1.全局变量,int monster = 10000;
定义英雄类hero,受保护的属性string name,int hp,int attck;
公有的无参构造,有参构造,虚成员函数 void Atk(){blood-=0;},
法师类继承自英雄类,私有属性 int ap_atk=50;重写虚成员函数void Atk(){blood-=(attck+ap_atk);}
射手类继承自英雄类,私有属性 int ac_atk = 100;重写虚成员函数void Atk(){blood-=(attck+ac_atk);}
实例化类对象,判断怪物何时被杀死。
运行结果:
代码:
#include <iostream>
using namespace std;
int monster = 10000;
int blood;
class hero
{
protected:
string name;
int hp;
int attck;
public:
hero(){}
hero(string name,int hp,int attck):name(name),hp(hp),attck(attck){}
virtual void Atk()
{
blood-=0;
}
};
class AP:public hero
{
private:
int ap_atk = 50;
public:
AP(){}
AP(string name,int hp,int attck):hero(name,hp,attck){}
virtual void Atk()override
{
blood-=(attck + ap_atk);
}
};
class AD:public hero
{
private:
int ad_atk = 100;
public:
AD(){}
AD(string name,int hp,int attck):hero(name,hp,attck){}
void Atk()
{
blood -= (attck + ad_atk);
}
};
int main()
{
AP p1("mid",1000,0);
AD d1("adc",1000,0);
int i = 0;
int j = 0;
while(monster >= 0)
{
blood = 0;
p1.Atk();
monster = monster + blood;
if(monster >= blood && monster >=0 )
{
cout << "法师造成" << -blood <<"点伤害\t怪物剩余血量:" << monster << endl;
i++;
}
else
{
cout << "法师造成" << -blood <<"点伤害\t怪物剩余血量:0" << endl;
i++;
}
blood = 0;
d1.Atk();
monster = monster + blood;
if(monster >= blood && monster >=0)
{
cout << "射手造成" << -blood <<"点伤害\t怪物剩余血量:" << monster << endl;
j++;
}
else
{
cout << "射手造成" << -blood <<"点伤害\t怪物剩余血量:0" << endl;
j++;
}
if(monster <= 0)
{
cout << "法师攻击了" << i << "次" << endl;
cout << "射手攻击了" << j << "次" << endl;
cout << "共计攻击了" << i+j << "次" << endl;
cout << "怪物死亡" << endl;
}
}
return 0;
}