前段时间里,项目中需要实现对某一张图片的定点缩放功能,并且还要支持图片能够拖动.只是对图片img这个标签进行改动,是无法达到需求要求的,只能够通过canvas的画布绘制对图片进行编辑了.废话不多说,我先上代码.
<head>
<meta charset="UTF-8">
<title></title>
<style>
#imgCanvas{
width: 600px;
height: 400px;
}
</style>
</head>
<body>
<div id="imgCanvas">
</div>
</body>
<script src="https://code.jquery.com/jquery-1.12.4.min.js"></script>
<script>
var imgurl='img/123456.jpg' ;
//这里随便找个图片替代吧
var rect={
x:300,
y:380,
width:80,
height:100
}
//rect 是我项目中对图片中人脸进行画框定位,并且这个框是可以随着图片的缩放,拖动而同步的改变;
createCvs('#imgCanvas',imgurl,rect);
//这里是构建方法
function createCvs(el,imgurlm,rect){
var width=$(el).width();
var height=$(el).height();
var canvas = $('<canvas class="canvas"></canvas>')[0];
canvas.width = width; canvas.height = height;
var bgimg = new Image;
bgimg.src = imgurlm;
bgimg.onload = function(){
//这里的 bgimg.onload很重要,是图片加载完成后再对画布进行操作.
var ctx = canvas.getContext('2d');
trackTransforms(ctx);
function redraw(){
// Clear the entire canvas
var p1 = ctx.transformedPoint(0,0);
var p2 = ctx.transformedPoint(canvas.width,canvas.height);
ctx.clearRect(p1.x,p1.y,p2.x-p1.x,p2.y-p1.y);
ctx.drawImage(bgimg,0,0,width,height);//图片分辨率是根据盒子大小来定
ctx.strokeStyle="red";
ctx.strokeRect(rect.x*width,rect.y*height,rect.width*width,rect.height*height);
}
redraw();
var lastX=canvas.width/2, lastY=canvas.height/2;
var dragStart,dragged;
canvas.addEventListener('mousedown',function(evt){
document.body.style.mozUserSelect = document.body.style.webkitUserSelect = document.body.style.userSelect = 'none';
lastX = evt.offsetX || (evt.pageX - canvas.offsetLeft);
lastY = evt.offsetY || (evt.pageY - canvas.offsetTop);
dragStart = ctx.transformedPoint(lastX,lastY);
dragged = false;
},false);
canvas.addEventListener('mousemove',function(evt){
lastX = evt.offsetX || (evt.pageX - canvas.offsetLeft);
lastY = evt.offsetY || (evt.pageY - canvas.offsetTop);
dragged = true;
if (dragStart){
var pt = ctx.transformedPoint(lastX,lastY);
ctx.translate(pt.x-dragStart.x,pt.y-dragStart.y);
redraw();
}
},false);
canvas.addEventListener('mouseup',function(evt){
dragStart = null;
if (!dragged) zoom(evt.shiftKey ? -1 : 1 );
},false);
var scaleFactor = 1.1;
var zoom = function(clicks){
var pt = ctx.transformedPoint(lastX,lastY);
ctx.translate(pt.x,pt.y);
var factor = Math.pow(scaleFactor,clicks);
ctx.scale(factor,factor);
ctx.translate(-pt.x,-pt.y);
redraw();
}
var handleScroll = function(evt){
var delta = evt.wheelDelta ? evt.wheelDelta/40 : evt.detail ? -evt.detail : 0;
if (delta) zoom(delta);
return evt.preventDefault() && false;
};
canvas.addEventListener('DOMMouseScroll',handleScroll,false);
canvas.addEventListener('mousewheel',handleScroll,false);
};
// Adds ctx.getTransform() - returns an SVGMatrix
// Adds ctx.transformedPoint(x,y) - returns an SVGPoint
function trackTransforms(ctx){
var svg = document.createElementNS("http://www.w3.org/2000/svg",'svg');
var xform = svg.createSVGMatrix();
ctx.getTransform = function(){ return xform; };
var savedTransforms = [];
var save = ctx.save;
ctx.save = function(){
savedTransforms.push(xform.translate(0,0));
return save.call(ctx);
};
var restore = ctx.restore;
ctx.restore = function(){
xform = savedTransforms.pop();
return restore.call(ctx);
};
var scale = ctx.scale;
ctx.scale = function(sx,sy){
xform = xform.scaleNonUniform(sx,sy);
return scale.call(ctx,sx,sy);
};
var rotate = ctx.rotate;
ctx.rotate = function(radians){
xform = xform.rotate(radians*180/Math.PI);
return rotate.call(ctx,radians);
};
var translate = ctx.translate;
ctx.translate = function(dx,dy){
xform = xform.translate(dx,dy);
return translate.call(ctx,dx,dy);
};
var transform = ctx.transform;
ctx.transform = function(a,b,c,d,e,f){
var m2 = svg.createSVGMatrix();
m2.a=a; m2.b=b; m2.c=c; m2.d=d; m2.e=e; m2.f=f;
xform = xform.multiply(m2);
return transform.call(ctx,a,b,c,d,e,f);
};
var setTransform = ctx.setTransform;
ctx.setTransform = function(a,b,c,d,e,f){
xform.a = a;
xform.b = b;
xform.c = c;
xform.d = d;
xform.e = e;
xform.f = f;
return setTransform.call(ctx,a,b,c,d,e,f);
};
var pt = svg.createSVGPoint();
ctx.transformedPoint = function(x,y){
pt.x=x; pt.y=y;
return pt.matrixTransform(xform.inverse());
}
}
$(el).append(canvas);
}
</script>
希望能对你有所帮助