addOrderBy就是按照顺序添加,所有代码可以直接复制测试,测试用例也已经写好
package com.atguigu.linkedlist;
public class DoubleLinkedListDemo {
public static void main(String[] args) {
//先创建节点
HeroNode2 hero1 = new HeroNode2(1, "松江", "及时雨");
HeroNode2 hero2 = new HeroNode2(2, "卢俊义", "玉麒麟");
HeroNode2 hero3 = new HeroNode2(3, "吴用", "智多星");
HeroNode2 hero4 = new HeroNode2(4, "李逵", "黑旋风");
DoubleLinkedList linkedList = new DoubleLinkedList();
linkedList.addOrderBy(hero2);
linkedList.addOrderBy(hero1);
linkedList.addOrderBy(hero3);
linkedList.addOrderBy(hero4);
System.out.println("原来链表~");
linkedList.list();
HeroNode2 newHero = new HeroNode2(3, "小用", "不智");
System.out.println("修改链表~");
linkedList.update(newHero);
linkedList.list();
System.out.println("删除链表~");
linkedList.delete(1);
linkedList.list();
}
}
class DoubleLinkedList{
//初始化头结点,头结点不能动;不存放具体的数据
private HeroNode2 head = new HeroNode2(0, "", "");
//返回头结点
public HeroNode2 getHead() {
return head;
}
//添加一个节点到双向链表
public void add(HeroNode2 heroNode) {
HeroNode2 temp = head;
while(true) {
if(temp.next == null) {
break;
}
temp = temp.next;
}
//形成一个双向链表
temp.next = heroNode;
heroNode.pre = temp;
}
//按照顺序添加双向链表,辅助变量无需指向下一个,直接指向头节点,反正也不可能存在 能够添加到头结点之前的节点
public void addOrderBy(HeroNode2 heroNode) {
HeroNode2 temp = head;
boolean flag = false;
boolean flag1 = false;
while(true) {
if(temp.no > heroNode.no) {
break;
}
if(temp.next == null) {
flag = true;
break;
}
if(temp.no == heroNode.no) {
flag1 = true;
break;
}
temp = temp.next;
}
if(flag1) {
System.out.printf("存在编号为%d的英雄,无法添加",heroNode.no);
}else if(flag) {
temp.next = heroNode;
heroNode.pre = temp;
}else {
//temp就是被添加的当前元素,没有指向上一个或者下一个
temp.pre.next = heroNode;
heroNode.pre = temp.pre;
heroNode.next = temp;
temp.pre = heroNode;
}
}
public void update(HeroNode2 heroNode) {
if(head.next == null) {
System.out.println("链表为空,无法修改");
return;
}
HeroNode2 temp = head.next;
boolean flag = false;
while(temp != null) {
if(temp.no == heroNode.no) {
flag = true;
break;
}
temp = temp.next;
}
if(flag) {
temp.name = heroNode.name;
temp.nickname = heroNode.nickname;
}else {
System.out.printf("没有找到编号为%d的英雄,无法修改\n",heroNode.no);
}
}
public void delete(int no) {
if(head.next == null) {
System.out.println("链表为空,无法删除");
return;
}
HeroNode2 temp = head.next;//辅助变量
boolean flag = false;
while(true) {
if(temp == null) {
break;
}
if(temp.no == no) {
flag = true;
break;
}
temp = temp.next;
}
if(flag) {
//如果是最后一个节点,就不需要执行下面的代码
//temp已经是最后一个节点,那么temp.next必然为null,null.next报空指针异常
if(temp.next != null) {
temp.next.pre = temp.pre;
}
temp.pre.next = temp.next;
}else {
System.out.printf("没有找到编号为%d的英雄,无法删除\n",no);
}
}
public void list() {
if(head.next == null) {
System.out.println("链表为空~");
return;
}
HeroNode2 temp = head.next;
while(true) {
if(temp == null) {
break;
}
System.out.println(temp);
temp = temp.next;
}
}
}
//定义HeroNode ,每个HeroNode对象就是一个节点
class HeroNode2{
public int no;
public String name;
public String nickname;
public HeroNode2 next;//指向下一个节点
public HeroNode2 pre;//指向上一个节点
//构造器
public HeroNode2(int no, String name, String nickname) {
this.no = no;
this.name = name;
this.nickname = nickname;
}
//重写toString方法
@Override
public String toString() {
return "HeroNode [no=" + no + ", name=" + name + ", nickname=" + nickname + "]";
}
}