建议从python_飞机大战_diren_py_一 开始看
import pygame
from bullets import *
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
YELLOW = (255, 255, 0)
class Boss(object):
def __init__(self,scene,level):
#加载boss飞机
self.image = pygame.image.load("images/boss/level"+str(level)+"_boss.png").convert_alpha()
#缓存主场景
self.main_scene = scene
#boss飞机矩形
self.rect = self.image.get_rect()
self.rect[0] = 0
self.rect[1] = 100
self.active = True
self.visible = False
#boss子弹
self.bullets = [Bullet(self.main_scene,True) for _ in range(1,30)]
# 飞机速度
self.speed = 2
self.level = level
self.blood = self.rect.left + self.rect.width
self.hurt_blood = 0
#boss 飞机移动
def move(self):
if self.hurt_blood < self.blood:
if self.active:
self.rect[0] = self.rect[0]+1
if self.rect[0] == 282:
self.active = False
if not self.active:
self.rect[0] = self.rect[0]-1
if self.rect[0] == 0:
self.active = True
def auto_shot(self):
#每次发3颗子弹
if self.level >= 3:
self.level = 3
if self.visible:
wait_for_shot = []
for bullet in self.bullets:
if not bullet.visible:
wait_for_shot.append(bullet)
if len(wait_for_shot) >= self.level:
break
# 子弹发射位置,从posx位置开始 向右排列三颗子弹
posx = self.rect[0] - 15
# 依次设置选择子弹的初始位置,并将其设置为发射状态、移动速度
for bullet in wait_for_shot:
bullet.visible = True
posx = posx + 50
bullet.set_speed(2)
bullet.set_pos(posx + 10, self.rect[1]+self.rect[3])
def blood_bar(self):
if self.visible:
pygame.draw.line(self.main_scene.scene, BLACK,(self.rect.left, self.rect.top - 5),(self.rect.right, self.rect.top - 5),5)
if self.hurt_blood <= self.blood*0.7: # 如果血量大约百分之二十则为绿色,否则为红色
pygame.draw.line(self.main_scene.scene, GREEN,(self.rect.left, self.rect.top - 5),(self.rect.left + self.rect.width-self.hurt_blood, self.rect.top - 5),5)
if self.hurt_blood < self.blood*0.9 and self.hurt_blood > self.blood*0.7:
pygame.draw.line(self.main_scene.scene, YELLOW,(self.rect.left, self.rect.top - 5),(self.rect.left + self.rect.width-self.hurt_blood, self.rect.top - 5),5)
if self.hurt_blood >= self.blood*0.9:
pygame.draw.line(self.main_scene.scene, RED,(self.rect.left, self.rect.top - 5),(self.rect.left + self.rect.width-self.hurt_blood, self.rect.top - 5),5)
def draw(self):
if self.visible:
self.main_scene.scene.blit(self.image, (self.rect[0], self.rect[1]))