import pygame
# 地图
class Background(object):
# 初始化地图
def __init__(self, scene,level):
# 加载相同张图片资源,做交替实现地图滚动
self.image1 = pygame.image.load("images/img_bg_level_"+str(level)+".jpg")
self.image2 = pygame.image.load("images/img_bg_level_"+str(level)+".jpg")
self.image3 = pygame.image.load("images/startlevel/stageName"+str(level)+".png").convert_alpha()
self.image3_rect = self.image3.get_rect()
# 保存场景对象
self.main_scene = scene
# 辅助移动地图
self.y1 = 0
self.y2 = -self.main_scene.size[1]
# 计算地图图片绘制坐标
def action(self):
self.y1 = self.y1 + 1
self.y2 = self.y2 + 1
if self.y1 >= self.main_scene.size[1]:
self.y1 = 0
if self.y2 >= 0:
self.y2 = -self.main_scene.size[1]
# 绘制地图的两张图片
def draw(self):
self.main_scene.scene.blit(self.image1, (0, self.y1))
self.main_scene.scene.blit(self.image2, (0, self.y2))
def levelname(self):
self.image3_rect[0]=136
self.image3_rect[1]=370
self.main_scene.scene.blit(self.image3, (self.image3_rect[0],self.image3_rect[1]))