js给直线加箭头

onpaint(ctx) { //View
let theta = 30; //箭头与直线夹角
let headlen = 10; //箭头长度
let angle = Math.atan2(this.pt1.y-this.pt2.y,this.pt1.x-this.pt2.x)180/Math.PI; //角a
let angle1 = (angle+theta)Math.PI/180; //角a2
let angle2 = (angle-theta)Math.PI/180; //角a1
let topX = headlen
Math.cos(angle1); //上箭头初始位置y坐标,下同(相对于箭头所画的横坐标)
let topY = headlen
Math.sin(angle1);
let botX = headlen
Math.cos(angle2); //下箭头初始位置x坐标,下同
(相对于箭头所画的横坐标)
let boxY = headlen*Math.sin(angle2);
ctx.save();
let style = this.style;
ctx.lineWidth = style.lineWidth;
ctx.strokeStyle = style.lineColor;
ctx.beginPath();
let arrowX;
let arrowY;
ctx.moveTo(this.pt1.x, this.pt1.y);
ctx.lineTo(this.pt2.x, this.pt2.y);
arrowX = this.pt2.x+topX; //上箭头初始位置y坐标,下同。(相对于整个页面)
arrowY = this.pt2.y+topY;
ctx.moveTo(arrowX,arrowY);
ctx.lineTo(this.pt2.x, this.pt2.y);
arrowX = this.pt2.x+botX; //下箭头初始位置y坐标,下同。(相对于整个页面)
arrowY = this.pt2.y+boxY;
ctx.lineTo(arrowX,arrowY);
ctx.stroke(); //划线在这里插入图片描述
ctx.restore();
}

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要在Canvas上绘制双线箭头直线,你可以按照以下步骤进行操作: 1. 获取到Canvas元素的引用,并创建一个2D上下文对象。 ```javascript const canvas = document.getElementById("myCanvas"); const ctx = canvas.getContext("2d"); ``` 2. 设置线条的样式,包括线宽和颜色。 ```javascript ctx.lineWidth = 2; ctx.strokeStyle = "black"; ``` 3. 绘制直线的起点和终点。 ```javascript const startX = 50; const startY = 50; const endX = 200; const endY = 50; ctx.beginPath(); ctx.moveTo(startX, startY); ctx.lineTo(endX, endY); ctx.stroke(); ``` 4. 绘制箭头。可以通过绘制三角形来模拟箭头的形状。 ```javascript // 绘制箭头的长度和宽度 const arrowLength = 10; const arrowWidth = 6; // 计算箭头的角度和两侧点的坐标 const angle = Math.atan2(endY - startY, endX - startX); const arrowPoint1X = endX - arrowLength * Math.cos(angle - Math.PI / 6); const arrowPoint1Y = endY - arrowLength * Math.sin(angle - Math.PI / 6); const arrowPoint2X = endX - arrowLength * Math.cos(angle + Math.PI / 6); const arrowPoint2Y = endY - arrowLength * Math.sin(angle + Math.PI / 6); // 绘制箭头 ctx.beginPath(); ctx.moveTo(endX, endY); ctx.lineTo(arrowPoint1X, arrowPoint1Y); ctx.moveTo(endX, endY); ctx.lineTo(arrowPoint2X, arrowPoint2Y); ctx.stroke(); // 绘制箭头底部闭合 ctx.beginPath(); ctx.moveTo(arrowPoint1X, arrowPoint1Y); ctx.lineTo(arrowPoint2X, arrowPoint2Y); ctx.lineTo(endX, endY); ctx.closePath(); ctx.fill(); ``` 完整的代码示例如下: ```javascript const canvas = document.getElementById("myCanvas"); const ctx = canvas.getContext("2d"); ctx.lineWidth = 2; ctx.strokeStyle = "black"; const startX = 50; const startY = 50; const endX = 200; const endY = 50; ctx.beginPath(); ctx.moveTo(startX, startY); ctx.lineTo(endX, endY); ctx.stroke(); const arrowLength = 10; const arrowWidth = 6; const angle = Math.atan2(endY - startY, endX - startX); const arrowPoint1X = endX - arrowLength * Math.cos(angle - Math.PI / 6); const arrowPoint1Y = endY - arrowLength * Math.sin(angle - Math.PI / 6); const arrowPoint2X = endX - arrowLength * Math.cos(angle + Math.PI / 6); const arrowPoint2Y = endY - arrowLength * Math.sin(angle + Math.PI / 6); ctx.beginPath(); ctx.moveTo(endX, endY); ctx.lineTo(arrowPoint1X, arrowPoint1Y); ctx.moveTo(endX, endY); ctx.lineTo(arrowPoint2X, arrowPoint2Y); ctx.stroke(); ctx.beginPath(); ctx.moveTo(arrowPoint1X, arrowPoint1Y); ctx.lineTo(arrowPoint2X, arrowPoint2Y); ctx.lineTo(endX, endY); ctx.closePath(); ctx.fill(); ``` 这样就可以在Canvas上绘制双线箭头直线了。记得根据你的需求修改起点和终点的坐标。希望对你有所帮助!
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