小程序生成海报插件painter(原生小程序版)

1.先去下载插件github 下载 https://github.com/Kujiale-Mobile/Painter 下载好了把painter整个文件放在components里面
在这里插入图片描述

index.json

{
   
  "usingComponents": {
   
    "painter":"/components/painter/painter"
  }
}

index.wxml

<button open-type="getUserInfo" bindgetuserinfo="getUserInfo"> 获取头像昵称 </button>
<button bind:tap='createPoster'>生成海报</button>
<image class="poster" src="{
    {imgURL}}" mode="cover"></image>
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好的,下面是一个简单的Qt小程序俄罗斯方块的制作及其代码示例: 1. 创建QT应用程序项目,选择 QT Widgets Application 项目类型,并命名为 Tetris。 2. 在项目中添加一个 QWidget,并将其设置为游戏场景。 3. 创建俄罗斯方块类 Tetromino,用于表示方块的状态和操作。 ```cpp class Tetromino { public: Tetromino(); void rotate(); void moveLeft(); void moveRight(); void moveDown(); private: int m_x; int m_y; int m_type; int m_rotation; }; ``` 4. 实现游戏场景的绘制和更新逻辑,包括方块的下落和消除等操作。 ```cpp class TetrisWidget : public QWidget { Q_OBJECT public: TetrisWidget(QWidget *parent = nullptr); protected: void paintEvent(QPaintEvent *event) override; void timerEvent(QTimerEvent *event) override; private: int m_timerId; QVector<Tetromino> m_tetrominos; QVector<QColor> m_colors; int m_score; }; ``` ```cpp TetrisWidget::TetrisWidget(QWidget *parent) : QWidget(parent), m_timerId(0), m_score(0) { setFixedSize(200, 400); m_tetrominos.append(Tetromino()); m_colors.append(QColor(Qt::red)); m_tetrominos.append(Tetromino()); m_colors.append(QColor(Qt::green)); m_tetrominos.append(Tetromino()); m_colors.append(QColor(Qt::blue)); m_tetrominos.append(Tetromino()); m_colors.append(QColor(Qt::yellow)); startTimer(1000); } void TetrisWidget::paintEvent(QPaintEvent *event) { QPainter painter(this); QRect rect = event->rect(); painter.fillRect(rect, QColor(Qt::black)); int w = rect.width() / 10; int h = rect.height() / 20; painter.setPen(QColor(Qt::gray)); for (int i = 0; i < 10; i++) { painter.drawLine(i * w, 0, i * w, rect.height()); } for (int i = 0; i < 20; i++) { painter.drawLine(0, i * h, rect.width(), i * h); } for (int i = 0; i < m_tetrominos.size(); i++) { painter.setPen(QPen(m_colors[i], 1)); painter.setBrush(m_colors[i]); int x = m_tetrominos[i].x(); int y = m_tetrominos[i].y(); int type = m_tetrominos[i].type(); int rotation = m_tetrominos[i].rotation(); for (int j = 0; j < 4; j++) { int dx = tetromino[type][rotation][j][0]; int dy = tetromino[type][rotation][j][1]; painter.drawRect((x + dx) * w, (y + dy) * h, w, h); } } } void TetrisWidget::timerEvent(QTimerEvent *event) { if (event->timerId() == m_timerId) { for (int i = 0; i < m_tetrominos.size(); i++) { m_tetrominos[i].moveDown(); } update(); } } ``` 5. 添加控制器类 TetrisController,用于处理用户交互事件,比如键盘输入和按钮点击等。 ```cpp class TetrisController : public QObject { Q_OBJECT public: TetrisController(TetrisWidget *tetrisWidget); private slots: void start(); void pause(); void restart(); void moveLeft(); void moveRight(); void moveDown(); void rotate(); private: TetrisWidget *m_tetrisWidget; bool m_paused; }; ``` ```cpp TetrisController::TetrisController(TetrisWidget *tetrisWidget) : QObject(tetrisWidget), m_tetrisWidget(tetrisWidget), m_paused(false) { connect(m_tetrisWidget, &TetrisWidget::startSignal, this, &TetrisController::start); connect(m_tetrisWidget, &TetrisWidget::pauseSignal, this, &TetrisController::pause); connect(m_tetrisWidget, &TetrisWidget::restartSignal, this, &TetrisController::restart); connect(m_tetrisWidget, &TetrisWidget::moveLeftSignal, this, &TetrisController::moveLeft); connect(m_tetrisWidget, &TetrisWidget::moveRightSignal, this, &TetrisController::moveRight); connect(m_tetrisWidget, &TetrisWidget::moveDownSignal, this, &TetrisController::moveDown); connect(m_tetrisWidget, &TetrisWidget::rotateSignal, this, &TetrisController::rotate); } void TetrisController::start() { m_paused = false; m_tetrisWidget->startTimer(); } void TetrisController::pause() { m_paused = true; m_tetrisWidget->stopTimer(); } void TetrisController::restart() { m_paused = false; m_tetrisWidget->reset(); m_tetrisWidget->startTimer(); } void TetrisController::moveLeft() { if (!m_paused) { m_tetrisWidget->moveCurrentTetrominoLeft(); } } void TetrisController::moveRight() { if (!m_paused) { m_tetrisWidget->moveCurrentTetrominoRight(); } } void TetrisController::moveDown() { if (!m_paused) { m_tetrisWidget->moveCurrentTetrominoDown(); } } void TetrisController::rotate() { if (!m_paused) { m_tetrisWidget->rotateCurrentTetromino(); } } ``` 6. 在主窗口中添加游戏控制按钮,比如开始、暂停、重新开始等。 ```cpp class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = nullptr); private: TetrisWidget *m_tetrisWidget; TetrisController *m_tetrisController; }; ``` ```cpp MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { m_tetrisWidget = new TetrisWidget(this); m_tetrisController = new TetrisController(m_tetrisWidget); setCentralWidget(m_tetrisWidget); QToolBar *toolbar = addToolBar("Toolbar"); QAction *startAction = new QAction("Start", this); connect(startAction, &QAction::triggered, m_tetrisWidget, &TetrisWidget::startSignal); toolbar->addAction(startAction); QAction *pauseAction = new QAction("Pause", this); connect(pauseAction, &QAction::triggered, m_tetrisWidget, &TetrisWidget::pauseSignal); toolbar->addAction(pauseAction); QAction *restartAction = new QAction("Restart", this); connect(restartAction, &QAction::triggered, m_tetrisWidget, &TetrisWidget::restartSignal); toolbar->addAction(restartAction); QShortcut *leftShortcut = new QShortcut(QKeySequence(Qt::Key_Left), this); connect(leftShortcut, &QShortcut::activated, m_tetrisWidget, &TetrisWidget::moveLeftSignal); QShortcut *rightShortcut = new QShortcut(QKeySequence(Qt::Key_Right), this); connect(rightShortcut, &QShortcut::activated, m_tetrisWidget, &TetrisWidget::moveRightSignal); QShortcut *downShortcut = new QShortcut(QKeySequence(Qt::Key_Down), this); connect(downShortcut, &QShortcut::activated, m_tetrisWidget, &TetrisWidget::moveDownSignal); QShortcut *rotateShortcut = new QShortcut(QKeySequence(Qt::Key_Up), this); connect(rotateShortcut, &QShortcut::activated, m_tetrisWidget, &TetrisWidget::rotateSignal); } ``` 以上是一个简单的Qt小程序俄罗斯方块的制作及其代码示例,您可以根据自己的需求和想法进行扩展和改进。

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