unity學習
http://c.biancheng.net/view/2678.html
开发教程
http://c.biancheng.net/view/2642.html
官方网址 https://docs.unity3d.com/Manual/index.html
unity 画圆柱曲线 http://www.javashuo.com/article/p-cwqzensj-gk.html
probuilder学习网址 https://docs.unity3d.com/Packages/com.unity.probuilder@4.5/manual/index.html
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExampleScripts : MonoBehaviour
{
public void OnGUI()
{
if (GUILayout.Button("CreateCube", GUILayout.Height(50)))
{
GameObject m_cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
m_cube.AddComponent<Rigidbody>();
m_cube.GetComponent<Renderer>().material.color = Color.blue;
m_cube.transform.position = new Vector3(0, 10, 0);
}
if (GUILayout.Button("CreateSphere", GUILayout.Height(50)))
{
GameObject m_cube = GameObject.CreatePrimitive(PrimitiveType.Sphere);
m_cube.AddComponent<Rigidbody>();
m_cube.GetComponent<Renderer>().material.color = Color.red;
m_cube.transform.position = new Vector3(0, 10, 0);
}
}
// Start is called before the first frame update
void Start()
{
print("this is message");
print("遊戲");
GameObject m_cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
m_cube.AddComponent<Rigidbody>();
m_cube.GetComponent<Renderer>().material.color = Color.blue;
m_cube.transform.position = new Vector3(0, 10, 0);
}
// Update is called once per frame
void Update()
{
}
}