这个框框好像删不掉,就先放这边吧。。。
#define WIN32_LEAN_AND_MEAN
#include <unknwn.h>
#include <windows.h>
#include <dwmapi.h>
#include <gdiplus.h>
#include <objidl.h>
using namespace Gdiplus;
#pragma comment(lib, "dwmapi.lib")
#pragma comment(lib, "gdiplus.lib")
INT_PTR CALLBACK MyDialogProc(HWND hDlg, UINT message, WPARAM wParam,
LPARAM lParam);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine,
_In_ int nCmdShow) {
// Initialize GDI+
Gdiplus::GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdipToken = 0;
Gdiplus::GdiplusStartup(&gdipToken, &gdiplusStartupInput, nullptr);
struct MyDialog : DLGTEMPLATE {
WORD dummy[3] = {0}; // unused menu, class and title
} dlg;
dlg.style = WS_POPUP | WS_CAPTION | DS_CENTER;
dlg.dwExtendedStyle = 0;
dlg.cdit = 0; // no controls in template
dlg.x = 0;
dlg.y = 0;
dlg.cx = 300; // width in dialog units
dlg.cy = 200; // height in dialog units
DialogBoxIndirectW(hInstance, &dlg, nullptr, MyDialogProc);
Gdiplus::GdiplusShutdown(gdipToken);
return 0;
}
INT_PTR CALLBACK MyDialogProc(HWND hDlg, UINT message, WPARAM wParam,
LPARAM lParam) {
switch (message) {
case WM_INITDIALOG: {
SetWindowTextW(hDlg, L"Borderless Window with Shadow");
// This plays together with WM_NCALCSIZE.
MARGINS m{0, 0, 0, 1};
DwmExtendFrameIntoClientArea(hDlg, &m);
// Force the system to recalculate NC area (making it send WM_NCCALCSIZE).
SetWindowPos(hDlg, nullptr, 0, 0, 0, 0,
SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOSIZE |
SWP_FRAMECHANGED);
return TRUE;
}
case WM_NCCALCSIZE: {
// Returning 0 from the message when wParam is TRUE removes the standard
// frame, but keeps the window shadow.
if (wParam == TRUE) {
SetWindowLong(hDlg, DWL_MSGRESULT, 0);
return TRUE;
}
return FALSE;
}
case WM_PAINT: {
PAINTSTRUCT ps{0};
HDC hdc = BeginPaint(hDlg, &ps);
// Draw with GDI+ to make sure the alpha channel is opaque.
Gdiplus::Graphics gfx{hdc};
Gdiplus::SolidBrush brush{Gdiplus::Color{255, 255, 255}};
int x = ps.rcPaint.left;
int y = ps.rcPaint.top;
int width = ps.rcPaint.right - ps.rcPaint.left;
int height = ps.rcPaint.bottom - ps.rcPaint.top;
gfx.FillRectangle(&brush, x, y, width, height);
EndPaint(hDlg, &ps);
return TRUE;
}
case WM_NCHITTEST: {
// Returning HTCAPTION allows the user to move the window around by
// clicking anywhere. Depending on the mouse coordinates passed in LPARAM,
// you may return other values to enable resizing.
SetWindowLong(hDlg, DWL_MSGRESULT, HTCAPTION);
return TRUE;
}
case WM_COMMAND: {
WORD id = LOWORD(wParam);
if (id == IDOK || id == IDCANCEL) {
EndDialog(hDlg, id);
return TRUE;
}
return FALSE;
}
}
return FALSE; // return FALSE to let DefDialogProc handle the message
}
结果:
相关文章: Borderless Window with Drop Shadow
github上另外一篇教程: https://github.com/melak47/BorderlessWindow#borderlesswindow
拓展:
如果想要启用drop shadow效果,可以使用CS_DROPSHADOW样式,子窗口不可用。
ULONG_PTR cNewStyle = GetClassLongPtr(hWnd, GCL_STYLE) | CS_DROPSHADOW;
SetClassLongPtr(hWnd, GCL_STYLE, cNewStyle);