React16
React15与React16的渲染过程区别
React15页面渲染
- react15把页面渲染分为了两个阶段
- 协调/调和阶段(reconclie):在这个阶段 React 会更新数据生成新的 虚拟Dom树,然后通过Diff算法,从该节点/组件(使用useState声明该state的节点,而非调用setXXX的节点)开始往下递归(该节点&所有子节点)虚拟Dom树找出需要更新的节点,放到更新队列中去,得到新的更新队列。该过程不可中断
- 渲染阶段(commit):这个阶段 React 会遍历更新队列,将其所有的变更一次性更新到Dom上
React16页面渲染
- React16引入了fiber的概念,此时的页面渲染可以分为三个阶段
- 调度阶段(schedule):调度任务的优先级,高优先级的先进入协调阶段
- 协调阶段(reconclie):找出变化的节点,从不可中断的递归变成了****可中断****的循环过程,内部采用了fiber架构,react16就是把之前的stack reconlie(直到执行栈被执行空才会停止)重构成了fiber reconclie(可中断)
- 渲染阶段(commit):将变更一次性更新到真实Dom上
为什么要在React16中引入Fiber
-
从React15到React16,最直观的差异就是:寻找变化节点的过程由不可中断变成了可以中断
-
浏览器js引擎和页面渲染引擎是在同一个渲染线程之内,两者是互斥关系。
-
当前有新的数据更新时候,我们需要递归虚拟Dom树,找出变动节点,如果其中dom节点过多,那么这个过程时间消耗的会很长,并且无法中断,所以会导致其他事件影响滞后,造成卡顿。
-
react15及之前版本:当有节点发生变动,会递归对比虚拟dom,找出变动节点,之后同步更新他们。这种遍历是递归调用,执行栈会越来越深,而且不能中断,中断后就不能恢复了。递归如果非常深,就会十分卡顿
-
React15不可中断原因
- 简单来说,我们的Vnode(虚拟节点)中只存有子节点(childrenNode)的信息,如果我们打断了,是找不到它的父亲和兄弟节点的,所以就又得重头开始找
为什么vue不需要fiber架构?
- 好文推荐:https://juejin.cn/post/7077545184807878692?searchId=202307141634096CDFB14B2AB5963B0026#heading-0
Fiber之前的React
也就是React16之前的React,如果节点多,层级特别深,递归调用不能暂停,会阻塞浏览器,引起卡顿
JS是单线程,而且UI渲染和JS执行是互斥的
index.js
// index.js
import React from 'react';
import ReactDOM from 'react-dom';
let element = (
<div id="A1">
<div id="B1">
<div id="C1"></div>
<div id="C2"></div>
</div>
<div id="B2"></div>
</div>
)
console.log(JSON.stringify(element,null,2));
ReactDOM.render(element,document.getElementById('root'));
实现render
let element = {
"type": "div",
"key": "A1",
"props": {
"id": "A1",
"children": [
{
"type": "div",
"key": "B1",
"props": {
"id": "B1",
"children": [
{
"type": "div",
"key": "C1",
"props": { "id": "C1"},
},
{
"type": "div",
"key": "C2",
"props": {"id": "C2"},
}
]
},
},
{
"type": "div",
"key": "B2",
"props": {"id": "B2"},
}
]
},
}
function render(element, container) {
// 创建DOM元素
let dom = document.createElement(element.type);
Object.keys(element.props).filter(key => key !== 'children').forEach(key => {
dom[key] = element.props[key];
});
if(Array.isArray(element.props.children)){
// 把每个子虚拟 DOM 变成真实 DOM 插入父 DOM 节点里
element.props.children.forEach(child=>render(child,dom));
}
container.appendChild(dom);
}
render(element, document.getElementById('root'));
帧概念
- 目前大多数设备的屏幕刷新率为 60 次/秒
- 当每秒绘制的帧数(FPS)达到 60 时,页面是流畅的,小于这个值时,用户会感觉到卡顿
- 每个帧的预算时间是16.66 毫秒 (1秒/60)
- 每个帧的开头包括样式计算、布局和绘制
- JavaScript执行 Javascript引擎和页面渲染引擎在同一个渲染线程,GUI渲染和Javascript执行两者是互斥的
- 如果某个任务执行时间过长,浏览器会推迟渲染
单链表
- 单链表是一种链式存取的数据结构
- 链表中的数据是以节点来表示的,每个节点的构成:元素 + 指针(指示后继元素存储位置),元素就是存储数据的存储单元,指针就是连接每个节点的地址
lass Update {
constructor(payload) {
this.payload = payload;
this.nextUpdate = null;
}
}
class UpdateQueue {
constructor() {
this.baseState = null;
this.firstUpdate = null;
this.lastUpdate = null;
}
clear() {
this.firstUpdate = null;
this.lastUpdate = null;
}
enqueueUpdate(update) {
if (this.firstUpdate === null) {
this.firstUpdate = this.lastUpdate = update;
} else {
this.lastUpdate.nextUpdate = update;
this.lastUpdate = update;
}
}
forceUpdate() {
let currentState = this.baseState || {};
let currentUpdate = this.firstUpdate;
while (currentUpdate) {
let nexState = typeof currentUpdate.payload == 'function' ? currentUpdate.payload(currentState) : currentUpdate.payload;
currentState = { ...currentState, ...nexState };
currentUpdate = currentUpdate.nextUpdate;
}
this.firstUpdate = this.lastUpdate = null;
this.baseState = currentState;
return currentState;
}
}
let queue = new UpdateQueue();
queue.enqueueUpdate(new Update({ name: 'hs' }));
queue.enqueueUpdate(new Update({ number: 0 }));
queue.enqueueUpdate(new Update(state => ({ number: state.number + 1 })));
queue.enqueueUpdate(new Update(state => ({ number: state.number + 1 })));
queue.forceUpdate();
console.log(queue.baseState);
什么是Fiber
Fiber是把整个任务分成很多个小任务,每次执行一个任务。执行完成后会看看有没有剩余时间,如果有则继续执行下一个任务,如果没有则放弃执行,交给浏览器进行调用
- 我们可以通过某些调度策略合理分配CPU资源,从而提高用户的响应速度
- 通过
Fiber
架构,让自己的协调过程变成可被中断。 适时地让出CPU执行权,除了可以让浏览器及时地响应用户的交互
Fiber是一个执行单元
Fiber是一个执行单元,每次执行完一个执行单元, React 就会检查现在还剩多少时间,如果没有时间就将控制权让出去
Fiber是一种数据结构
- React目前的做法是使用链表,每个虚拟节点内部表示为一个Fiber
requestAnimationFrame
- requestAnimationFrame回调函数会在绘制之前执行
requestAnimationFrame(callback)
会在浏览器每次重绘前执行 callback 回调, 每次 callback 执行的时机都是浏览器刷新下一帧渲染周期的起点上requestAnimationFrame(callback)
的回调 callback 回调参数 timestamp 是回调被调用的时间,也就是当前帧的起始时间rAfTime performance.timing.navigationStart + performance.now() 约等于 Date.now()
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>RAF</title>
</head>
<body>
<div style="background: lightblue;width: 0;height: 20px;"></div>
<button>开始</button>
<script>
/**
* requestAnimationFrame(callback) 由浏览器专门为动画提供的API
* cancelAnimationFrame(返回值) 清除动画
* <16.7 丢帧
* >16.7 跳跃 卡顿
*/
const div = document.querySelector('div');
const button = document.querySelector('button');
let start;
function progress(rAfTime) {
div.style.width = div.offsetWidth + 1 + 'px';
div.innerHTML = (div.offsetWidth) + '%';
if (div.offsetWidth < 100) {
let current = Date.now();
console.log((current - start)+'ms');
start = current;
timer = requestAnimationFrame(progress);
}
}
button.onclick = () => {
div.style.width = 0;
start = Date.now();
// 浏览器会在每一帧渲染前执行 progress
requestAnimationFrame(progress);
}
</script>
</body>
</html>
requestIdleCallback
空闲时调用
- 我们希望快速响应用户,让用户觉得够快,不能阻塞用户的交互
- requestIdleCallback使开发者能够在主事件循环上执行后台和低优先级工作,而不会影响延迟关键事件,如动画和输入响应
- 正常帧任务完成后没超过16 ms,说明时间有富余,此时就会执行 requestIdleCallback 里注册的任务
requestAnimationFrame
的回调会在每一帧确定执行,属于高优先级任务,而requestIdleCallback
的回调则不一定,属于低优先级任务
window.requestIdleCallback(
callback: (deaLine: IdleDeadline) => void,
option?: {timeout: number}
)
interface IdleDeadline {
didTimeout: boolean // 表示任务执行是否超过约定时间
timeRemaining(): DOMHighResTimeStamp // 任务可供执行的剩余时间
}
- callback:回调即空闲时需要执行的任务,该回调函数接收一个IdleDeadline对象作为入参。其中IdleDeadline对象包含:
- didTimeout,布尔值,表示任务是否超时,结合 timeRemaining 使用
- timeRemaining(),表示当前帧剩余的时间,也可理解为留给任务的时间还有多少
- options:目前 options 只有一个参数
- timeout。表示超过这个时间后,如果任务还没执行,则强制执行,不必等待空闲
<body>
<script>
function sleep(duration) {
let start =Date.now();
while(start+duration>Date.now()){}
}
const works = [
() => {
console.log("第1个任务开始");
sleep(0);//sleep(20);
console.log("第1个任务结束");
},
() => {
console.log("第2个任务开始");
sleep(0);//sleep(20);
console.log("第2个任务结束");
},
() => {
console.log("第3个任务开始");
sleep(0);//sleep(20);
console.log("第3个任务结束");
},
];
// 告诉 浏览器,你可以在空闲的时间执行任务,但是如果已经过期了,不管你有没有空,都要帮我执行
requestIdleCallback(workLoop, { timeout: 1000 });
function workLoop(deadline) {
console.log('本帧剩余时间', parseInt(deadline.timeRemaining()));
// 还有剩余时间或者任务已过期,并且还有没有完成的任务
while ((deadline.timeRemaining() > 1 || deadline.didTimeout) && works.length > 0) {
performUnitOfWork();
}
if (works.length > 0) {
console.log(`只剩下${parseInt(deadline.timeRemaining())}ms,时间片到了等待下次空闲时间的调度`);
requestIdleCallback(workLoop);
}
}
function performUnitOfWork() {
// 取出工作任务的第一个
works.shift()();
}
</script>
</body>
MessageChannel
- 目前 requestIdleCallback 目前只有Chrome支持
- 所以目前 React利用 MessageChannel模拟了requestIdleCallback,将回调延迟到绘制操作之后执行
- MessageChannel API允许我们创建一个新的消息通道,并通过它的两个MessagePort属性发送数据
- MessageChannel创建了一个通信的管道,这个管道有两个端口,每个端口都可以通过postMessage发送数据,而一个端口只要绑定了onmessage回调方法,就可以接收从另一个端口传过来的数据
- MessageChannel是一个宏任务
ar channel = new MessageChannel();
//channel.port1
//channel.port2
var channel = new MessageChannel();
var port1 = channel.port1;
var port2 = channel.port2;
port1.onmessage = function(event) {
console.log("port1收到来自port2的数据:" + event.data);
}
port2.onmessage = function(event) {
console.log("port2收到来自port1的数据:" + event.data);
}
port1.postMessage("发送给port2");
port2.postMessage("发送给port1");
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<script>
const channel = new MessageChannel()
let pendingCallback;//等待执行的callback
let activeFrameTime = (1000 / 60);//在每秒60帧的情况下每帧的时间
//当前帧的剩余时间是frameDeadline减去当前时间的差值来判断
let timeRemaining = () => frameDeadline - performance.now();
channel.port2.onmessage = () => {
var currentTime = performance.now();
var didTimeout = frameDeadline <= currentTime;
if(didTimeout || timeRemaining()>1){
if (pendingCallback) {
pendingCallback({ didTimeout: frameDeadline <= currentTime, timeRemaining });
}
}
}
window.requestIdleCallback = (callback, options) => {
requestAnimationFrame((rafTime) => {//当前动画帧开始的时间
frameDeadline = rafTime + activeFrameTime;
pendingCallback = callback;
//把任务推入event loop的task queue中等待执行
channel.port1.postMessage('hello');
})
}
function sleep(d) {
for (var t = Date.now(); Date.now() - t <= d;);
}
const works = [
() => {
console.log("第1个任务开始");
sleep(20);//sleep(20);
console.log("第1个任务结束");
},
() => {
console.log("第2个任务开始");
sleep(20);//sleep(20);
console.log("第2个任务结束");
},
() => {
console.log("第3个任务开始");
sleep(0);//sleep(20);
console.log("第3个任务结束");
},
];
requestIdleCallback(workLoop, { timeout: 60 * 1000 });
function workLoop(deadline) {
console.log('本帧剩余时间', parseInt(deadline.timeRemaining()));
while ((deadline.timeRemaining() > 1 || deadline.didTimeout) && works.length > 0) {
performUnitOfWork();
}
if (works.length > 0) {
console.log(`只剩下${parseInt(deadline.timeRemaining())}ms,时间片到了等待下次空闲时间的调度`);
requestIdleCallback(workLoop, { timeout: 2 * 1000 });
}
}
function performUnitOfWork() {
works.shift()();
}
</script>
</body>
</html>
Fiber执行阶段
- 每次渲染有两个阶段:Reconciliation(协调render阶段)和Commit(提交阶段)
- 协调阶段: 可以认为是 Diff 阶段, 这个阶段可以被中断, 这个阶段会找出所有节点变更,例如节点新增、删除、属性变更等等, 这些变更React 称之为副作用(Effect)
- 提交阶段: 将上一个阶段计算出来的需要处理的副作用(Effects)一次性执行了。这个阶段必须同步执行,不能被打断
render阶段
render阶段有2个任务
1.根据虚拟DOM生成Fiber树
2.收集effectList
- 从顶点开始遍历
- 如果有第一个儿子,先遍历第一个儿子
- 如果没有第一个儿子,标志着此节点遍历完成
- 如果有弟弟遍历弟弟
- 如果有没有下一个弟弟,返回父节点标识完成父节点遍历,如果有叔叔遍历叔叔
- 没有父节点遍历结束
- 先儿子,后弟弟,再叔叔,辈份越小越优先
- 什么时候一个节点遍历完成? 没有子节点,或者所有子节点都遍历完成了
- 没爹了就表示全部遍历完成了
let A1 = { type: 'div', props:{id: 'A1'} };
let B1 = { type: 'div', props:{id: 'B1'}, return: A1 };
let B2 = { type: 'div', props:{id: 'B2'}, return: A1 };
let C1 = { type: 'div', props:{id: 'C1'}, return: B1 };
let C2 = { type: 'div', props:{id: 'C2'}, return: B1 };
A1.child = B1;
B1.sibling = B2;
B1.child = C1;
C1.sibling = C2;
//下一个工作单元
let nextUnitOfWork = null;
//render工作循环
function workLoop() {
while (nextUnitOfWork) {
//执行一个任务并返回下一个任务
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
}
console.log('render阶段结束');
//render阶段结束
}
function performUnitOfWork(fiber) {
let child = beginWork(fiber);
if(child){
return child;
}
while (fiber) {//如果没有子节点说明当前节点已经完成了渲染工作
completeUnitOfWork(fiber);//可以结束此fiber的渲染了
if (fiber.sibling) {//如果它有弟弟就返回弟弟
return fiber.sibling;
}
fiber = fiber.return;//如果没有弟弟让爸爸完成,然后找叔叔
}
}
function beginWork(fiber) {
console.log('beginWork', fiber.props.id);
return fiber.child;
}
function completeUnitOfWork(fiber) {
console.log('completeUnitOfWork', fiber.props.id);
}
nextUnitOfWork = A1;
workLoop();
commit阶段
commit阶段,进行DOM更新创建节点,此阶段不能暂停
let container = document.getElementById('root');
let C1 = { type: 'div', props: { id: 'C1', children: [] } };
let C2 = { type: 'div', props: { id: 'C2', children: [] } };
let B1 = { type: 'div', props: { id: 'B1', children: [C1, C2] } };
let B2 = { type: 'div', props: { id: 'B2', children: [] } };
let A1 = { type: 'div', props: { id: 'A1', children: [B1, B2] } };
let nextUnitOfWork = null;
let workInProgressRoot = null;
function workLoop() {
while (nextUnitOfWork) {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
}
if (!nextUnitOfWork) { //render阶段结束
commitRoot();
}
}
function commitRoot() {
let fiber = workInProgressRoot.firstEffect;
while (fiber) {
console.log(fiber.props.id); //C1 C2 B1 B2 A1
commitWork(fiber);
fiber = fiber.nextEffect;
}
workInProgressRoot = null;
}
function commitWork(currentFiber) {
currentFiber.return.stateNode.appendChild(currentFiber.stateNode);
}
function performUnitOfWork(fiber) {
beginWork(fiber);
if (fiber.child) {
return fiber.child;
}
while (fiber) {
completeUnitOfWork(fiber);
if (fiber.sibling) {
return fiber.sibling;
}
fiber = fiber.return;
}
}
function beginWork(currentFiber) {
if (!currentFiber.stateNode) {
currentFiber.stateNode = document.createElement(currentFiber.type);//创建真实DOM
for (let key in currentFiber.props) {//循环属性赋赋值给真实DOM
if (key !== 'children' && key !== 'key')
currentFiber.stateNode[key]=currentFiber.props[key];
}
}
let previousFiber;
currentFiber.props.children.forEach((child, index) => {
let childFiber = {
type: child.type,
props: child.props,
return: currentFiber,
effectTag: 'PLACEMENT',
nextEffect: null
}
if (index === 0) {
currentFiber.child = childFiber;
} else {
previousFiber.sibling = childFiber;
}
previousFiber = childFiber;
});
}
function completeUnitOfWork(currentFiber) {
const returnFiber = currentFiber.return;
if (returnFiber) {
if (!returnFiber.firstEffect) {
returnFiber.firstEffect = currentFiber.firstEffect;
}
if (currentFiber.lastEffect) {
if (returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber.firstEffect;
}
returnFiber.lastEffect = currentFiber.lastEffect;
}
if (currentFiber.effectTag) {
if (returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber;
} else {
returnFiber.firstEffect = currentFiber;
}
returnFiber.lastEffect = currentFiber;
}
}
}
workInProgressRoot = {
key: 'ROOT',
stateNode: container,
props: { children: [A1] }
};
nextUnitOfWork = workInProgressRoot;//从RootFiber开始,到RootFiber结束
workLoop();
Portal
- React v16增加了对Portal的直接支持
- 它可以把JSX渲染到一个单独的DOM节点中
src\index.js
src\index.js
import React from './react';
import ReactDOM from './react-dom';
class Dialog extends React.Component {
constructor(props) {
super(props);
this.node = document.createElement('div');
document.body.appendChild(this.node);
}
render() {
return ReactDOM.createPortal(
<div className="dialog">
{this.props.children}
</div>,
this.node
);
}
componentWillUnmount() {
window.document.body.removeChild(this.node);
}
}
class App extends React.Component {
render() {
return (
<div>
<Dialog>模态窗</Dialog>
</div>
)
}
}
ReactDOM.render(
<App />, document.getElementById('root'));
src\react-dom.js
src\react-dom.js
import { REACT_TEXT, REACT_FORWARD_REF_TYPE, PLACEMENT, MOVE, REACT_FRAGMENT,REACT_PROVIDER, REACT_CONTEXT, REACT_MEMO } from "./constants";
import { addEvent } from "./event";
import React from './react';
function render(vdom, parentDOM) {
let newDOM = createDOM(vdom)
if (newDOM) {
parentDOM.appendChild(newDOM);
if (newDOM._componentDidMount) newDOM._componentDidMount();
}
}
export function createDOM(vdom) {
let { type, props, ref } = vdom;
let dom;
if (type && type.$$typeof === REACT_MEMO) {
return mountMemoComponent(vdom);
} else if (type && type.$$typeof === REACT_PROVIDER) {
return mountProviderComponent(vdom)
} else if (type && type.$$typeof === REACT_CONTEXT) {
return mountContextComponent(vdom)
} else if (type && type.$$typeof === REACT_FORWARD_REF_TYPE) {
return mountForwardComponent(vdom);
} else if (type === REACT_TEXT) {
dom = document.createTextNode(props);
}else if (type === REACT_FRAGMENT) {
dom = document.createDocumentFragment();
} else if (typeof type === "function") {
if (type.isReactComponent) {
return mountClassComponent(vdom);
} else {
return mountFunctionComponent(vdom);
}
} else {
dom = document.createElement(type);
}
if (props) {
updateProps(dom, {}, props);
if (typeof props.children == "object" && props.children.type) {
props.children.mountIndex = 0;
mount(props.children, dom);
} else if (Array.isArray(props.children)) {
reconcileChildren(props.children, dom);
}
}
vdom.dom = dom;
if (ref) ref.current = dom;
return dom;
}
function mountMemoComponent(vdom) {
let { type, props } = vdom;
let renderVdom = type.type(props);
vdom.oldRenderVdom = renderVdom;
+ if (!renderVdom) return null;
return createDOM(renderVdom);
}
function mountProviderComponent(vdom) {
let { type, props } = vdom;
let context = type._context;
context._currentValue = props.value;
let renderVdom = props.children;
vdom.oldRenderVdom = renderVdom;
+ if (!renderVdom) return null;
return createDOM(renderVdom);
}
function mountContextComponent(vdom) {
let { type, props } = vdom;
let context = type._context;
let renderVdom = props.children(context._currentValue);
vdom.oldRenderVdom = renderVdom;
+ if (!renderVdom) return null;
return createDOM(renderVdom);
}
function mountForwardComponent(vdom) {
let { type, props, ref } = vdom;
let renderVdom = type.render(props, ref);
vdom.oldRenderVdom = renderVdom;
+ if (!renderVdom) return null;
return createDOM(renderVdom);
}
function mountClassComponent(vdom) {
let { type, props, ref } = vdom;
let classInstance = new type(props);
if (type.contextType) {
classInstance.context = type.contextType._currentValue;
}
vdom.classInstance = classInstance;
if (ref) ref.current = classInstance;
if (classInstance.componentWillMount) classInstance.componentWillMount();
let renderVdom = classInstance.render();
classInstance.oldRenderVdom = renderVdom;
+ if (!renderVdom) return null;
let dom = createDOM(renderVdom);
if (classInstance.componentDidMount)
dom.componentDidMount = classInstance.componentDidMount.bind(classInstance);
return dom;
}
function mountFunctionComponent(vdom) {
let { type, props } = vdom;
let renderVdom = type(props);
vdom.oldRenderVdom = renderVdom;
+ if (!renderVdom) return null;
return createDOM(renderVdom);
}
function updateProps(dom, oldProps={}, newProps={}) {
for (let key in newProps) {
if (key === 'children') {
continue;
} else if (key === 'style') {
let styleObj = newProps[key];
for (let attr in styleObj) {
dom.style[attr] = styleObj[attr];
}
} else if (key.startsWith('on')) {
addEvent(dom, key.toLocaleLowerCase(), newProps[key]);
} else {
dom[key] = newProps[key];
}
}
for(let key in oldProps){
if(!newProps.hasOwnProperty(key)){
dom[key] = null;
}
}
}
export function findDOM(vdom) {
if (!vdom) return null;
if (vdom.dom) {//vdom={type:'h1'}
return vdom.dom;
} else {
let renderVdom = vdom.classInstance ? vdom.classInstance.oldRenderVdom : vdom.oldRenderVdom;
return findDOM(renderVdom);
}
}
function unMountVdom(vdom) {
let { type, props, ref } = vdom;
let currentDOM = findDOM(vdom);//获取此虚拟DOM对应的真实DOM
//vdom可能是原生组件span 类组件 classComponent 也可能是函数组件Function
if (vdom.classInstance && vdom.classInstance.componentWillUnmount) {
vdom.classInstance.componentWillUnmount();
}
if (ref) {
ref.current = null;
}
//如果此虚拟DOM有子节点的话,递归全部删除
if (props.children) {
//得到儿子的数组
let children = Array.isArray(props.children) ? props.children : [props.children];
children.forEach(unMountVdom);
}
//把自己这个虚拟DOM对应的真实DOM从界面删除
if (currentDOM) currentDOM.remove();
}
export function compareTwoVdom(parentDOM, oldVdom, newVdom, nextDOM) {
if (!oldVdom && !newVdom) {
//老和新都是没有
return;
} else if (!!oldVdom && !newVdom) {
//老有新没有
unMountVdom(oldVdom);
} else if (!oldVdom && !!newVdom) {
//老没有新的有
let newDOM = createDOM(newVdom);
if (nextDOM) parentDOM.insertBefore(newDOM, nextDOM);
else parentDOM.appendChild(newDOM);
if (newDOM.componentDidMount) newDOM.componentDidMount();
return;
} else if (!!oldVdom && !!newVdom && oldVdom.type !== newVdom.type) {
//新老都有,但类型不同
let newDOM = createDOM(newVdom);
unMountVdom(oldVdom);
if (newDOM.componentDidMount) newDOM.componentDidMount();
} else {
updateElement(oldVdom, newVdom);
}
}
function updateElement(oldVdom, newVdom) {
if (oldVdom.type && oldVdom.type.$$typeof === REACT_MEMO) {
updateMemoComponent(oldVdom, newVdom);
} else if (oldVdom.type.$$typeof === REACT_CONTEXT) {
updateContextComponent(oldVdom, newVdom);
} else if (oldVdom.type.$$typeof === REACT_PROVIDER) {
updateProviderComponent(oldVdom, newVdom);
} else if (oldVdom.type === REACT_TEXT) {
let currentDOM = newVdom.dom = findDOM(oldVdom);
if (oldVdom.props !== newVdom.props) {
currentDOM.textContent = newVdom.props;
}
return;
} else if (typeof oldVdom.type === 'string') {
let currentDOM = newVdom.dom = findDOM(oldVdom);
updateProps(currentDOM, oldVdom.props, newVdom.props);
updateChildren(currentDOM, oldVdom.props.children, newVdom.props.children);
} else if (oldVdom.type === REACT_FRAGMENT) {
let currentDOM = newVdom.dom = findDOM(oldVdom);
updateChildren(currentDOM, oldVdom.props.children, newVdom.props.children);
} else if (typeof oldVdom.type === 'function') {
if (oldVdom.type.isReactComponent) {
updateClassComponent(oldVdom, newVdom);
} else {
updateFunctionComponent(oldVdom, newVdom);
}
}
}
function updateMemoComponent(oldVdom, newVdom) {
let { type } = oldVdom;
if (!type.compare(oldVdom.props, newVdom.props)) {
const oldDOM = findDOM(oldVdom);
const parentDOM = oldDOM.parentNode;
const { type } = newVdom;
let renderVdom = type.type(newVdom.props);
compareTwoVdom(parentDOM, oldVdom.oldRenderVdom, renderVdom);
newVdom.oldRenderVdom = renderVdom;
} else {
newVdom.oldRenderVdom = oldVdom.oldRenderVdom;
}
}
function updateProviderComponent(oldVdom, newVdom) {
let parentDOM = findDOM(oldVdom).parentNode;
let { type, props } = newVdom;
let context = type._context;
context._currentValue = props.value;
let renderVdom = props.children;
compareTwoVdom(parentDOM, oldVdom.oldRenderVdom, renderVdom);
newVdom.oldRenderVdom = renderVdom;
}
function updateContextComponent(oldVdom, newVdom) {
let parentDOM = findDOM(oldVdom).parentNode;
let { type, props } = newVdom;
let context = type._context;
let renderVdom = props.children(context._currentValue);
compareTwoVdom(parentDOM, oldVdom.oldRenderVdom, renderVdom);
newVdom.oldRenderVdom = renderVdom;
}
function updateFunctionComponent(oldVdom, newVdom) {
let currentDOM = findDOM(oldVdom);
if (!currentDOM) return;
let parentDOM = currentDOM.parentNode;
let { type, props } = newVdom;
let newRenderVdom = type(props);
compareTwoVdom(parentDOM, oldVdom.oldRenderVdom, newRenderVdom);
newVdom.oldRenderVdom = newRenderVdom;
}
function updateClassComponent(oldVdom, newVdom) {
let classInstance = newVdom.classInstance = oldVdom.classInstance;
if (classInstance.componentWillReceiveProps) {
classInstance.componentWillReceiveProps();
}
classInstance.updater.emitUpdate(newVdom.props);
}
function updateChildren(parentDOM, oldVChildren, newVChildren) {
oldVChildren = (Array.isArray(oldVChildren) ? oldVChildren : oldVChildren ? [oldVChildren]).filter(item => item) : [];
newVChildren = (Array.isArray(newVChildren) ? newVChildren : newVChildren ? [newVChildren]).filter(item => item) : [];
let keyedOldMap = {};
let lastPlacedIndex = 0;
oldVChildren.forEach((oldVChild, index) => {
let oldKey = oldVChild.key ? oldVChild.key : index;
keyedOldMap[oldKey] = oldVChild;
});
let patch = [];
newVChildren.forEach((newVChild, index) => {
newVChild.mountIndex = index;
let newKey = newVChild.key ? newVChild.key : index;
let oldVChild = keyedOldMap[newKey];
if (oldVChild) {
updateElement(oldVChild, newVChild);
if (oldVChild.mountIndex < lastPlacedIndex) {
patch.push({
type: MOVE,
oldVChild,
newVChild,
mountIndex: index
});
}
delete keyedOldMap[newKey];
lastPlacedIndex = Math.max(lastPlacedIndex, oldVChild.mountIndex);
} else {
patch.push({
type: PLACEMENT,
newVChild,
mountIndex: index
});
}
});
let moveVChild = patch.filter(action => action.type === MOVE).map(action => action.oldVChild);
Object.values(keyedOldMap).concat(moveVChild).forEach((oldVChild) => {
let currentDOM = findDOM(oldVChild);
parentDOM.removeChild(currentDOM);
});
patch.forEach(action => {
let { type, oldVChild, newVChild, mountIndex } = action;
let childNodes = parentDOM.childNodes;
if (type === PLACEMENT) {
let newDOM = createDOM(newVChild);
let childNode = childNodes[mountIndex];
if (childNode) {
parentDOM.insertBefore(newDOM, childNode);
} else {
parentDOM.appendChild(newDOM);
}
} else if (type === MOVE) {
let oldDOM = findDOM(oldVChild);
let childNode = childNodes[mountIndex];
if (childNode) {
parentDOM.insertBefore(oldDOM, childNode);
} else {
parentDOM.appendChild(oldDOM);
}
}
});
}
function reconcileChildren(childrenVdom, parentDOM) {
for (let i = 0; i < childrenVdom.length; i++) {
childrenVdom[i].mountIndex = i;
mount(childrenVdom[i], parentDOM);
}
}
const ReactDOM = {
render,
createPortal:render
};
export default ReactDOM;
实现Fiber版React
实现虚拟DOM
src\index.js
import React from './react';
//import ReactDOM from 'react-dom';
let element = (
<div id="A1">
<div id="B1">
<div id="C1"></div>
<div id="C2"></div>
</div>
<div id="B2"></div>
</div>
)
console.log(element);
/* ReactDOM.render(
element,
document.getElementById('root')
);
*/
src\react.js
src\react.js
import { ELEMENT_TEXT } from './constants';
function createElement(type, config, ...children) {
delete config.__self;
delete config.__source;
return {
type,
props: {
...config,
children: children.map(
child => typeof child === "object" ?
child :
{ type: ELEMENT_TEXT, props: { text: child, children: [] } })
}
}
}
let React = {
createElement
}
export default React;
实现初次渲染
index.js
import React from './react';
import ReactDOM from './react-dom';
+let style = { border: '3px solid red', margin: '5px' };
+let element = (
+ <div id="A1" style={style}>
+ A1
+ <div id="B1" style={style}>
+ B1
+ <div id="C1" style={style}>C1</div>
+ <div id="C2" style={style}>C2</div>
+ </div>
+ <div id="B2" style={style}>B2</div>
+ </div>
+)
ReactDOM.render(
element,
document.getElementById('root')
);
constants.js
src\constants.js
+export const ELEMENT_TEXT = Symbol.for('ELEMENT_TEXT');
+export const TAG_ROOT = Symbol.for('TAG_ROOT');
+export const TAG_HOST = Symbol.for('TAG_HOST');
+export const TAG_TEXT = Symbol.for('TAG_TEXT');
+export const PLACEMENT = Symbol.for('PLACEMENT');
utils.js
src\utils.js
function setProp(dom, key, value) {
if (/^on/.test(key)) {
dom[key.toLowerCase()] = value;
} else if (key === 'style') {
if (value) {
for (let styleName in value) {
if (value.hasOwnProperty(styleName)) {
dom.style[styleName] = value[styleName];
}
}
}
} else {
dom.setAttribute(key, value);
}
return dom;
}
export function setProps(elem, oldProps, newProps) {
for (let key in oldProps) {
if (key !== 'children') {
if (newProps.hasOwnProperty(key)) {
setProp(elem, key, newProps[key]);
} else {
elem.removeAttribute(key);
}
}
}
for (let key in newProps) {
if (key !== 'children') {
setProp(elem, key, newProps[key])
}
}
}
react-dom.js
src\react-dom.js
import { TAG_ROOT } from './constants';
import { scheduleRoot } from './scheduler';
function render(element, container) {
let rootFiber = {
tag: TAG_ROOT,//这是根Fiber
stateNode: container,//此Fiber对应的DOM节点
props: { children: [element] },//子元素就是要渲染的element
}
scheduleRoot(rootFiber);
}
export default {
render
}
scheduler.js
src\scheduler.js
import { setProps } from './utils';
import {
ELEMENT_TEXT, TAG_ROOT, TAG_HOST, TAG_TEXT, PLACEMENT
} from './constants';
let workInProgressRoot = null;//正在渲染中的根Fiber
let nextUnitOfWork = null//下一个工作单元
export function scheduleRoot(rootFiber) {
//把当前树设置为nextUnitOfWork开始进行调度
workInProgressRoot = rootFiber;
nextUnitOfWork = workInProgressRoot;
}
function commitRoot() {
let currentFiber = workInProgressRoot.firstEffect;
while (currentFiber) {
commitWork(currentFiber);
currentFiber = currentFiber.nextEffect;
}
workInProgressRoot = null;
}
function commitWork(currentFiber) {
if (!currentFiber) {
return;
}
let returnFiber = currentFiber.return;//先获取父Fiber
const domReturn = returnFiber.stateNode;//获取父的DOM节点
if (currentFiber.effectTag === PLACEMENT && currentFiber.stateNode != null) {//如果是新增DOM节点
let nextFiber = currentFiber;
domReturn.appendChild(nextFiber.stateNode);
}
currentFiber.effectTag = null;
}
function performUnitOfWork(currentFiber) {
beginWork(currentFiber);//开始渲染前的Fiber,就是把子元素变成子fiber
if (currentFiber.child) {//如果子节点就返回第一个子节点
return currentFiber.child;
}
while (currentFiber) {//如果没有子节点说明当前节点已经完成了渲染工作
completeUnitOfWork(currentFiber);//可以结束此fiber的渲染了
if (currentFiber.sibling) {//如果它有弟弟就返回弟弟
return currentFiber.sibling;
}
currentFiber = currentFiber.return;//如果没有弟弟让爸爸完成,然后找叔叔
}
}
function beginWork(currentFiber) {
if (currentFiber.tag === TAG_ROOT) {//如果是根节点
updateHostRoot(currentFiber);
} else if (currentFiber.tag === TAG_TEXT) {//如果是原生文本节点
updateHostText(currentFiber);
} else if (currentFiber.tag === TAG_HOST) {//如果是原生DOM节点
updateHostComponent(currentFiber);
}
}
function updateHostRoot(currentFiber) {//如果是根节点
const newChildren = currentFiber.props.children;//直接渲染子节点
reconcileChildren(currentFiber, newChildren);
}
function updateHostText(currentFiber) {
if (!currentFiber.stateNode) {
currentFiber.stateNode = createDOM(currentFiber);//先创建真实的DOM节点
}
}
function updateHostComponent(currentFiber) {//如果是原生DOM节点
if (!currentFiber.stateNode) {
currentFiber.stateNode = createDOM(currentFiber);//先创建真实的DOM节点
}
const newChildren = currentFiber.props.children;
reconcileChildren(currentFiber, newChildren);
}
function createDOM(currentFiber) {
if (currentFiber.type === ELEMENT_TEXT) {
return document.createTextNode(currentFiber.props.text);
}
const stateNode = document.createElement(currentFiber.type);
updateDOM(stateNode, {}, currentFiber.props);
return stateNode;
}
function reconcileChildren(currentFiber, newChildren) {
let newChildIndex = 0;//新虚拟DOM数组中的索引
let prevSibling;
while (newChildIndex < newChildren.length) {
const newChild = newChildren[newChildIndex];
let tag;
if (newChild && newChild.type === ELEMENT_TEXT) {
tag = TAG_TEXT;//文本
} else if (newChild && typeof newChild.type === 'string') {
tag = TAG_HOST;//原生DOM组件
}
let newFiber = {
tag,//原生DOM组件
type: newChild.type,//具体的元素类型
props: newChild.props,//新的属性对象
stateNode: null,//stateNode肯定是空的
return: currentFiber,//父Fiber
effectTag: PLACEMENT,//副作用标识
nextEffect: null
}
if (newFiber) {
if (newChildIndex === 0) {
currentFiber.child = newFiber;//第一个子节点挂到父节点的child属性上
} else {
prevSibling.sibling = newFiber;
}
prevSibling = newFiber;//然后newFiber变成了上一个哥哥了
}
prevSibling = newFiber;//然后newFiber变成了上一个哥哥了
newChildIndex++;
}
}
function updateDOM(stateNode, oldProps, newProps) {
setProps(stateNode, oldProps, newProps);
}
function completeUnitOfWork(currentFiber) {
const returnFiber = currentFiber.return;
if (returnFiber) {
if (!returnFiber.firstEffect) {
returnFiber.firstEffect = currentFiber.firstEffect;
}
if (!!currentFiber.lastEffect) {
if (!!returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber.firstEffect;
}
returnFiber.lastEffect = currentFiber.lastEffect;
}
const effectTag = currentFiber.effectTag;
if (effectTag) {
if (!!returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber;
} else {
returnFiber.firstEffect = currentFiber;
}
returnFiber.lastEffect = currentFiber;
}
}
}
function workLoop(deadline) {
let shouldYield = false;
while (nextUnitOfWork && !shouldYield) {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);//执行一个任务并返回下一个任务
shouldYield = deadline.timeRemaining() < 1;//如果剩余时间小于1毫秒就说明没有时间了,需要把控制权让给浏览器
}
//如果没有下一个执行单元了,并且当前渲染树存在,则进行提交阶段
if (!nextUnitOfWork && workInProgressRoot) {
commitRoot();
}
requestIdleCallback(workLoop);
}
//开始在空闲时间执行workLoop
requestIdleCallback(workLoop);
实现元素的更新
public\index.html
<body>
<div id="root"></div>
<button id="reRender1">reRender1</button>
<button id="reRender2">reRender2</button>
</body>
src\index.js
src\index.js
import React from './react';
import ReactDOM from './react-dom';
let style = { border: '3px solid red', margin: '5px' };
let element = (
<div id="A1" style={style}>
A1
<div id="B1" style={style}>
B1
<div id="C1" style={style}>C1</div>
<div id="C2" style={style}>C2</div>
</div>
<div id="B2" style={style}>B2</div>
</div>
)
console.log(element);
ReactDOM.render(
element,
document.getElementById('root')
);
+let reRender2 = document.getElementById('reRender2');
+reRender2.addEventListener('click', () => {
+ let element2 = (
+ <div id="A1-new" style={style}>
+ A1-new
+ <div id="B1-new" style={style}>
+ B1-new
+ <div id="C1-new" style={style}>C1-new</div>
+ <div id="C2-new" style={style}>C2-new</div>
+ </div>
+ <div id="B2" style={style}>B2</div>
+ <div id="B3" style={style}>B3</div>
+ </div>
+ )
+ ReactDOM.render(
+ element2,
+ document.getElementById('root')
+ );
+});
+
+let reRender3 = document.getElementById('reRender3');
+reRender3.addEventListener('click', () => {
+ let element3 = (
+ <div id="A1-new2" style={style}>
+ A1-new2
+ <div id="B1-new2" style={style}>
+ B1-new2
+ <div id="C1-new2" style={style}>C1-new2</div>
+ <div id="C2-new2" style={style}>C2-new2</div>
+ </div>
+ <div id="B2" style={style}>B2</div>
+ </div>
+ )
+ ReactDOM.render(
+ element3,
+ document.getElementById('root')
+ );
+});
src\constants.js
export const ELEMENT_TEXT = Symbol.for('ELEMENT_TEXT');
export const TAG_ROOT = Symbol.for('TAG_ROOT');
export const TAG_HOST = Symbol.for('TAG_HOST');
export const TAG_TEXT = Symbol.for('TAG_TEXT');
export const PLACEMENT = Symbol.for('PLACEMENT');
+export const UPDATE = Symbol.for('UPDATE');
+export const DELETION = Symbol.for('DELETION');
scheduler.js
src\scheduler.js
import { setProps } from './utils';
import {
ELEMENT_TEXT, TAG_ROOT, TAG_HOST, TAG_TEXT, PLACEMENT, DELETION, UPDATE
} from './constants';
+let currentRoot = null;//当前的根Fiber
let workInProgressRoot = null;//正在渲染中的根Fiber
let nextUnitOfWork = null//下一个工作单元
+let deletions = [];//要删除的fiber节点
export function scheduleRoot(rootFiber) {
//{tag:TAG_ROOT,stateNode:container,props: { children: [element] }}
+ if (currentRoot && currentRoot.alternate) {//偶数次更新
+ workInProgressRoot = currentRoot.alternate;
+ workInProgressRoot.firstEffect = workInProgressRoot.lastEffect = workInProgressRoot.nextEffect = null;
+ workInProgressRoot.props = rootFiber.props;
+ workInProgressRoot.alternate = currentRoot;
+ } else if (currentRoot) {//奇数次更新
+ rootFiber.alternate = currentRoot;
+ workInProgressRoot = rootFiber;
+ } else {
+ workInProgressRoot = rootFiber;//第一次渲染
+ }
nextUnitOfWork = workInProgressRoot;
}
function commitRoot() {
+ deletions.forEach(commitWork);
let currentFiber = workInProgressRoot.firstEffect;
while (currentFiber) {
commitWork(currentFiber);
currentFiber = currentFiber.nextEffect;
}
+ deletions.length = 0;//先把要删除的节点清空掉
+ currentRoot = workInProgressRoot;
workInProgressRoot = null;
}
function commitWork(currentFiber) {
if (!currentFiber) {
return;
}
let returnFiber = currentFiber.return;//先获取父Fiber
const domReturn = returnFiber.stateNode;//获取父的DOM节点
if (currentFiber.effectTag === PLACEMENT && currentFiber.stateNode != null) {//如果是新增DOM节点
let nextFiber = currentFiber;
domReturn.appendChild(nextFiber.stateNode);
+ } else if (currentFiber.effectTag === DELETION) {//如果是删除则删除并返回
+ domReturn.removeChild(currentFiber.stateNode);
+ } else if (currentFiber.effectTag === UPDATE && currentFiber.stateNode != null) {//如果是更新
+ if (currentFiber.type === ELEMENT_TEXT) {
+ if (currentFiber.alternate.props.text != currentFiber.props.text) {
+ currentFiber.stateNode.textContent = currentFiber.props.text;
+ }
+ } else {
+ updateDOM(currentFiber.stateNode, currentFiber.alternate.props, currentFiber.props);
+ }
+ }
currentFiber.effectTag = null;
}
function performUnitOfWork(currentFiber) {
beginWork(currentFiber);//开始渲染前的Fiber,就是把子元素变成子fiber
if (currentFiber.child) {//如果子节点就返回第一个子节点
return currentFiber.child;
}
while (currentFiber) {//如果没有子节点说明当前节点已经完成了渲染工作
completeUnitOfWork(currentFiber);//可以结束此fiber的渲染了
if (currentFiber.sibling) {//如果它有弟弟就返回弟弟
return currentFiber.sibling;
}
currentFiber = currentFiber.return;//如果没有弟弟让爸爸完成,然后找叔叔
}
}
function beginWork(currentFiber) {
if (currentFiber.tag === TAG_ROOT) {//如果是根节点
updateHostRoot(currentFiber);
} else if (currentFiber.tag === TAG_TEXT) {//如果是原生文本节点
updateHostText(currentFiber);
} else if (currentFiber.tag === TAG_HOST) {//如果是原生DOM节点
updateHostComponent(currentFiber);
}
}
function updateHostRoot(currentFiber) {//如果是根节点
const newChildren = currentFiber.props.children;//直接渲染子节点
reconcileChildren(currentFiber, newChildren);
}
function updateHostText(currentFiber) {
if (!currentFiber.stateNode) {
currentFiber.stateNode = createDOM(currentFiber);//先创建真实的DOM节点
}
}
function updateHostComponent(currentFiber) {//如果是原生DOM节点
if (!currentFiber.stateNode) {
currentFiber.stateNode = createDOM(currentFiber);//先创建真实的DOM节点
}
const newChildren = currentFiber.props.children;
reconcileChildren(currentFiber, newChildren);
}
function createDOM(currentFiber) {
if (currentFiber.type === ELEMENT_TEXT) {
return document.createTextNode(currentFiber.props.text);
}
const stateNode = document.createElement(currentFiber.type);
updateDOM(stateNode, {}, currentFiber.props);
return stateNode;
}
function reconcileChildren(currentFiber, newChildren) {
let newChildIndex = 0;//新虚拟DOM数组中的索引
+ let oldFiber = currentFiber.alternate && currentFiber.alternate.child;//父Fiber中的第一个子Fiber
+ let prevSibling;
+ while (newChildIndex < newChildren.length || oldFiber) {
+ const newChild = newChildren[newChildIndex];
+ let newFiber;
+ const sameType = oldFiber && newChild && newChild.type === oldFiber.type;//新旧都有,并且元素类型一样
+ let tag;
+ if (newChild && newChild.type === ELEMENT_TEXT) {
+ tag = TAG_TEXT;//文本
+ } else if (newChild && typeof newChild.type === 'string') {
+ tag = TAG_HOST;//原生DOM组件
+ }
+ if (sameType) {
+ if (oldFiber.alternate) {
+ newFiber = oldFiber.alternate;
+ newFiber.props = newChild.props;
+ newFiber.alternate = oldFiber;
+ newFiber.effectTag = UPDATE;
+ newFiber.nextEffect = null;
+ } else {
+ newFiber = {
+ tag:oldFiber.tag,//标记Fiber类型,例如是函数组件或者原生组件
+ type: oldFiber.type,//具体的元素类型
+ props: newChild.props,//新的属性对象
+ stateNode: oldFiber.stateNode,//原生组件的话就存放DOM节点,类组件的话是类组件实例,函数组件的话为空,因为没有实例
+ return: currentFiber,//父Fiber
+ alternate: oldFiber,//上一个Fiber 指向旧树中的节点
+ effectTag: UPDATE,//副作用标识
+ nextEffect: null //React 同样使用链表来将所有有副作用的Fiber连接起来
+ }
+ }
+ } else {
+ if (newChild) {//类型不一样,创建新的Fiber,旧的不复用了
+ newFiber = {
+ tag,//原生DOM组件
+ type: newChild.type,//具体的元素类型
+ props: newChild.props,//新的属性对象
+ stateNode: null,//stateNode肯定是空的
+ return: currentFiber,//父Fiber
+ effectTag: PLACEMENT//副作用标识
+ }
+ }
+ if (oldFiber) {
+ oldFiber.effectTag = DELETION;
+ deletions.push(oldFiber);
+ }
+ }
+ if (oldFiber) { //比较完一个元素了,老Fiber向后移动1位
+ oldFiber = oldFiber.sibling;
+ }
if (newFiber) {
if (newChildIndex === 0) {
currentFiber.child = newFiber;//第一个子节点挂到父节点的child属性上
} else {
prevSibling.sibling = newFiber;
}
prevSibling = newFiber;//然后newFiber变成了上一个哥哥了
}
prevSibling = newFiber;//然后newFiber变成了上一个哥哥了
newChildIndex++;
}
}
function updateDOM(stateNode, oldProps, newProps) {
setProps(stateNode, oldProps, newProps);
}
function completeUnitOfWork(currentFiber) {
const returnFiber = currentFiber.return;
if (returnFiber) {
if (!returnFiber.firstEffect) {
returnFiber.firstEffect = currentFiber.firstEffect;
}
if (!!currentFiber.lastEffect) {
if (!!returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber.firstEffect;
}
returnFiber.lastEffect = currentFiber.lastEffect;
}
const effectTag = currentFiber.effectTag;
if (effectTag) {
if (!!returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber;
} else {
returnFiber.firstEffect = currentFiber;
}
returnFiber.lastEffect = currentFiber;
}
}
}
function workLoop(deadline) {
let shouldYield = false;
while (nextUnitOfWork && !shouldYield) {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);//执行一个任务并返回下一个任务
shouldYield = deadline.timeRemaining() < 1;//如果剩余时间小于1毫秒就说明没有时间了,需要把控制权让给浏览器
}
//如果没有下一个执行单元了,并且当前渲染树存在,则进行提交阶段
if (!nextUnitOfWork && workInProgressRoot) {
commitRoot();
}
requestIdleCallback(workLoop);
}
//开始在空闲时间执行workLoop
requestIdleCallback(workLoop);
实现类组件
src\index.js
import React from './react';
import ReactDOM from './react-dom';
+class ClassCounter extends React.Component {
+ constructor(props) {
+ super(props);
+ this.state = { number: 0 };
+ }
+ onClick = () => {
+ this.setState(state => ({ number: state.number + 1 }));
+ }
+ render() {
+ return (
+ <div id="counter">
+ <span>{this.state.number}</span>
+ <button onClick={this.onClick}>加1</button>
+ </div >
+ )
+ }
+}
ReactDOM.render(
+ <ClassCounter />,
document.getElementById('root')
);
src\react.js
src\react.js
import { ELEMENT_TEXT } from './constants';
+import { Update, UpdateQueue } from './updateQueue';
+import { scheduleRoot } from './scheduler';
function createElement(type, config, ...children) {
delete config.__self;
delete config.__source;
return {
type,
props: {
...config,
children: children.map(
child => typeof child === "object" ?
child :
{ type: ELEMENT_TEXT, props: { text: child, children: [] } })
}
}
}
+class Component {
+ constructor(props) {
+ this.props = props;
+ this.updateQueue = new UpdateQueue();
+ }
+ setState(payload) {
+ this.internalFiber.updateQueue.enqueueUpdate(new Update(payload));
+ scheduleRoot();
+ }
+}
+Component.prototype.isReactComponent = true;
let React = {
createElement,
+ Component
}
export default React;
constants.js
src\constants.js
export const ELEMENT_TEXT = Symbol.for('ELEMENT_TEXT');
export const TAG_ROOT = Symbol.for('TAG_ROOT');
export const TAG_HOST = Symbol.for('TAG_HOST');
export const TAG_TEXT = Symbol.for('TAG_TEXT');
+export const TAG_CLASS = Symbol.for('TAG_CLASS');
export const UPDATE = Symbol.for('UPDATE');
export const PLACEMENT = Symbol.for('PLACEMENT');
export const DELETION = Symbol.for('DELETION');
updateQueue.js
src\updateQueue.js
export class Update {
constructor(payload) {
this.payload = payload;
}
}
export class UpdateQueue {
constructor() {
this.firstUpdate = null;
this.lastUpdate = null;
}
enqueueUpdate(update) {
if (this.lastUpdate === null) {
this.firstUpdate = this.lastUpdate = update;
} else {
this.lastUpdate.nextUpdate = update;
this.lastUpdate = update;
}
}
forceUpdate(state) {
let currentUpdate = this.firstUpdate;
while (currentUpdate) {
state = typeof currentUpdate.payload == 'function' ? currentUpdate.payload(state) : currentUpdate.payload;
currentUpdate = currentUpdate.nextUpdate;
}
this.firstUpdate = this.lastUpdate = null;
return state;
}
}
utils.js
src\utils.js
function setProp(dom, key, value) {
if (/^on/.test(key)) {
dom[key.toLowerCase()] = value;
} else if (key === 'style') {
if (value) {
for (let styleName in value) {
if (value.hasOwnProperty(styleName)) {
dom.style[styleName] = value[styleName];
}
}
}
} else {
dom.setAttribute(key, value);
}
return dom;
}
export function setProps(elem, oldProps, newProps) {
for (let key in oldProps) {
if (key !== 'children') {
if (newProps.hasOwnProperty(key)) {
setProp(elem, key, newProps[key]);
} else {
elem.removeAttribute(key);
}
}
}
for (let key in newProps) {
if (key !== 'children') {
setProp(elem, key, newProps[key])
}
}
}
+export function deepEquals(obj1, obj2) {
+ let { children: oldChildren, ...oldProps } = obj1;
+ let { children: newChildren, ...newProps } = obj2;
+ return JSON.stringify(oldProps) === JSON.stringify(newProps);
+}
scheduler.js
src\scheduler.js
import { setProps,deepEquals } from './utils';
+import { UpdateQueue } from './updateQueue';
+import _ from 'lodash';
import {
+ ELEMENT_TEXT, TAG_ROOT, TAG_HOST, TAG_TEXT, TAG_CLASS, PLACEMENT, DELETION, UPDATE
} from './constants';
let currentRoot = null; //当前的根Fiber
let workInProgressRoot = null; //正在渲染中的根Fiber
let nextUnitOfWork = null; //下一个工作单元
let deletions = []; //要删除的fiber节点
export function scheduleRoot(rootFiber) {
+ if (currentRoot && currentRoot.alternate) {
+ workInProgressRoot = currentRoot.alternate;
+ workInProgressRoot.alternate = currentRoot;
+ if (rootFiber) {
+ workInProgressRoot.props = rootFiber.props;
+ }
+ } else if (currentRoot) {
+ if (rootFiber) {
+ rootFiber.alternate = currentRoot;
+ workInProgressRoot = rootFiber;
+ } else {
+ workInProgressRoot = {
+ ...currentRoot,
+ alternate: currentRoot
+ }
+ }
+ } else {
+ workInProgressRoot = rootFiber;
+ }
+ workInProgressRoot.firstEffect = workInProgressRoot.lastEffect = workInProgressRoot.nextEffect = null;
+ nextUnitOfWork = workInProgressRoot;
+}
function commitRoot() {
deletions.forEach(commitWork);
let currentFiber = workInProgressRoot.firstEffect;
while (currentFiber) {
commitWork(currentFiber);
currentFiber = currentFiber.nextEffect;
}
deletions.length = 0;//先把要删除的节点清空掉
+ workInProgressRoot.firstEffect = workInProgressRoot.lastEffect = null;//清除effect list
currentRoot = workInProgressRoot;
workInProgressRoot = null;
}
function commitWork(currentFiber) {
+ if (!currentFiber) {
+ return;
+ }
let returnFiber = currentFiber.return;//先获取父Fiber
+ while (returnFiber.tag !== TAG_HOST && returnFiber.tag !== TAG_ROOT && returnFiber.tag !== TAG_TEXT) {//如果不是DOM节点就一直向上找,比如ClassCounter
+ returnFiber = returnFiber.return;
+ }
const domReturn = returnFiber.stateNode;//获取父的DOM节点
if (currentFiber.effectTag === PLACEMENT && currentFiber.stateNode != null) {//如果是新增DOM节点
+ let nextFiber = currentFiber;
+ while (nextFiber.tag !== TAG_HOST && nextFiber.tag !== TAG_TEXT) {
+ nextFiber = nextFiber.child;//必须向下找到一个DOM节点 比如Class Counter
+ }
domReturn.appendChild(nextFiber.stateNode);
} else if (currentFiber.effectTag === DELETION) {//如果是删除则删除并返回
+ commitDeletion(currentFiber, domReturn);
} else if (currentFiber.effectTag === UPDATE && currentFiber.stateNode != null) {//如果是更新
if (currentFiber.type === ELEMENT_TEXT) {
if (currentFiber.alternate.props.text !== currentFiber.props.text) {
currentFiber.stateNode.textContent = currentFiber.props.text;
}
} else {
updateDOM(currentFiber.stateNode, currentFiber.alternate.props, currentFiber.props);
}
}
currentFiber.effectTag = null;
}
+function commitDeletion(currentFiber, domReturn) {
+ if (currentFiber.tag === TAG_HOST || currentFiber.tag === TAG_TEXT) {
+ domReturn.removeChild(currentFiber.stateNode);
+ } else {
+ commitDeletion(currentFiber.child, domReturn);
+ }
+}
function performUnitOfWork(currentFiber) {
beginWork(currentFiber);//开始渲染前的Fiber,就是把子元素变成子fiber
if (currentFiber.child) {//如果子节点就返回第一个子节点
return currentFiber.child;
}
while (currentFiber) {//如果没有子节点说明当前节点已经完成了渲染工作
completeUnitOfWork(currentFiber);//可以结束此fiber的渲染了
if (currentFiber.sibling) {//如果它有弟弟就返回弟弟
return currentFiber.sibling;
}
currentFiber = currentFiber.return;//如果没有弟弟让爸爸完成,然后找叔叔
}
}
function beginWork(currentFiber) {
if (currentFiber.tag === TAG_ROOT) {//如果是根节点
updateHostRoot(currentFiber);
} else if (currentFiber.tag === TAG_TEXT) {//如果是原生文本节点
updateHostText(currentFiber);
} else if (currentFiber.tag === TAG_HOST) {//如果是原生DOM节点
updateHostComponent(currentFiber);
+ } else if (currentFiber.tag === TAG_CLASS) {//如果是类组件
+ updateClassComponent(currentFiber)
+ }
}
+function updateClassComponent(currentFiber) {
+ if (currentFiber.stateNode === null) {
+ currentFiber.stateNode = new currentFiber.type(currentFiber.props);
+ currentFiber.stateNode.internalFiber = currentFiber;
+ currentFiber.updateQueue = new UpdateQueue();
+ }
+ currentFiber.stateNode.state = currentFiber.updateQueue.forceUpdate(currentFiber.stateNode.state);
+ const newChildren = [currentFiber.stateNode.render()];
+ reconcileChildren(currentFiber, newChildren);
+}
function updateHostText(currentFiber) {
if (!currentFiber.stateNode) {
currentFiber.stateNode = createDOM(currentFiber);//先创建真实的DOM节点
}
}
function updateHostRoot(currentFiber) {//如果是根节点
const newChildren = currentFiber.props.children;//直接渲染子节点
reconcileChildren(currentFiber, newChildren);
}
function updateHostComponent(currentFiber) {//如果是原生DOM节点
if (!currentFiber.stateNode) {
currentFiber.stateNode = createDOM(currentFiber);//先创建真实的DOM节点
}
const newChildren = currentFiber.props.children;
reconcileChildren(currentFiber, newChildren);
}
function createDOM(currentFiber) {
if (currentFiber.type === ELEMENT_TEXT) {
return document.createTextNode(currentFiber.props.text);
}
const stateNode = document.createElement(currentFiber.type);
updateDOM(stateNode, {}, currentFiber.props);
return stateNode;
}
function reconcileChildren(currentFiber, newChildren) {
let newChildIndex = 0;//新虚拟DOM数组中的索引
let oldFiber = currentFiber.alternate && currentFiber.alternate.child;//父Fiber中的第一个子Fiber
+ if (oldFiber) oldFiber.firstEffect = oldFiber.lastEffect = oldFiber.nextEffect = null;
let prevSibling;
while (newChildIndex < newChildren.length || oldFiber) {
const newChild = newChildren[newChildIndex];
let newFiber;
const sameType = oldFiber && newChild && newChild.type === oldFiber.type;//新旧都有,并且元素类型一样
let tag;
+ if (newChild && typeof newChild.type === 'function' && newChild.type.prototype.isReactComponent) {
+ tag = TAG_CLASS;//类组件
+ } else if (newChild && newChild.type === ELEMENT_TEXT) {
tag = TAG_TEXT;//文本
} else if (newChild && typeof newChild.type === 'string') {
tag = TAG_HOST;//原生DOM组件
}
if (sameType) {
+ let { children: oldChildren, ...oldProps } = oldFiber.props;
+ let { children: newChildren, ...newProps } = newChild.props;
+ newFiber = {
+ tag,//标记Fiber类型,例如是函数组件或者原生组件
+ type: oldFiber.type,//具体的元素类型
+ props: newChild.props,//新的属性对象
+ stateNode: oldFiber.stateNode,//原生组件的话就存放DOM节点,类组件的话是类组件实例,函数组件的话为空,因为没有实例
+ return: currentFiber,//父Fiber
+ updateQueue: oldFiber.updateQueue || new UpdateQueue(),
+ alternate: oldFiber,//上一个Fiber 指向旧树中的节点
+ effectTag: deepEquals(oldProps, newProps) ? null : UPDATE,//副作用标识
+ }
} else {
if (newChild) {//类型不一样,创建新的Fiber,旧的不复用了
newFiber = {
tag,//原生DOM组件
type: newChild.type,//具体的元素类型
props: newChild.props,//新的属性对象
stateNode: null,//stateNode肯定是空的
return: currentFiber,//父Fiber
effectTag: PLACEMENT//副作用标识
}
}
if (oldFiber) {
oldFiber.effectTag = DELETION;
deletions.push(oldFiber);
}
}
if (oldFiber) { //比较完一个元素了,老Fiber向后移动1位
oldFiber = oldFiber.sibling;
}
if (newFiber) {
if (newChildIndex === 0) {
currentFiber.child = newFiber;//第一个子节点挂到父节点的child属性上
} else {
prevSibling.sibling = newFiber;
}
prevSibling = newFiber;//然后newFiber变成了上一个哥哥了
}
newChildIndex++;
}
}
function updateDOM(stateNode, oldProps, newProps) {
setProps(stateNode, oldProps, newProps);
}
function completeUnitOfWork(currentFiber) {
const returnFiber = currentFiber.return;
if (returnFiber) {
if (!returnFiber.firstEffect) {
returnFiber.firstEffect = currentFiber.firstEffect;
}
if (!!currentFiber.lastEffect) {
if (!!returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber.firstEffect;
}
returnFiber.lastEffect = currentFiber.lastEffect;
}
const effectTag = currentFiber.effectTag;
if (effectTag) {
if (!!returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber;
} else {
returnFiber.firstEffect = currentFiber;
}
returnFiber.lastEffect = currentFiber;
}
}
}
function workLoop(deadline) {
let shouldYield = false;
while (nextUnitOfWork && !shouldYield) {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);//执行一个任务并返回下一个任务
shouldYield = deadline.timeRemaining() < 1;//如果剩余时间小于1毫秒就说明没有时间了,需要把控制权让给浏览器
}
//如果没有下一个执行单元了,并且当前渲染树存在,则进行提交阶段
if (!nextUnitOfWork && workInProgressRoot) {
commitRoot();
}
requestIdleCallback(workLoop);
}
//开始在空闲时间执行workLoop
requestIdleCallback(workLoop);
实现函数组件
src\index.js
src\index.js
+function FunctionCounter() {
+ return (
+ <h1>
+ Count:0
+ </h1>
+ )
+}
ReactDOM.render(
+ <FunctionCounter />,
document.getElementById('root')
);
constants.js
src\constants.js
export const ELEMENT_TEXT = Symbol.for('ELEMENT_TEXT');
export const TAG_ROOT = Symbol.for('TAG_ROOT');
export const TAG_HOST = Symbol.for('TAG_HOST');
export const TAG_TEXT = Symbol.for('TAG_TEXT');
export const TAG_CLASS = Symbol.for('TAG_CLASS');
+export const TAG_FUNCTION = Symbol.for('TAG_FUNCTION');
export const UPDATE = Symbol.for('UPDATE');
export const PLACEMENT = Symbol.for('PLACEMENT');
export const DELETION = Symbol.for('DELETION');
scheduler.js
src\scheduler.js
import { setProps, deepEquals } from './utils';
import { UpdateQueue } from './updateQueue';
+import {
+ ELEMENT_TEXT, TAG_ROOT, TAG_HOST, TAG_TEXT, TAG_CLASS, TAG_FUNCTION, PLACEMENT, DELETION, UPDATE
+} from './constants';
let currentRoot = null; //当前的根Fiber
let workInProgressRoot = null; //正在渲染中的根Fiber
let nextUnitOfWork = null; //下一个工作单元
let deletions = []; //要删除的fiber节点
export function scheduleRoot(rootFiber) {
if (rootFiber) {
workInProgressRoot = rootFiber; //把当前树设置为nextUnitOfWork开始进行调度
} else {
if (currentRoot.alternate) {
workInProgressRoot = currentRoot.alternate;
workInProgressRoot.alternate = currentRoot;
} else {
workInProgressRoot = {
...currentRoot,
alternate: currentRoot
}
}
}
deletions.length = 0;
nextUnitOfWork = workInProgressRoot;
}
function commitRoot() {
deletions.forEach(commitWork);
let currentFiber = workInProgressRoot.firstEffect;
while (currentFiber) {
commitWork(currentFiber);
currentFiber = currentFiber.nextEffect;
}
deletions.length = 0;//先把要删除的节点清空掉
workInProgressRoot.firstEffect = workInProgressRoot.lastEffect = null;
currentRoot = workInProgressRoot;
workInProgressRoot = null;
}
function commitWork(currentFiber) {
if (!currentFiber) {
return;
}
let returnFiber = currentFiber.return;//先获取父Fiber
while (returnFiber.tag !== TAG_HOST && returnFiber.tag !== TAG_ROOT && returnFiber.tag !== TAG_TEXT) {//如果不是DOM节点就一直向上找
returnFiber = returnFiber.return;
}
const domReturn = returnFiber.stateNode;//获取父的DOM节点
if (currentFiber.effectTag === PLACEMENT && currentFiber.stateNode != null) {//如果是新增DOM节点
let nextFiber = currentFiber;
while (nextFiber.tag !== TAG_HOST && nextFiber.tag !== TAG_TEXT) {//必须向下找到一个DOM节点
nextFiber = nextFiber.child;
}
domReturn.appendChild(nextFiber.stateNode);
} else if (currentFiber.effectTag === DELETION) {//如果是删除则删除并返回
commitDeletion(currentFiber, domReturn);
} else if (currentFiber.effectTag === UPDATE && currentFiber.stateNode != null) {//如果是更新
if (currentFiber.type === ELEMENT_TEXT) {
if (currentFiber.alternate.props.text !== currentFiber.props.text) {
currentFiber.stateNode.textContent = currentFiber.props.text;
}
} else {
updateDOM(currentFiber.stateNode, currentFiber.alternate.props, currentFiber.props);
}
}
currentFiber.effectTag = null;
}
function commitDeletion(currentFiber, domReturn) {
if (currentFiber.tag === TAG_HOST || currentFiber.tag === TAG_TEXT) {
domReturn.removeChild(currentFiber.stateNode);
} else {
commitDeletion(currentFiber.child, domReturn);
}
}
function performUnitOfWork(currentFiber) {
beginWork(currentFiber);//开始渲染前的Fiber,就是把子元素变成子fiber
if (currentFiber.child) {//如果子节点就返回第一个子节点
return currentFiber.child;
}
while (currentFiber) {//如果没有子节点说明当前节点已经完成了渲染工作
completeUnitOfWork(currentFiber);//可以结束此fiber的渲染了
if (currentFiber.sibling) {//如果它有弟弟就返回弟弟
return currentFiber.sibling;
}
currentFiber = currentFiber.return;//如果没有弟弟让爸爸完成,然后找叔叔
}
}
function beginWork(currentFiber) {
if (currentFiber.tag === TAG_ROOT) {//如果是根节点
updateHostRoot(currentFiber);
} else if (currentFiber.tag === TAG_TEXT) {//如果是原生文本节点
updateHostText(currentFiber);
} else if (currentFiber.tag === TAG_HOST) {//如果是原生DOM节点
updateHostComponent(currentFiber);
} else if (currentFiber.tag === TAG_CLASS) {//如果是类组件
updateClassComponent(currentFiber)
+ } else if (currentFiber.tag === TAG_FUNCTION) {//如果是函数组件
+ updateFunctionComponent(currentFiber);
+ }
}
+function updateFunctionComponent(currentFiber) {
+ const newChildren = [currentFiber.type(currentFiber.props)];
+ reconcileChildren(currentFiber, newChildren);
+}
function updateClassComponent(currentFiber) {
if (currentFiber.stateNode === null) {
currentFiber.stateNode = new currentFiber.type(currentFiber.props);
currentFiber.stateNode.internalFiber = currentFiber;
currentFiber.updateQueue = new UpdateQueue();
}
currentFiber.stateNode.state = currentFiber.updateQueue.forceUpdate(currentFiber.stateNode.state);
const newChildren = [currentFiber.stateNode.render()];
reconcileChildren(currentFiber, newChildren);
}
function updateHostText(currentFiber) {
if (!currentFiber.stateNode) {
currentFiber.stateNode = createDOM(currentFiber);//先创建真实的DOM节点
}
}
function updateHostRoot(currentFiber) {//如果是根节点
const newChildren = currentFiber.props.children;//直接渲染子节点
reconcileChildren(currentFiber, newChildren);
}
function updateHostComponent(currentFiber) {//如果是原生DOM节点
if (!currentFiber.stateNode) {
currentFiber.stateNode = createDOM(currentFiber);//先创建真实的DOM节点
}
const newChildren = currentFiber.props.children;
reconcileChildren(currentFiber, newChildren);
}
function createDOM(currentFiber) {
if (currentFiber.type === ELEMENT_TEXT) {
return document.createTextNode(currentFiber.props.text);
}
const stateNode = document.createElement(currentFiber.type);
updateDOM(stateNode, {}, currentFiber.props);
return stateNode;
}
function reconcileChildren(currentFiber, newChildren) {
let newChildIndex = 0;//新虚拟DOM数组中的索引
let oldFiber = currentFiber.alternate && currentFiber.alternate.child;//父Fiber中的第一个子Fiber
let prevSibling;
while (newChildIndex < newChildren.length || oldFiber) {
const newChild = newChildren[newChildIndex];
let newFiber;
const sameType = oldFiber && newChild && newChild.type === oldFiber.type;//新旧都有,并且元素类型一样
let tag;
if (newChild && typeof newChild.type === 'function' && newChild.type.prototype.isReactComponent) {
tag = TAG_CLASS;//类组件
+ } else if (newChild && typeof newChild.type === 'function') {
+ tag = TAG_FUNCTION;//函数组件
+ } else if (newChild && newChild.type === ELEMENT_TEXT) {
tag = TAG_TEXT;//文本
} else if (newChild && typeof newChild.type === 'string') {
tag = TAG_HOST;//原生DOM组件
}
if (sameType) {
newFiber = {
tag,//标记Fiber类型,例如是函数组件或者原生组件
type: oldFiber.type,//具体的元素类型
props: newChild.props,//新的属性对象
stateNode: oldFiber.stateNode,//原生组件的话就存放DOM节点,类组件的话是类组件实例,函数组件的话为空,因为没有实例
return: currentFiber,//父Fiber
updateQueue: oldFiber.updateQueue || new UpdateQueue(),
alternate: oldFiber,//上一个Fiber 指向旧树中的节点
effectTag: deepEquals(oldFiber.props, newChild.props) ? null : UPDATE,//副作用标识
}
} else {
if (newChild) {//类型不一样,创建新的Fiber,旧的不复用了
newFiber = {
tag,//原生DOM组件
type: newChild.type,//具体的元素类型
props: newChild.props,//新的属性对象
stateNode: null,//stateNode肯定是空的
return: currentFiber,//父Fiber
effectTag: PLACEMENT //副作用标识
}
}
if (oldFiber) {
oldFiber.effectTag = DELETION;
deletions.push(oldFiber);
}
}
if (oldFiber) { //比较完一个元素了,老Fiber向后移动1位
oldFiber = oldFiber.sibling;
}
if (newFiber) {
if (newChildIndex === 0) {
currentFiber.child = newFiber;//第一个子节点挂到父节点的child属性上
} else {
prevSibling.sibling = newFiber;
}
prevSibling = newFiber;//然后newFiber变成了上一个哥哥了
}
newChildIndex++;
}
}
function updateDOM(stateNode, oldProps, newProps) {
setProps(stateNode, oldProps, newProps);
}
function completeUnitOfWork(currentFiber) {
const returnFiber = currentFiber.return;
if (returnFiber) {
if (!returnFiber.firstEffect) {
returnFiber.firstEffect = currentFiber.firstEffect;
}
if (!!currentFiber.lastEffect) {
if (!!returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber.firstEffect;
}
returnFiber.lastEffect = currentFiber.lastEffect;
}
const effectTag = currentFiber.effectTag;
if (effectTag) {
if (!!returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber;
} else {
returnFiber.firstEffect = currentFiber;
}
returnFiber.lastEffect = currentFiber;
}
}
}
function workLoop(deadline) {
let shouldYield = false;
while (nextUnitOfWork && !shouldYield) {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);//执行一个任务并返回下一个任务
shouldYield = deadline.timeRemaining() < 1;//如果剩余时间小于1毫秒就说明没有时间了,需要把控制权让给浏览器
}
//如果没有下一个执行单元了,并且当前渲染树存在,则进行提交阶段
if (!nextUnitOfWork && workInProgressRoot) {
commitRoot();
}
requestIdleCallback(workLoop);
}
//开始在空闲时间执行workLoop
requestIdleCallback(workLoop);
实现hooks
src\index.js
src\index.js
import React from './react';
import ReactDOM from './react-dom';
+function reducer(state, action) {
+ switch (action.type) {
+ case 'ADD':
+ return { count: state.count + 1 };
+ default:
+ return state;
+ }
+}
+function FunctionCounter() {
+ const [numberState, setNumberState] = React.useState({ number: 0 });
+ const [countState, dispatch] = React.useReducer(reducer, { count: 0 });
+ return (
+ <div>
+ <h1 onClick={() => setNumberState(state => ({ number: state.number + 1 }))}>
+ Count: {numberState.number}
+ </h1 >
+ <hr />
+ <h1 onClick={() => dispatch({ type: 'ADD' })}>
+ Count: {countState.count}
+ </h1 >
+ </div>
+ )
+}
ReactDOM.render(
<FunctionCounter />,
document.getElementById('root')
);
src\react.js
src\react.js
import { ELEMENT_TEXT } from './constants';
import { Update, UpdateQueue } from './updateQueue';
+import { scheduleRoot,useState,useReducer} from './scheduler';
function createElement(type, config, ...children) {
delete config.__self;
delete config.__source;
return {
type,
props: {
...config,
children: children.map(
child => typeof child === "object" ?
child :
{ type: ELEMENT_TEXT, props: { text: child, children: [] } })
}
}
}
class Component {
constructor(props) {
this.props = props;
this.updateQueue = new UpdateQueue();
}
setState(payload) {
this.internalFiber.updateQueue.enqueueUpdate(new Update(payload));
scheduleRoot();
}
}
Component.prototype.isReactComponent = true;
let React = {
createElement,
Component,
+ useState,
+ useReducer
}
export default React;
src\scheduler.js
src\scheduler.js
import { setProps, deepEquals } from './utils';
+import { UpdateQueue, Update } from './updateQueue';
import {
ELEMENT_TEXT, TAG_ROOT, TAG_HOST, TAG_TEXT, TAG_CLASS, TAG_FUNCTION, PLACEMENT, DELETION, UPDATE
} from './constants';
let currentRoot = null; //当前的根Fiber
let workInProgressRoot = null; //正在渲染中的根Fiber
let nextUnitOfWork = null; //下一个工作单元
let deletions = []; //要删除的fiber节点
+let workInProgressFiber = null; //正在工作中的fiber
+let hookIndex = 0; //hook索引
export function scheduleRoot(rootFiber) {
if (rootFiber) {
workInProgressRoot = rootFiber; //把当前树设置为nextUnitOfWork开始进行调度
} else {
if (currentRoot.alternate) {
workInProgressRoot = currentRoot.alternate;
workInProgressRoot.alternate = currentRoot;
} else {
workInProgressRoot = {
...currentRoot,
alternate: currentRoot
}
}
}
deletions.length = 0;
nextUnitOfWork = workInProgressRoot;
}
function commitRoot() {
deletions.forEach(commitWork);
let currentFiber = workInProgressRoot.firstEffect;
while (currentFiber) {
commitWork(currentFiber);
currentFiber = currentFiber.nextEffect;
}
deletions.length = 0;//先把要删除的节点清空掉
workInProgressRoot.firstEffect = workInProgressRoot.lastEffect = null;
currentRoot = workInProgressRoot;
workInProgressRoot = null;
}
function commitWork(currentFiber) {
if (!currentFiber) {
return;
}
let returnFiber = currentFiber.return;//先获取父Fiber
while (returnFiber.tag !== TAG_HOST && returnFiber.tag !== TAG_ROOT && returnFiber.tag !== TAG_TEXT) {//如果不是DOM节点就一直向上找
returnFiber = returnFiber.return;
}
const domReturn = returnFiber.stateNode;//获取父的DOM节点
if (currentFiber.effectTag === PLACEMENT && currentFiber.stateNode != null) {//如果是新增DOM节点
let nextFiber = currentFiber;
while (nextFiber.tag !== TAG_HOST && nextFiber.tag !== TAG_TEXT) {//必须向下找到一个DOM节点
nextFiber = nextFiber.child;
}
domReturn.appendChild(nextFiber.stateNode);
} else if (currentFiber.effectTag === DELETION) {//如果是删除则删除并返回
commitDeletion(currentFiber, domReturn);
} else if (currentFiber.effectTag === UPDATE && currentFiber.stateNode != null) {//如果是更新
if (currentFiber.type === ELEMENT_TEXT) {
if (currentFiber.alternate.props.text !== currentFiber.props.text) {
currentFiber.stateNode.textContent = currentFiber.props.text;
}
} else {
updateDOM(currentFiber.stateNode, currentFiber.alternate.props, currentFiber.props);
}
}
currentFiber.effectTag = null;
}
function commitDeletion(currentFiber, domReturn) {
if (currentFiber.tag === TAG_HOST || currentFiber.tag === TAG_TEXT) {
domReturn.removeChild(currentFiber.stateNode);
} else {
commitDeletion(currentFiber.child, domReturn);
}
}
function performUnitOfWork(currentFiber) {
beginWork(currentFiber);//开始渲染前的Fiber,就是把子元素变成子fiber
if (currentFiber.child) {//如果子节点就返回第一个子节点
return currentFiber.child;
}
while (currentFiber) {//如果没有子节点说明当前节点已经完成了渲染工作
completeUnitOfWork(currentFiber);//可以结束此fiber的渲染了
if (currentFiber.sibling) {//如果它有弟弟就返回弟弟
return currentFiber.sibling;
}
currentFiber = currentFiber.return;//如果没有弟弟让爸爸完成,然后找叔叔
}
}
function beginWork(currentFiber) {
if (currentFiber.tag === TAG_ROOT) {//如果是根节点
updateHostRoot(currentFiber);
} else if (currentFiber.tag === TAG_TEXT) {//如果是原生文本节点
updateHostText(currentFiber);
} else if (currentFiber.tag === TAG_HOST) {//如果是原生DOM节点
updateHostComponent(currentFiber);
} else if (currentFiber.tag === TAG_CLASS) {//如果是类组件
updateClassComponent(currentFiber)
} else if (currentFiber.tag === TAG_FUNCTION) {//如果是函数组件
updateFunctionComponent(currentFiber);
}
}
function updateFunctionComponent(currentFiber) {
+ workInProgressFiber = currentFiber;
+ hookIndex = 0;
+ workInProgressFiber.hooks = [];
const newChildren = [currentFiber.type(currentFiber.props)];
reconcileChildren(currentFiber, newChildren);
}
function updateClassComponent(currentFiber) {
if (currentFiber.stateNode === null) {
currentFiber.stateNode = new currentFiber.type(currentFiber.props);
currentFiber.stateNode.internalFiber = currentFiber;
currentFiber.updateQueue = new UpdateQueue();
}
currentFiber.stateNode.state = currentFiber.updateQueue.forceUpdate(currentFiber.stateNode.state);
const newChildren = [currentFiber.stateNode.render()];
reconcileChildren(currentFiber, newChildren);
}
function updateHostText(currentFiber) {
if (!currentFiber.stateNode) {
currentFiber.stateNode = createDOM(currentFiber);//先创建真实的DOM节点
}
}
function updateHostRoot(currentFiber) {//如果是根节点
const newChildren = currentFiber.props.children;//直接渲染子节点
reconcileChildren(currentFiber, newChildren);
}
function updateHostComponent(currentFiber) {//如果是原生DOM节点
if (!currentFiber.stateNode) {
currentFiber.stateNode = createDOM(currentFiber);//先创建真实的DOM节点
}
const newChildren = currentFiber.props.children;
reconcileChildren(currentFiber, newChildren);
}
function createDOM(currentFiber) {
if (currentFiber.type === ELEMENT_TEXT) {
return document.createTextNode(currentFiber.props.text);
}
const stateNode = document.createElement(currentFiber.type);
updateDOM(stateNode, {}, currentFiber.props);
return stateNode;
}
function reconcileChildren(currentFiber, newChildren) {
let newChildIndex = 0;//新虚拟DOM数组中的索引
let oldFiber = currentFiber.alternate && currentFiber.alternate.child;//父Fiber中的第一个子Fiber
let prevSibling;
while (newChildIndex < newChildren.length || oldFiber) {
const newChild = newChildren[newChildIndex];
let newFiber;
const sameType = oldFiber && newChild && newChild.type === oldFiber.type;//新旧都有,并且元素类型一样
let tag;
if (newChild && typeof newChild.type === 'function' && newChild.type.prototype.isReactComponent) {
tag = TAG_CLASS;//类组件
} else if (newChild && typeof newChild.type === 'function') {
tag = TAG_FUNCTION;//函数组件
} else if (newChild && newChild.type === ELEMENT_TEXT) {
tag = TAG_TEXT;//文本
} else if (newChild && typeof newChild.type === 'string') {
tag = TAG_HOST;//原生DOM组件
}
if (sameType) {
newFiber = {
tag,//标记Fiber类型,例如是函数组件或者原生组件
type: oldFiber.type,//具体的元素类型
props: newChild.props,//新的属性对象
stateNode: oldFiber.stateNode,//原生组件的话就存放DOM节点,类组件的话是类组件实例,函数组件的话为空,因为没有实例
return: currentFiber,//父Fiber
updateQueue: oldFiber.updateQueue || new UpdateQueue(),
alternate: oldFiber,//上一个Fiber 指向旧树中的节点
effectTag: deepEquals(oldFiber.props, newChild.props) ? null : UPDATE,//副作用标识
}
} else {
if (newChild) {//类型不一样,创建新的Fiber,旧的不复用了
newFiber = {
tag,//原生DOM组件
type: newChild.type,//具体的元素类型
props: newChild.props,//新的属性对象
stateNode: null,//stateNode肯定是空的
return: currentFiber,//父Fiber
effectTag: PLACEMENT //副作用标识
}
}
if (oldFiber) {
oldFiber.effectTag = DELETION;
deletions.push(oldFiber);
}
}
if (oldFiber) { //比较完一个元素了,老Fiber向后移动1位
oldFiber = oldFiber.sibling;
}
if (newFiber) {
if (newChildIndex === 0) {
currentFiber.child = newFiber;//第一个子节点挂到父节点的child属性上
} else {
prevSibling.sibling = newFiber;
}
prevSibling = newFiber;//然后newFiber变成了上一个哥哥了
}
newChildIndex++;
}
}
function updateDOM(stateNode, oldProps, newProps) {
setProps(stateNode, oldProps, newProps);
}
function completeUnitOfWork(currentFiber) {
const returnFiber = currentFiber.return;
if (returnFiber) {
if (!returnFiber.firstEffect) {
returnFiber.firstEffect = currentFiber.firstEffect;
}
if (!!currentFiber.lastEffect) {
if (!!returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber.firstEffect;
}
returnFiber.lastEffect = currentFiber.lastEffect;
}
const effectTag = currentFiber.effectTag;
if (effectTag) {
if (!!returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = currentFiber;
} else {
returnFiber.firstEffect = currentFiber;
}
returnFiber.lastEffect = currentFiber;
}
}
}
+export function useReducer(reducer, initialValue) {
+ let oldHook =
+ workInProgressFiber.alternate &&
+ workInProgressFiber.alternate.hooks &&
+ workInProgressFiber.alternate.hooks[hookIndex];
+ let newHook = oldHook;
+ if (oldHook) {
+ oldHook.state = oldHook.updateQueue.forceUpdate(oldHook.state);
+ } else {
+ newHook = {
+ state: initialValue,
+ updateQueue: new UpdateQueue()
+ };
+ }
+ const dispatch = action => {
+ newHook.updateQueue.enqueueUpdate(
+ new Update(reducer ? reducer(newHook.state, action) : action)
+ );
+ scheduleRoot();
+ }
+ workInProgressFiber.hooks[hookIndex++] = newHook;
+ return [newHook.state, dispatch];
+}
+export function useState(initState) {
+ return useReducer(null, initState)
+}
function workLoop(deadline) {
let shouldYield = false;
while (nextUnitOfWork && !shouldYield) {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);//执行一个任务并返回下一个任务
shouldYield = deadline.timeRemaining() < 1;//如果剩余时间小于1毫秒就说明没有时间了,需要把控制权让给浏览器
}
//如果没有下一个执行单元了,并且当前渲染树存在,则进行提交阶段
if (!nextUnitOfWork && workInProgressRoot) {
commitRoot();
}
requestIdleCallback(workLoop);
}
//开始在空闲时间执行workLoop
requestIdleCallback(workLoop);