unity 自定义shader坐标变换矩阵
Shader "Coustom/XYZShader"{ Properties { _MainTex ("Texture", 2D) = "white" {} _MoveOffset("MoveOffset",vector)=(1,1,1,1) _Scale("Scale",vector)=(1,1,1,1) _Rotate("RotateAngle",vector) = (0,0,0,1) } SubShader { Blend SrcAlpha OneMinusSrcAl.
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2020-09-16 16:13:46 ·
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