CountDownLatch与CyclicBarrier基本原理及区别

目录

一、CountDownLatch测试demo

二、CountDownLatch源码分析

三、cyclebarrier測試demo

四、CountDownLatch源码分析

兩者區別:


一、CountDownLatch测试demo

注:這裏調用countDownLatch.await()的綫程稱之爲主綫程

public class CountDownLatchTest {
    private static  final int NUM=3 ;

    public static void main(String[] args) throws InterruptedException {
        CountDownLatch countDownLatch = new CountDownLatch(NUM);
        for(int i = 1; i <= NUM; i++){
            new Thread(() -> {
                System.out.println(String.format("%s已经准备好了",Thread.currentThread().getName()));
                countDownLatch.countDown();
                System.out.println(String.format("还有%d位玩家未准备好",countDownLatch.getCount()));
            }, "玩家"+i).start();
        }
        System.out.println("主线程正在等待所有玩家准备好");
        countDownLatch.await();
        TimeUnit.SECONDS.sleep(1);
        System.out.println("主线程被唤醒,开始主线程逻辑");
    }

主线程正在等待所有玩家准备好
玩家2已经准备好了
玩家3已经准备好了
玩家1已经准备好了
还有2位玩家未准备好
还有1位玩家未准备好
还有0位玩家未准备好
主线程被唤醒,开始主线程逻辑

二、CountDownLatch源码分析

核心类AQS——抽象队列同步器AbstractQueuedSynchronizer

①主线程countDownLatch.await() ->doAcquireSharedInterruptibly死循环->第二次循环进入“标记1”的parkAndCheckInterrupt(),里面LockSupport.park(this),主线程进入等待状态;

②子线程countDownLatch.countDown(),每执行一次检查并修改AQS的state,state是否已countDown到0,如果到0则unparkSuccessor(h),里面调用LockSupport.unpark(s.thread),唤醒调用countDownLatch.await的主线程,主线程唤醒后继续上图的死循环,到“标记2”时tryAcquireShared会检查AQS的state并返回r=1退出死循环,然后执行主线程countDownLatch.await后面的逻辑

 

三、cyclebarrier測試demo

package com.example.demo;

import java.io.IOException;
import java.util.concurrent.*;

public class CyclicBarrierTest {

    public static void main(String[] args) throws IOException, InterruptedException {
        CyclicBarrier barrier = new CyclicBarrier(3, () -> {
            System.out.println("栅栏已达到开放条件");
        });

        ExecutorService executor = Executors.newFixedThreadPool(3);
        executor.submit(new Thread(new Runner(barrier, "1号选手")));
        executor.submit(new Thread(new Runner(barrier, "2号选手")));
        executor.submit(new Thread(new Runner(barrier, "3号选手")));
        executor.submit(new Thread(new Runner(barrier, "4号选手")));
        executor.submit(new Thread(new Runner(barrier, "5号选手")));
        executor.submit(new Thread(new Runner(barrier, "6号选手")));
        executor.submit(new Thread(new Runner(barrier, "7号选手")));
        System.out.println("主线程完毕");
        executor.shutdown();
    }
}

class Runner implements Runnable {
    private CyclicBarrier barrier;
    private String name;

    public Runner(CyclicBarrier barrier, String name) {
        super();
        this.barrier = barrier;
        this.name = name;
    }

    @Override
    public void run() {
        try {
            System.out.println(name + " 准备好了...");
            barrier.await(3, TimeUnit.SECONDS);
        } catch (Exception e) {
            e.printStackTrace();
        }
        System.out.println(name + " 起跑!");
    }
}

 

四、CountDownLatch源码分析

核心类——抽象队列同步器AbstractQueuedSynchronizer+Condition接口

①子綫程每次調用barrier.await,int index = --count計數器減一,如果index!=0,進入“標記1”trip.await()。trip為Condition接口類型,實現仍然是AQS,裏面是LockSupport.park(this);

如果index=0則進入“標記2”,這之前如果cyclebarrier如果傳入了barrierAction會在這裏執行【最后一个线程到达之后栅栏触发(但在释放所有线程之前),该命令只在每个屏障点运行一次】。“標記2”nextGeneration()方法裏會執行trip.signalAll()喚醒柵欄上所有綫程並重置計數器count。

 

兩者區別:

1.countDownLatch.countdown()只是在countdown到0时对"主"线程进行唤醒(如果多个线程调用await()方法,则都会被唤醒),子线程不会阻塞且会执行countDownLatch.countdown()后的逻辑,子线程会优先主线程结束;

2.circlebarrier阻塞的是barrier.await()的线程,计数器count递减到0时重置计数器,唤醒所有阻塞的线程,然后继续执行barrier.await()后的逻辑;

3.circlebarrier计数器可重置;

4.两者都是基于park/unpark等待唤醒机制实现,两者的await()都支持等待超时\中断,规避死锁

 

其它:任何一个await阻塞的线程被中断,那么栅栏就认为是打破了,所有阻塞的await将继续运行并抛出BrokenBarrierException;await超时同样如此

package com.smtc.cloud.msg.mqtt;

import java.io.IOException;
import java.util.concurrent.*;

public class CyclicBarrierTest {

    public static void main(String[] args) throws IOException, InterruptedException {
        CyclicBarrier barrier = new CyclicBarrier(3, () -> {
            System.out.println("栅栏已达到开放条件");
        });

        ExecutorService executor = Executors.newFixedThreadPool(3);
        executor.submit(new Thread(new Runner(barrier, "1号选手")));
        executor.submit(new Thread(new Runner(barrier, "2号选手")));
        System.out.println("主线程完毕");
        executor.shutdown();
    }
}

class Runner implements Runnable {
    private CyclicBarrier barrier;
    private String name;

    public Runner(CyclicBarrier barrier, String name) {
        super();
        this.barrier = barrier;
        this.name = name;
    }

    @Override
    public void run() {
        try {
            System.out.println(name + " 准备好了...");
            if (Thread.currentThread().getName().contains("2")){
                Thread.currentThread().interrupt();
            }
            barrier.await();
        } catch (Exception e) {
            e.printStackTrace();
        }
        System.out.println(name + " 起跑!");
    }
}

 

其它测试

public class ConcurrentTest  {

    // 请求总数
    public static int clientTotal = 5000;
    // 同时并发执行的线程数
    public static int threadTotal = 200;
    // public static int count=0;有线程安全问题,结果可能不为5000
    public static AtomicInteger count=new AtomicInteger(0);
    public static void main(String[] args) throws Exception {
        ExecutorService executorService = Executors.newCachedThreadPool();
        final Semaphore semaphore = new Semaphore(threadTotal);
        final CountDownLatch countDownLatch = new CountDownLatch(clientTotal);
        for (int i = 0; i < clientTotal ; i++) {
            executorService.execute(() -> {
                try {
                    semaphore.acquire();//5000次循环完成,每次到这里获取令牌并-1当没有令牌就阻塞,一个线程执行完业务后释放令牌计数+1,阻塞的4800队列来抢这个信号执行
                    Thread.sleep(1111);
                    count.addAndGet(1);
                    //count++;
                    semaphore.release();
                } catch (Exception e) {
                }
                countDownLatch.countDown();//所有线程执行到这阻塞到countdown到0时一起执行
                System.out.println(countDownLatch.getCount());

            });
        }
        countDownLatch.await();//
        executorService.shutdown();
        System.out.println(count);
    }

}

 

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CountDownLatch 是一个计数器,它可以让一个或多个线程等待其他线程执行完毕后再继续执行。它的主要方法是 countDown() 和 await(),其中 countDown() 用于计数减一,await() 用于等待计数器变为0。与 CountDownLatch 相比,CyclicBarrier 的主要区别在于它可以重复使用,而且所有线程必须同时到达栅栏处才能继续执行后续任务。CyclicBarrier 的重要方法是 await(),并且可以通过构造方法传入一个 Runnable,在所有线程都到达栅栏状态时优先执行该动作。CyclicBarrier 内部使用 ReentrantLock 和 Condition 实现等待和唤醒的功能,通过维护一个 count 变量来记录还有多少个线程没有到达栅栏处。 <span class="em">1</span><span class="em">2</span><span class="em">3</span> #### 引用[.reference_title] - *1* [CountDownLatchCyclicBarrier](https://blog.csdn.net/weixin_44442186/article/details/123985119)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 50%"] - *2* *3* [JUC多线程:CountDownLatchCyclicBarrier、Semaphore同步器原理总结](https://blog.csdn.net/a745233700/article/details/120688546)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 50%"] [ .reference_list ]
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