Queue常用类解析之BlockingQueue(二):ArrayBlockingQueue

Queue常用类解析之PriorityQueue
Queue常用类解析之ConcurrentLinkedQueue
Queue常用类解析之BlockingQueue(一):PriorityBlockingQueue、DelayQueue和DelayedWorkQueue

接着上文对BlockingQueue的介绍继续向下

五、ArrayBlockingQueue

从命名可以看出,这是一个循环数组表示的的阻塞队列。
与前面介绍的BlockingQueue不同,ArrayBlockingQueue在入队和出队时都有可能会陷入阻塞。

1. 属性

/** The queued items */
final Object[] items;

/** items index for next take, poll, peek or remove */
int takeIndex;

/** items index for next put, offer, or add */
int putIndex;

/** Number of elements in the queue */
int count;

/*
 * Concurrency control uses the classic two-condition algorithm
 * found in any textbook.
 */

/** Main lock guarding all access */
final ReentrantLock lock;

/** Condition for waiting takes */
private final Condition notEmpty;

/** Condition for waiting puts */
private final Condition notFull;

/**
 * Shared state for currently active iterators, or null if there
 * are known not to be any.  Allows queue operations to update
 * iterator state.
 */
transient Itrs itrs = null;

putIndex和takeIndex分别表示入队和出队的数组索引。
notEmpty和notFull分别表示空队列和满队列时的阻塞condition。
Itrs 时迭代器的链表形式的集合。

2. 构造器

public ArrayBlockingQueue(int capacity) {
    this(capacity, false);
}
public ArrayBlockingQueue(int capacity, boolean fair) {
    if (capacity <= 0)
        throw new IllegalArgumentException();
    this.items = new Object[capacity];
    lock = new ReentrantLock(fair);
    notEmpty = lock.newCondition();
    notFull =  lock.newCondition();
}

ArrayBlockingQueue由两个构造器方法,不支持无参构造器。至少需要传入队列的容量,并初始化对于长度的数组。后续数组的长度无法修改。另外,ArrayBlockingQueue还支持在构造器方法中传入是否是公平锁的参数,默认是非公平锁。

3. ArrayBlockingQueue#put(Object)

public void put(E e) throws InterruptedException {
	//元素不能为null
    checkNotNull(e);
    //加锁
    final ReentrantLock lock = this.lock;
    lock.lockInterruptibly();
    try {
    	//满队列,线程阻塞
        while (count == items.length)
            notFull.await();
         //入队操作
        enqueue(e);
    } finally {
        lock.unlock();
    }
}
private void enqueue(E x) {
   // assert lock.getHoldCount() == 1;
    // assert items[putIndex] == null;
    final Object[] items = this.items;
    //putIndex入队的数组索引
    items[putIndex] = x;
    //循环数组,到达数组末尾后的下一个索引为0
    if (++putIndex == items.length)
        putIndex = 0;
    count++;
    //发送notEmpty信号唤醒
    notEmpty.signal();
}

4. ArrayBlockingQueue#poll(long, TimeUnit)

public E poll(long timeout, TimeUnit unit) throws InterruptedException {
	//计算阻塞时间
    long nanos = unit.toNanos(timeout);
    //加锁
    final ReentrantLock lock = this.lock;
    lock.lockInterruptibly();
    try {
    	//空队列,线程阻塞
        while (count == 0) {
            if (nanos <= 0)
                return null;
            nanos = notEmpty.awaitNanos(nanos);
        }
        //执行出队操作
        return dequeue();
    } finally {
        lock.unlock();
    }
}
private E dequeue() {
    // assert lock.getHoldCount() == 1;
    // assert items[takeIndex] != null;
    final Object[] items = this.items;
    @SuppressWarnings("unchecked")
    //takeIndex出队的数组索引
    E x = (E) items[takeIndex];
    items[takeIndex] = null;
    //循环数组,达到数组末尾的下一个元素是0
    if (++takeIndex == items.length)
        takeIndex = 0;
    count--;
    //itrs操作
    if (itrs != null)
        itrs.elementDequeued();
     //发送notFull信号唤醒线程
    notFull.signal();
    return x;
}

5. ArrayBlockingQueue#remove(Object)

public boolean remove(Object o) {
    if (o == null) return false;
    final Object[] items = this.items;
    //加锁
    final ReentrantLock lock = this.lock;
    lock.lock();
    try {
        if (count > 0) {
            final int putIndex = this.putIndex;
            int i = takeIndex;
            //从takeIndex开始遍历,直到putIndex - 1
            do {
            	//相等,执行删除逻辑
                if (o.equals(items[i])) {
                    removeAt(i);
                    return true;
                }
                if (++i == items.length)
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值