unity学习

unity學習
http://c.biancheng.net/view/2678.html

开发教程
http://c.biancheng.net/view/2642.html

官方网址 https://docs.unity3d.com/Manual/index.html

unity 画圆柱曲线 http://www.javashuo.com/article/p-cwqzensj-gk.html

probuilder学习网址 https://docs.unity3d.com/Packages/com.unity.probuilder@4.5/manual/index.html

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ExampleScripts : MonoBehaviour
{


    public void OnGUI()
    {
        if (GUILayout.Button("CreateCube", GUILayout.Height(50)))
        {
            GameObject m_cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
            m_cube.AddComponent<Rigidbody>();
            m_cube.GetComponent<Renderer>().material.color = Color.blue;
            m_cube.transform.position = new Vector3(0, 10, 0);
        }
        if (GUILayout.Button("CreateSphere", GUILayout.Height(50)))
        {
            GameObject m_cube = GameObject.CreatePrimitive(PrimitiveType.Sphere);
            m_cube.AddComponent<Rigidbody>();
            m_cube.GetComponent<Renderer>().material.color = Color.red;
            m_cube.transform.position = new Vector3(0, 10, 0);
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        print("this is message");
        print("遊戲");
        GameObject m_cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
        m_cube.AddComponent<Rigidbody>();
        m_cube.GetComponent<Renderer>().material.color = Color.blue;
        m_cube.transform.position = new Vector3(0, 10, 0);

    }

    // Update is called once per frame
    void Update()
    {
      
    }
}

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