This is typically implemented by converting the internal
 * address of the object into an integer, but this implementation
 * technique is not required by the
 * Java&trade; programming language.)
 *
 * @return  a hash code value for this object.
 * @see     java.lang.Object#equals(java.lang.Object)
 * @see     java.lang.System#identityHashCode

hashCode 的常规协定是:    
1.在应用程序执行期间,如果一个对象用于equals()方法的属性没有被修改的话, 
那么要保证对该对象多次返回的hashcode值要相等。 
2.如果2个对象通过equals()方法判断的结果为true,那么要保证二者的hashcode值相等。 
3.如果2个对象通过equals()方法判断的结果为false,那么对二者hashcode值是否相等并没有明确要求。 
如果不相等,那么能够提升散列表的性能。    
 */
public native int hashCode();

/**
 * Indicates whether some other object is "equal to" this one.
 * <p>
 * The {@code equals} method implements an equivalence relation
 * on non-null object references:
 * <ul>
 * <li>It is <i>reflexive</i>: for any non-null reference value
 *     {@code x}, {@code x.equals(x)} should return
 *     {@code true}.
 * <li>It is <i>symmetric</i>: for any non-null reference values
 *     {@code x} and {@code y}, {@code x.equals(y)}
 *     should return {@code true} if and only if
 *     {@code y.equals(x)} returns {@code true}.
 * <li>It is <i>transitive</i>: for any non-null reference values
 *     {@code x}, {@code y}, and {@code z}, if
 *     {@code x.equals(y)} returns {@code true} and
 *     {@code y.equals(z)} returns {@code true}, then
 *     {@code x.equals(z)} should return {@code true}.
 * <li>It is <i>consistent</i>: for any non-null reference values
 *     {@code x} and {@code y}, multiple invocations of
 *     {@code x.equals(y)} consistently return {@code true}
 *     or consistently return {@code false}, provided no
 *     information used in {@code equals} comparisons on the
 *     objects is modified.
 * <li>For any non-null reference value {@code x},
 *     {@code x.equals(null)} should return {@code false}.
 * </ul>
 * <p>
 * The {@code equals} method for class {@code Object} implements
 * the most discriminating possible equivalence relation on objects;
 * that is, for any non-null reference values {@code x} and
 * {@code y}, this method returns {@code true} if and only
 * if {@code x} and {@code y} refer to the same object
 * ({@code x == y} has the value {@code true}).
 * <p>
 * Note that it is generally necessary to override the {@code hashCode}
 * method whenever this method is overridden, so as to maintain the
 * general contract for the {@code hashCode} method, which states
 * that equal objects must have equal hash codes.
 *
 * @param   obj   the reference object with which to compare.
 * @return  {@code true} if this object is the same as the obj
 *          argument; {@code false} otherwise.
 * @see     #hashCode()
 * @see     java.util.HashMap
 * 默认比较引用,一般也会重写
 */
public boolean equals(Object obj) {
    return (this == obj);
}

/**
 * Creates and returns a copy of this object.  The precise meaning
 * of "copy" may depend on the class of the object. The general
 * intent is that, for any object {@code x}, the expression:
 * <blockquote>
 * <pre>
 * x.clone() != x</pre></blockquote>
 * will be true, and that the expression:
 * <blockquote>
 * <pre>
 * x.clone().getClass() == x.getClass()</pre></blockquote>
 * will be {@code true}, but these are not absolute requirements.
 * While it is typically the case that:
 * <blockquote>
 * <pre>
 * x.clone().equals(x)</pre></blockquote>
 * will be {@code true}, this is not an absolute requirement.
 * <p>
 * By convention, the returned object should be obtained by calling
 * {@code super.clone}.  If a class and all of its superclasses (except
 * {@code Object}) obey this convention, it will be the case that
 * {@code x.clone().getClass() == x.getClass()}.
 * <p>
 * By convention, the object returned by this method should be independent
 * of this object (which is being cloned).  To achieve this independence,
 * it may be necessary to modify one or more fields of the object returned
 * by {@code super.clone} before returning it.  Typically, this means
 * copying any mutable objects that comprise the internal "deep structure"
 * of the object being cloned and replacing the references to these
 * objects with references to the copies.  If a class contains only
 * primitive fields or references to immutable objects, then it is usually
 * the case that no fields in the object returned by {@code super.clone}
 * need to be modified.
 * <p>
 * The method {@code clone} for class {@code Object} performs a
 * specific cloning operation. First, if the class of this object does
 * not implement the interface {@code Cloneable}, then a
 * {@code CloneNotSupportedException} is thrown. Note that all arrays
 * are considered to implement the interface {@code Cloneable} and that
 * the return type of the {@code clone} method of an array type {@code T[]}
 * is {@code T[]} where T is any reference or primitive type.
 * Otherwise, this method creates a new instance of the class of this
 * object and initializes all its fields with exactly the contents of
 * the corresponding fields of this object, as if by assignment; the
 * contents of the fields are not themselves cloned. Thus, this method
 * performs a "shallow copy" of this object, not a "deep copy" operation.
 * <p>
 * The class {@code Object} does not itself implement the interface
 * {@code Cloneable}, so calling the {@code clone} method on an object
 * whose class is {@code Object} will result in throwing an
 * exception at run time.
 *
 * @return     a clone of this instance.
 * @throws  CloneNotSupportedException  if the object's class does not
 *               support the {@code Cloneable} interface. Subclasses
 *               that override the {@code clone} method can also
 *               throw this exception to indicate that an instance cannot
 *               be cloned.
 * @see java.lang.Cloneable
 * 
 /*本地CLONE方法,用于对象的复制。复制的对象需实现clonable接口,切记*/ 
 */
protected native Object clone() throws CloneNotSupportedException;

/**
 * Returns a string representation of the object. In general, the
 * {@code toString} method returns a string that
 * "textually represents" this object. The result should
 * be a concise but informative representation that is easy for a
 * person to read.
 * It is recommended that all subclasses override this method.
 * <p>
 * The {@code toString} method for class {@code Object}
 * returns a string consisting of the name of the class of which the
 * object is an instance, the at-sign character `{@code @}', and
 * the unsigned hexadecimal representation of the hash code of the
 * object. In other words, this method returns a string equal to the
 * value of:
 * <blockquote>
 * <pre>
 * getClass().getName() + '@' + Integer.toHexString(hashCode())
 * </pre></blockquote>
 *
 * @return  a string representation of the object.
 * 用来打印对象,需重写
 */
public String toString() {
    return getClass().getName() + "@" + Integer.toHexString(hashCode());
}

/**
 * Wakes up a single thread that is waiting on this object's
 * monitor. If any threads are waiting on this object, one of them
 * is chosen to be awakened. The choice is arbitrary and occurs at
 * the discretion of the implementation. A thread waits on an object's
 * monitor by calling one of the {@code wait} methods.
 * <p>
 * The awakened thread will not be able to proceed until the current
 * thread relinquishes the lock on this object. The awakened thread will
 * compete in the usual manner with any other threads that might be
 * actively competing to synchronize on this object; for example, the
 * awakened thread enjoys no reliable privilege or disadvantage in being
 * the next thread to lock this object.
 * <p>
 * This method should only be called by a thread that is the owner
 * of this object's monitor. A thread becomes the owner of the
 * object's monitor in one of three ways:
 * <ul>
 * <li>By executing a synchronized instance method of that object.
 * <li>By executing the body of a {@code synchronized} statement
 *     that synchronizes on the object.
 * <li>For objects of type {@code Class,} by executing a
 *     synchronized static method of that class.
 * </ul>
 * <p>
 * Only one thread at a time can own an object's monitor.
 *
 * @throws  IllegalMonitorStateException  if the current thread is not
 *               the owner of this object's monitor.
 * @see        java.lang.Object#notifyAll()
 * @see        java.lang.Object#wait()
 * 随机唤醒一个等待的线程,使其进入就绪状态
 */
public final native void notify();

/**
 * Wakes up all threads that are waiting on this object's monitor. A
 * thread waits on an object's monitor by calling one of the
 * {@code wait} methods.
 * <p>
 * The awakened threads will not be able to proceed until the current
 * thread relinquishes the lock on this object. The awakened threads
 * will compete in the usual manner with any other threads that might
 * be actively competing to synchronize on this object; for example,
 * the awakened threads enjoy no reliable privilege or disadvantage in
 * being the next thread to lock this object.
 * <p>
 * This method should only be called by a thread that is the owner
 * of this object's monitor. See the {@code notify} method for a
 * description of the ways in which a thread can become the owner of
 * a monitor.
 *
 * @throws  IllegalMonitorStateException  if the current thread is not
 *               the owner of this object's monitor.
 * @see        java.lang.Object#notify()
 * @see        java.lang.Object#wait()
 * 唤醒所有的等待线程,并进入就绪状态
 */
public final native void notifyAll();

/**
 * Causes the current thread to wait until either another thread invokes the
 * {@link java.lang.Object#notify()} method or the
 * {@link java.lang.Object#notifyAll()} method for this object, or a
 * specified amount of time has elapsed.
 * <p>
 * The current thread must own this object's monitor.
 * <p>
 * This method causes the current thread (call it <var>T</var>) to
 * place itself in the wait set for this object and then to relinquish
 * any and all synchronization claims on this object. Thread <var>T</var>
 * becomes disabled for thread scheduling purposes and lies dormant
 * until one of four things happens:
 * <ul>
 * <li>Some other thread invokes the {@code notify} method for this
 * object and thread <var>T</var> happens to be arbitrarily chosen as
 * the thread to be awakened.
 * <li>Some other thread invokes the {@code notifyAll} method for this
 * object.
 * <li>Some other thread {@linkplain Thread#interrupt() interrupts}
 * thread <var>T</var>.
 * <li>The specified amount of real time has elapsed, more or less.  If
 * {@code timeout} is zero, however, then real time is not taken into
 * consideration and the thread simply waits until notified.
 * </ul>
 * The thread <var>T</var> is then removed from the wait set for this
 * object and re-enabled for thread scheduling. It then competes in the
 * usual manner with other threads for the right to synchronize on the
 * object; once it has gained control of the object, all its
 * synchronization claims on the object are restored to the status quo
 * ante - that is, to the situation as of the time that the {@code wait}
 * method was invoked. Thread <var>T</var> then returns from the
 * invocation of the {@code wait} method. Thus, on return from the
 * {@code wait} method, the synchronization state of the object and of
 * thread {@code T} is exactly as it was when the {@code wait} method
 * was invoked.
 * <p>
 * A thread can also wake up without being notified, interrupted, or
 * timing out, a so-called <i>spurious wakeup</i>.  While this will rarely
 * occur in practice, applications must guard against it by testing for
 * the condition that should have caused the thread to be awakened, and
 * continuing to wait if the condition is not satisfied.  In other words,
 * waits should always occur in loops, like this one:
 * <pre>
 *     synchronized (obj) {
 *         while (&lt;condition does not hold&gt;)
 *             obj.wait(timeout);
 *         ... // Perform action appropriate to condition
 *     }
 * </pre>
 * (For more information on this topic, see Section 3.2.3 in Doug Lea's
 * "Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
 * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming
 * Language Guide" (Addison-Wesley, 2001).
 *
 * <p>If the current thread is {@linkplain java.lang.Thread#interrupt()
 * interrupted} by any thread before or while it is waiting, then an
 * {@code InterruptedException} is thrown.  This exception is not
 * thrown until the lock status of this object has been restored as
 * described above.
 *
 * <p>
 * Note that the {@code wait} method, as it places the current thread
 * into the wait set for this object, unlocks only this object; any
 * other objects on which the current thread may be synchronized remain
 * locked while the thread waits.
 * <p>
 * This method should only be called by a thread that is the owner
 * of this object's monitor. See the {@code notify} method for a
 * description of the ways in which a thread can become the owner of
 * a monitor.
 *
 * @param      timeout   the maximum time to wait in milliseconds.
 * @throws  IllegalArgumentException      if the value of timeout is
 *               negative.
 * @throws  IllegalMonitorStateException  if the current thread is not
 *               the owner of the object's monitor.
 * @throws  InterruptedException if any thread interrupted the
 *             current thread before or while the current thread
 *             was waiting for a notification.  The <i>interrupted
 *             status</i> of the current thread is cleared when
 *             this exception is thrown.
 * @see        java.lang.Object#notify()
 * @see        java.lang.Object#notifyAll()
 * 使当前线程等待,同时释放锁。在超时后,或被唤醒后,重新进入就绪状态
 */
public final native void wait(long timeout) throws InterruptedException;

/**
 * Causes the current thread to wait until another thread invokes the
 * {@link java.lang.Object#notify()} method or the
 * {@link java.lang.Object#notifyAll()} method for this object, or
 * some other thread interrupts the current thread, or a certain
 * amount of real time has elapsed.
 * <p>
 * This method is similar to the {@code wait} method of one
 * argument, but it allows finer control over the amount of time to
 * wait for a notification before giving up. The amount of real time,
 * measured in nanoseconds, is given by:
 * <blockquote>
 * <pre>
 * 1000000*timeout+nanos</pre></blockquote>
 * <p>
 * In all other respects, this method does the same thing as the
 * method {@link #wait(long)} of one argument. In particular,
 * {@code wait(0, 0)} means the same thing as {@code wait(0)}.
 * <p>
 * The current thread must own this object's monitor. The thread
 * releases ownership of this monitor and waits until either of the
 * following two conditions has occurred:
 * <ul>
 * <li>Another thread notifies threads waiting on this object's monitor
 *     to wake up either through a call to the {@code notify} method
 *     or the {@code notifyAll} method.
 * <li>The timeout period, specified by {@code timeout}
 *     milliseconds plus {@code nanos} nanoseconds arguments, has
 *     elapsed.
 * </ul>
 * <p>
 * The thread then waits until it can re-obtain ownership of the
 * monitor and resumes execution.
 * <p>
 * As in the one argument version, interrupts and spurious wakeups are
 * possible, and this method should always be used in a loop:
 * <pre>
 *     synchronized (obj) {
 *         while (&lt;condition does not hold&gt;)
 *             obj.wait(timeout, nanos);
 *         ... // Perform action appropriate to condition
 *     }
 * </pre>
 * This method should only be called by a thread that is the owner
 * of this object's monitor. See the {@code notify} method for a
 * description of the ways in which a thread can become the owner of
 * a monitor.
 *
 * @param      timeout   the maximum time to wait in milliseconds.
 * @param      nanos      additional time, in nanoseconds range
 *                       0-999999.
 * @throws  IllegalArgumentException      if the value of timeout is
 *                      negative or the value of nanos is
 *                      not in the range 0-999999.
 * @throws  IllegalMonitorStateException  if the current thread is not
 *               the owner of this object's monitor.
 * @throws  InterruptedException if any thread interrupted the
 *             current thread before or while the current thread
 *             was waiting for a notification.  The <i>interrupted
 *             status</i> of the current thread is cleared when
 *             this exception is thrown.
 * 此方法是为更好地控制时间,timeout的单位是ms,小于ms的将无法处理,因此添加这个方法,不足1ms,按1ms算
 */
public final void wait(long timeout, int nanos) throws InterruptedException {
    if (timeout < 0) {
        throw new IllegalArgumentException("timeout value is negative");
    }

    if (nanos < 0 || nanos > 999999) {
        throw new IllegalArgumentException(
                            "nanosecond timeout value out of range");
    }

    if (nanos > 0) {
        timeout++;
    }

    wait(timeout);
}

/**
 * Causes the current thread to wait until another thread invokes the
 * {@link java.lang.Object#notify()} method or the
 * {@link java.lang.Object#notifyAll()} method for this object.
 * In other words, this method behaves exactly as if it simply
 * performs the call {@code wait(0)}.
 * <p>
 * The current thread must own this object's monitor. The thread
 * releases ownership of this monitor and waits until another thread
 * notifies threads waiting on this object's monitor to wake up
 * either through a call to the {@code notify} method or the
 * {@code notifyAll} method. The thread then waits until it can
 * re-obtain ownership of the monitor and resumes execution.
 * <p>
 * As in the one argument version, interrupts and spurious wakeups are
 * possible, and this method should always be used in a loop:
 * <pre>
 *     synchronized (obj) {
 *         while (&lt;condition does not hold&gt;)
 *             obj.wait();
 *         ... // Perform action appropriate to condition
 *     }
 * </pre>
 * This method should only be called by a thread that is the owner
 * of this object's monitor. See the {@code notify} method for a
 * description of the ways in which a thread can become the owner of
 * a monitor.
 *
 * @throws  IllegalMonitorStateException  if the current thread is not
 *               the owner of the object's monitor.
 * @throws  InterruptedException if any thread interrupted the
 *             current thread before or while the current thread
 *             was waiting for a notification.  The <i>interrupted
 *             status</i> of the current thread is cleared when
 *             this exception is thrown.
 * @see        java.lang.Object#notify()
 * @see        java.lang.Object#notifyAll()
 * 使当前线程等待,除非人为唤醒,否则一直等待
 */
public final void wait() throws InterruptedException {
    wait(0);
}

/**
 * Called by the garbage collector on an object when garbage collection
 * determines that there are no more references to the object.
 * A subclass overrides the {@code finalize} method to dispose of
 * system resources or to perform other cleanup.
 * <p>
 * The general contract of {@code finalize} is that it is invoked
 * if and when the Java&trade; virtual
 * machine has determined that there is no longer any
 * means by which this object can be accessed by any thread that has
 * not yet died, except as a result of an action taken by the
 * finalization of some other object or class which is ready to be
 * finalized. The {@code finalize} method may take any action, including
 * making this object available again to other threads; the usual purpose
 * of {@code finalize}, however, is to perform cleanup actions before
 * the object is irrevocably discarded. For example, the finalize method
 * for an object that represents an input/output connection might perform
 * explicit I/O transactions to break the connection before the object is
 * permanently discarded.
 * <p>
 * The {@code finalize} method of class {@code Object} performs no
 * special action; it simply returns normally. Subclasses of
 * {@code Object} may override this definition.
 * <p>
 * The Java programming language does not guarantee which thread will
 * invoke the {@code finalize} method for any given object. It is
 * guaranteed, however, that the thread that invokes finalize will not
 * be holding any user-visible synchronization locks when finalize is
 * invoked. If an uncaught exception is thrown by the finalize method,
 * the exception is ignored and finalization of that object terminates.
 * <p>
 * After the {@code finalize} method has been invoked for an object, no
 * further action is taken until the Java virtual machine has again
 * determined that there is no longer any means by which this object can
 * be accessed by any thread that has not yet died, including possible
 * actions by other objects or classes which are ready to be finalized,
 * at which point the object may be discarded.
 * <p>
 * The {@code finalize} method is never invoked more than once by a Java
 * virtual machine for any given object.
 * <p>
 * Any exception thrown by the {@code finalize} method causes
 * the finalization of this object to be halted, but is otherwise
 * ignored.
 *
 * @throws Throwable the {@code Exception} raised by this method
 * @see java.lang.ref.WeakReference
 * @see java.lang.ref.PhantomReference
 * @jls 12.6 Finalization of Class Instances
 * 当垃圾回收器确定不存在对该对象的更多引用时,由对象的垃圾回收器调用此方法。
 */
protected void finalize() throws Throwable { }

}

大致的写了一下,各个方法的用处,后续有时间会详细补充。。。

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