好的,下面是一个简单的Qt小程序俄罗斯方块的制作及其代码示例:
1. 创建QT应用程序项目,选择 QT Widgets Application 项目类型,并命名为 Tetris。
2. 在项目中添加一个 QWidget,并将其设置为游戏场景。
3. 创建俄罗斯方块类 Tetromino,用于表示方块的状态和操作。
```cpp
class Tetromino {
public:
Tetromino();
void rotate();
void moveLeft();
void moveRight();
void moveDown();
private:
int m_x;
int m_y;
int m_type;
int m_rotation;
};
```
4. 实现游戏场景的绘制和更新逻辑,包括方块的下落和消除等操作。
```cpp
class TetrisWidget : public QWidget {
Q_OBJECT
public:
TetrisWidget(QWidget *parent = nullptr);
protected:
void paintEvent(QPaintEvent *event) override;
void timerEvent(QTimerEvent *event) override;
private:
int m_timerId;
QVector<Tetromino> m_tetrominos;
QVector<QColor> m_colors;
int m_score;
};
```
```cpp
TetrisWidget::TetrisWidget(QWidget *parent)
: QWidget(parent), m_timerId(0), m_score(0)
{
setFixedSize(200, 400);
m_tetrominos.append(Tetromino());
m_colors.append(QColor(Qt::red));
m_tetrominos.append(Tetromino());
m_colors.append(QColor(Qt::green));
m_tetrominos.append(Tetromino());
m_colors.append(QColor(Qt::blue));
m_tetrominos.append(Tetromino());
m_colors.append(QColor(Qt::yellow));
startTimer(1000);
}
void TetrisWidget::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
QRect rect = event->rect();
painter.fillRect(rect, QColor(Qt::black));
int w = rect.width() / 10;
int h = rect.height() / 20;
painter.setPen(QColor(Qt::gray));
for (int i = 0; i < 10; i++) {
painter.drawLine(i * w, 0, i * w, rect.height());
}
for (int i = 0; i < 20; i++) {
painter.drawLine(0, i * h, rect.width(), i * h);
}
for (int i = 0; i < m_tetrominos.size(); i++) {
painter.setPen(QPen(m_colors[i], 1));
painter.setBrush(m_colors[i]);
int x = m_tetrominos[i].x();
int y = m_tetrominos[i].y();
int type = m_tetrominos[i].type();
int rotation = m_tetrominos[i].rotation();
for (int j = 0; j < 4; j++) {
int dx = tetromino[type][rotation][j][0];
int dy = tetromino[type][rotation][j][1];
painter.drawRect((x + dx) * w, (y + dy) * h, w, h);
}
}
}
void TetrisWidget::timerEvent(QTimerEvent *event)
{
if (event->timerId() == m_timerId) {
for (int i = 0; i < m_tetrominos.size(); i++) {
m_tetrominos[i].moveDown();
}
update();
}
}
```
5. 添加控制器类 TetrisController,用于处理用户交互事件,比如键盘输入和按钮点击等。
```cpp
class TetrisController : public QObject {
Q_OBJECT
public:
TetrisController(TetrisWidget *tetrisWidget);
private slots:
void start();
void pause();
void restart();
void moveLeft();
void moveRight();
void moveDown();
void rotate();
private:
TetrisWidget *m_tetrisWidget;
bool m_paused;
};
```
```cpp
TetrisController::TetrisController(TetrisWidget *tetrisWidget)
: QObject(tetrisWidget), m_tetrisWidget(tetrisWidget), m_paused(false)
{
connect(m_tetrisWidget, &TetrisWidget::startSignal, this, &TetrisController::start);
connect(m_tetrisWidget, &TetrisWidget::pauseSignal, this, &TetrisController::pause);
connect(m_tetrisWidget, &TetrisWidget::restartSignal, this, &TetrisController::restart);
connect(m_tetrisWidget, &TetrisWidget::moveLeftSignal, this, &TetrisController::moveLeft);
connect(m_tetrisWidget, &TetrisWidget::moveRightSignal, this, &TetrisController::moveRight);
connect(m_tetrisWidget, &TetrisWidget::moveDownSignal, this, &TetrisController::moveDown);
connect(m_tetrisWidget, &TetrisWidget::rotateSignal, this, &TetrisController::rotate);
}
void TetrisController::start()
{
m_paused = false;
m_tetrisWidget->startTimer();
}
void TetrisController::pause()
{
m_paused = true;
m_tetrisWidget->stopTimer();
}
void TetrisController::restart()
{
m_paused = false;
m_tetrisWidget->reset();
m_tetrisWidget->startTimer();
}
void TetrisController::moveLeft()
{
if (!m_paused) {
m_tetrisWidget->moveCurrentTetrominoLeft();
}
}
void TetrisController::moveRight()
{
if (!m_paused) {
m_tetrisWidget->moveCurrentTetrominoRight();
}
}
void TetrisController::moveDown()
{
if (!m_paused) {
m_tetrisWidget->moveCurrentTetrominoDown();
}
}
void TetrisController::rotate()
{
if (!m_paused) {
m_tetrisWidget->rotateCurrentTetromino();
}
}
```
6. 在主窗口中添加游戏控制按钮,比如开始、暂停、重新开始等。
```cpp
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
private:
TetrisWidget *m_tetrisWidget;
TetrisController *m_tetrisController;
};
```
```cpp
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
m_tetrisWidget = new TetrisWidget(this);
m_tetrisController = new TetrisController(m_tetrisWidget);
setCentralWidget(m_tetrisWidget);
QToolBar *toolbar = addToolBar("Toolbar");
QAction *startAction = new QAction("Start", this);
connect(startAction, &QAction::triggered, m_tetrisWidget, &TetrisWidget::startSignal);
toolbar->addAction(startAction);
QAction *pauseAction = new QAction("Pause", this);
connect(pauseAction, &QAction::triggered, m_tetrisWidget, &TetrisWidget::pauseSignal);
toolbar->addAction(pauseAction);
QAction *restartAction = new QAction("Restart", this);
connect(restartAction, &QAction::triggered, m_tetrisWidget, &TetrisWidget::restartSignal);
toolbar->addAction(restartAction);
QShortcut *leftShortcut = new QShortcut(QKeySequence(Qt::Key_Left), this);
connect(leftShortcut, &QShortcut::activated, m_tetrisWidget, &TetrisWidget::moveLeftSignal);
QShortcut *rightShortcut = new QShortcut(QKeySequence(Qt::Key_Right), this);
connect(rightShortcut, &QShortcut::activated, m_tetrisWidget, &TetrisWidget::moveRightSignal);
QShortcut *downShortcut = new QShortcut(QKeySequence(Qt::Key_Down), this);
connect(downShortcut, &QShortcut::activated, m_tetrisWidget, &TetrisWidget::moveDownSignal);
QShortcut *rotateShortcut = new QShortcut(QKeySequence(Qt::Key_Up), this);
connect(rotateShortcut, &QShortcut::activated, m_tetrisWidget, &TetrisWidget::rotateSignal);
}
```
以上是一个简单的Qt小程序俄罗斯方块的制作及其代码示例,您可以根据自己的需求和想法进行扩展和改进。