外星人入侵python的pygame模板

需要一个 飞船和外星人和所以的设置类,还有飞船发射子弹的类,最后也需要一个记录分数的尅,有最高分,和当前分数,每个类都有自己的功能

 下面是所以每个类的代码:

主函数,运行
# -*- coding: utf-8 -*-
import pygame
from pygame.sprite import Group

from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from alien import Alien
import game_functions as gf


def run_game():
    pygame.mixer.init()
    # 加载音乐
    pygame.mixer.music.load("images/alien.mp3")

    # Initialize pygame, settings, and screen object.
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")

    """创建play按钮"""
    play_button = Button(ai_settings,screen,"Play")

    """创建一个用于存储游戏统计信息的实例"""
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings,screen,stats)

    # Set the background color.
    bg_color = (230, 230, 230)

    """Make a ship."""
    ship = Ship(ai_settings, screen)
    # Make a group to store bullets in.
    bullets = Group()
    aliens = Group()

    """创建外星人群"""
    gf.create_fleet(ai_settings,screen,ship,aliens)

    # Start the main loop for the game.
    while True:
        # 检查音乐流播放,有返回True,没有返回False
        # 如果没有音乐流则选择播放
        if pygame.mixer.music.get_busy() == False:
            pygame.mixer.music.play()

        """获取 所有的事件"""
        gf.check_events(ai_settings, screen, stats,sb,play_button,ship,
                        aliens, bullets)

        if stats.game_active:
            """更新飞船,飞船的移动"""
            ship.update()
            """更新子弹,子弹的移动"""
            gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
            """更新外星人,外星人的移动"""
            gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)
            """重新绘制 屏幕"""
        gf.update_screen(ai_settings, screen,stats, sb,ship,aliens,
                         bullets,play_button)


run_game()

#子弹类

# -*- coding: utf-8 -*-
# 子弹
import pygame
from pygame.sprite import Sprite


class Bullet(Sprite):
    """A class to manage bullets fired from the ship"""

    def __init__(self, ai_settings, screen, ship,stats):
        """Create a bullet object at the ship's current position."""
        super(Bullet, self).__init__()
        self.screen = screen
        self.num = stats.ships_left
        # Create a bullet rect at (0, 0) and then set correct position.

        self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,
                                ai_settings.bullet_height)
        self.rect.centerx = ship.rect.centerx
        self.rect.top = ship.rect.top

        # Store the bullet's position as a decimal value.
        self.y = float(self.rect.y)


        self.color = ai_settings.bullet_color
        self.speed_factor = ai_settings.bullet_speed_factor

        if self.num == 2:
            self.rect1 = pygame.Rect(0, 0, ai_settings.bullet_width,
                                    ai_settings.bullet_height)
            self.rect1.centerx = ship.rect.centerx + 20
            self.rect1.top = ship.rect.top

            # Store the bullet's position as a decimal value.
            self.y1 = float(self.rect.y)

        if self.num == 1:
            """第二发子弹"""
            self.rect1 = pygame.Rect(0, 0, ai_settings.bullet_width,
                                     ai_settings.bullet_height)
            self.rect1.centerx = ship.rect.centerx + 20
            self.rect1.top = ship.rect.top

            # Store the bullet's position as a decimal value.
            self.y1 = float(self.rect1.y)
            self.x1 = float(self.rect1.x)

            """第三发子弹"""
            self.rect2 = pygame.Rect(0, 0, ai_settings.bullet_width,
                                     ai_settings.bullet_height)
            self.rect2.centerx = ship.rect.centerx - 20
            self.rect2.top = ship.rect.top

            # Store the bullet's position as a decimal value.
            self.y2 = float(self.rect2.y)
            self.x2 = float(self.rect2.x)

    def update(self):
        """Move the bullet up the screen."""
        # Update the decimal position of the bullet.
        self.y -= self.speed_factor
        # Update the rect position.
        self.rect.y = self.y

        if self.num == 2 :
            self.y1 -= self.speed_factor
            # Update the rect position.
            self.rect1.y = self.y1

        if self.num == 1:
            self.y1 -= self.speed_factor
            self.x1 += 0.5
            # Update the rect position.
            self.rect1.y = self.y1
            self.rect1.x = self.x1

            self.y2 -= self.speed_factor
            self.x2 -= 0.5
            # Update the rect position.
            self.rect2.y = self.y2
            self.rect2.x = self.x2

    def draw_bullet(self):
        """Draw the bullet to the screen."""
        pygame.draw.rect(self.screen, self.color, self.rect)

        if self.num == 2:
            pygame.draw.rect(self.screen, self.color, self.rect1)

        if self.num == 1:
            pygame.draw.rect(self.screen, self.color, self.rect1)
            pygame.draw.rect(self.screen, self.color, self.rect2)
#开始按钮
# -*- coding: utf-8 -*-

import pygame.font

class  Button():

    def __init__(self,ai_settings,screen,msg):
        """初始化按钮的属性"""
        self.screen = screen
        self.screen_rect = screen.get_rect()

        #设置按钮的尺寸和其他属性
        self.width,self.height = 200,50
        self.button_color = (0,255,0)
        self.text_color = (255,255,255)
        self.font = pygame.font.SysFont(None,48)

        #创建按钮的rect对象,并使其剧中
        self.rect = pygame.Rect(0,0,self.width,self.height)
        self.rect.center = self.screen_rect.center

        #按钮的标签只需要一次
        self.prep_msg(msg)

    def prep_msg(self,msg):
        """将msg渲染为图像,并使其在按钮上居中"""
        self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
        self.msg_image_rect = self.msg_image.get_rect()
        self.msg_image_rect.center = self.rect.center


    def draw_button(self):
        #绘制一个用颜色填充的按钮,再绘制文本
        self.screen.fill(self.button_color,self.rect)
        self.screen.blit(self.msg_image,self.msg_image_rect)
#状态

# -*- coding: utf-8 -*-

class GameStats():
    """跟踪游戏的统计信息"""

    def __init__(self,ai_settings):
        """初始化统计信息"""
        self.ai_settings = ai_settings
        self.reset_stats()

        #游戏刚开始处于0活跃状态
        self.game_active = False

        #在任何情况下都不应重置最高得分
        self.high_score = 0

    def reset_stats(self):
        """初始化在游戏与逆行期间可能变化的统计信息"""
        self.ships_left = self.ai_settings.ship_limit
        self.score = 0
        self.level = 1

#分数类

# -*- coding: utf-8 -*-

import pygame.font
from pygame.sprite import Group

from  ship import Ship

class Scoreboard():
    """显示得分信息的类"""
    def __init__(self,ai_settings,screen,stats):
        """初始化显示得分涉及的属性"""
        self.screen = screen
        self.screen_rect = screen.get_rect()
        self.ai_settings = ai_settings
        self.stats = stats


        #显示得分信息时候使用的字体设置
        self.text_color = (30,30,30)
        self.font = pygame.font.SysFont(None,48)

        #准备初始得分图像
        self.prep_score()
        self.prep_high_score()
        self.prep_level()
        self.prep_ships()

        #准备包含最高分和当前的分的图像
        self.prep_score()
        self.prep_high_score()


    def prep_score(self):
        """将得分转化为一副渲染的图像"""
        rounded_score = int(round(self.stats.score,-1))
        score_str = "Score:"+"{: ,}".format(rounded_score)
        self.score_image = self.font.render(score_str,True,self.text_color,
                                            self.ai_settings.bg_color1)

        #将得分放在屏幕右上角
        self.score_rect = self.score_image.get_rect()
        self.score_rect.right = self.screen_rect.right -20
        self.score_rect.top = 20

    def prep_high_score(self):
        """将最高分转换为渲染的图像"""
        high_score = int(round(self.stats.high_score,-1))
        high_score_str = "High Score:"+"{: ,}".format(high_score)
        self.high_score_image = self.font.render(high_score_str, True,
                                                 self.text_color,self.ai_settings.bg_color1)

        # 将最高得分放在屏幕中央
        self.high_score_rect = self.high_score_image.get_rect()
        self.high_score_rect.centerx = self.screen_rect.centerx
        self.high_score_rect.top = self.score_rect.top

    def show_score(self):
        """在屏幕上显示得分和最高得分"""
        self.screen.blit(self.score_image,self.score_rect)
        self.screen.blit(self.high_score_image,self.high_score_rect)
        self.screen.blit(self.level_image,self.level_rect)
        #绘制飞船
        self.ships.draw(self.screen)

    def prep_level(self):
        """将等级转化为渲染的图像"""
        level_str = "level:" + "{: ,}".format(self.stats.level)
        self.level_image = self.font.render(level_str,True,
                                            self.text_color,self.ai_settings.bg_color1)

        #将等级放在得分下面
        self.level_rect = self.level_image.get_rect()
        self.level_rect.right = self.score_rect.right
        self.level_rect.top = self.score_rect.bottom +10


    def prep_ships(self):
        """显示还剩下多少搜飞船"""
        self.ships = Group()
        for ship_number in range(self.stats.ships_left-1):
            ship = Ship(self.ai_settings,self.screen)
            ship.rect.x = 10+ship_number * ship.rect.width
            ship.rect.y = 10
            self.ships.add(ship)

#设置类

# -*- coding: utf-8 -*-
import pygame
# 管理所有与游戏设置有关的操作
class Settings():
    """A class to store all settings for Alien Invasion."""

    def __init__(self):
        """Initialize the game's settings."""
        # Screen settings
        self.screen_width = 550
        self.screen_height = 520
        self.bg_color = (230, 230, 230)
        self.bg_color1 = pygame.image.load('images/b.jpg')
        self.rect = self.bg_color1.get_rect()
        # 飞船设置
        #self.ship_speed_factor = 1.5
        #self.bullet_speed_factor = 3
        self.ship_limit = 3

        # Bullet settings
        self.bullet_speed_factor = 1.5
        self.bullet_width = 3
        self.bullet_height = 25
        self.bullet_color = 225, 67, 209
        self.bullets_allowed = 5

        #外星人设置
        #self.alien_speed_factor = 1
        # self.fleet_drop_speed = 10
        #fleet_direction为1表示向右移动,-1表示向左移动
        self.fleet_direction = 1

        #以什么样的速度加快游戏节奏
        self.fleet_drop_speed = 20

        #加快游戏节奏的速度
        self.speedup_scale = 1.1
        #外星人点数提高
        self.score_scale = 1.5

        self.initialize_dynamic_settings()

    def increase_speed(self):
        """提高速度设置"""
        self.ship_speed_factor *= self.speedup_scale
        self.bullet_speed_factor *= self.speedup_scale
        self.alien_speed_factor *= self.speedup_scale

        self.alien_points  = int(self.alien_points * self.score_scale)
        #print(self.alien_points)

    def initialize_dynamic_settings(self):
        """初始化岁游戏进行二变化的设置"""
        self.ship_speed_factor = 2
        self.bullet_speed_factor = 5
        self.alien_speed_factor = 1.5

        # fleet_direction为1表示向右移动,-1表示向左移动
        self.fleet_direction = 1

        #积分
        self.alien_points = 50

#飞船类

# -*- coding: utf-8 -*-
# ship

import pygame
from pygame.sprite import Sprite

class Ship(Sprite):
    def __init__(self, ai_settings, screen):
        super(Ship,self).__init__()
        """初始化飞船并设置其初始位置"""
        self.screen = screen
        self.ai_settings = ai_settings
        """加载飞船图像并获取其外接矩形"""
        self.image = pygame.image.load('images/ship.png')
        self.rect = self.image.get_rect()
        self.screen_rect = screen.get_rect()

        """将每艘飞船放在屏幕底部中央"""
        self.rect.centerx = self.screen_rect.centerx
        self.rect.bottom = self.screen_rect.bottom
        self.center = float(self.rect.centerx)

        """移动标记"""
        self.moving_right = False
        self.moving_left = False

    def update(self):
       """根据标记的状态调整飞船的位置"""
       if self.moving_right and self.rect.right < self.screen_rect.right:
           self.center += self.ai_settings.ship_speed_factor
       elif self.moving_left and self.rect.left > self.screen_rect.left:
           self.center -= self.ai_settings.ship_speed_factor
       self.rect.centerx = self.center

    def blitme(self):
        """在制定位置绘制飞船"""
        self.screen.blit(self.image, self.rect)

    def center_ship(self):
        self.center = self.screen_rect.centerx

#外星人类

# -*- coding: utf-8 -*-
# 外星人类
import pygame
from pygame.sprite import Sprite

class Alien(Sprite):
    """表示单个外星人"""

    def __init__(self,ai_settings,screen):
        """初始化外星人并设置其起始位置"""
        super(Alien,self).__init__()
        self.screen = screen
        self.ai_settings = ai_settings

        #加载外星人图像,并设置rect属性
        self.image = pygame.image.load('images/alien.png')
        self.rect = self.image.get_rect()

        #每个外星人最初都在屏幕右上角附近
        self.rect.x = self.rect.width
        self.rect.y = self.rect.height

        #存储外星人的准确位置
        self.x = float(self.rect.x)

    def check_edges(self):
        """如果外星人位于屏幕边缘,就返回True"""
        screen_rect = self.screen.get_rect()
        if self.rect.right >=screen_rect.right:
            return True
        elif self.rect.left <=0:
            return True

    def update(self):
        """向左或者向右移动外星人"""
        self.x  += (self.ai_settings.fleet_direction * self.ai_settings.alien_speed_factor)
        self.rect.x = self.x

    def blitme(self):
        """在指定位置绘制外星人"""
        self.screen.blit(self.image,self.rect).rect.x = self.x

 

 
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