.NET基础之C#编写简易飞行棋

注意:
在每一次Console.WriteLine()后要接Console.ReadKey(true)已防止输出阻塞在缓冲区而没有被打印出来;
Console.ReadKey()默认为Console.ReadKey(false),会将输入信息显示在控制台;
而Console.ReadKey(true)则不会将输入信息显示在控制台。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FeiXingQi
{
    class Program
    {
        //游戏规则:
        //如果玩家A踩到玩家B,玩家B后退6格
        //踩到幸运轮盘:◎    1--交换位置 2--轰炸对方,使对方退6格
        //踩到地雷:☆       退6格
        //踩到暂停:▲       暂停一回合
        //踩到时空隧道:卐   前进10格
        //踩到方块:□       什么都不做
        public static int[] map = new int[100];
        static int[] playerPos = new int[2];
        static string[] playerName = new string[2];
        static int[] playNumber = new int[2];
        static bool[] flag = new bool[2];

        static void Main(string[] args)
        {
            //游戏名称
            GameShow();
            #region 输入玩家姓名
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("请输入玩家A的姓名");
            playerName[0] = Console.ReadLine();
            while (playerName[0] == "")
            {
                Console.WriteLine("玩家姓名不能为空");
                playerName[0] = Console.ReadLine();
            }

            Console.WriteLine("请输入玩家B的姓名");
            playerName[1] = Console.ReadLine();
            while (playerName[1] == "" || playerName[1] == playerName[0])
            {
                if (playerName[1] == "")
                {
                    Console.WriteLine("玩家姓名不能为空");
                    playerName[1] = Console.ReadLine();
                }
                else
                {
                    Console.WriteLine("玩家B姓名不能与玩家A姓名相同");
                    playerName[1] = Console.ReadLine();
                }
            }
            #endregion
            Console.Clear();
            GameShow();
            Console.WriteLine("{0}的士兵用A表示", playerName[0]);
            Console.WriteLine("{0}的士兵用B表示", playerName[1]);
            //初始化地图
            InitialMap();
            DrawMap();
            while (playerPos[0] < 99 || playerPos[1] < 99)
            {
                if (flag[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    flag[0] = false;
                }
                if (playerPos[0] >= 99)
                {
                    Console.WriteLine("玩家{0}胜利", playerName[0]);
                    break;
                }
                if (flag[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    flag[1] = false;
                }
                if (playerPos[1] >= 99)
                {
                    Console.WriteLine("玩家{0}胜利", playerName[1]);
                    break;
                }
            }
        }

        public static void GameShow()
        {
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("****************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("****************************");
            Console.ForegroundColor = ConsoleColor.DarkMagenta;
            Console.WriteLine("*********飞  行  棋*********");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("****************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("****************************");
            Console.ForegroundColor = ConsoleColor.Black;
        }

        public static void InitialMap()
        {
            int[] second = { 3, 8, 13, 18, 23, 46, 56, 67, 78, 89 };
            for (int i = 0; i < second.Length; i++)
            {
                map[second[i]] = 1;
            }
            int[] third = { 2, 5, 12, 14, 25, 35, 48, 55, 68, 79 };
            for (int i = 0; i < third.Length; i++)
            {
                map[third[i]] = 2;
            }
            int[] four = { 4, 7, 17, 27, 37, 47, 57, 77, 87, 97 };
            for (int i = 0; i < four.Length; i++)
            {
                map[four[i]] = 3;
            }
            int[] five = { 9, 19, 29, 39, 49, 59, 69, 99 };
            for (int i = 0; i < five.Length; i++)
            {
                map[five[i]] = 4;
            }
        }

        public static void DrawMap()
        {
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("图例:幸运轮盘:◎   地雷:☆   暂停:▲   时空隧道:卐");
            #region
            //第一横行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawStringMap(i));
            }//for
            #endregion
            Console.WriteLine();
            //第一竖行
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }
                Console.WriteLine(DrawStringMap(i));
            }
            //第二横行
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
            //第二竖行
            for (int i = 65; i < 70; i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }
            //第三横行
            for (int i = 70; i < 100; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
        }

        public static string DrawStringMap(int i)
        {
            string str = "";
            if (playerPos[0] == playerPos[1] && playerPos[0] == i)
            {
                Console.ForegroundColor = ConsoleColor.Cyan;
                str = "<>";
            }
            else if (playerPos[0] == i)
            {
                //shift+空格
                str = "A";
            }
            else if (playerPos[1] == i)
            {
                //shift+空格
                str = "B";
            }
            else
            {
                switch (map[i])
                {
                    case 0:
                        {
                            Console.ForegroundColor = ConsoleColor.Magenta;
                            str = "□";
                            break;
                        }
                    case 1:
                        {
                            Console.ForegroundColor = ConsoleColor.White;
                            str = "◎";
                            break;
                        }
                    case 2:
                        {
                            Console.ForegroundColor = ConsoleColor.Green;
                            str = "☆";
                            break;
                        }
                    case 3:
                        {
                            Console.ForegroundColor = ConsoleColor.DarkGray;
                            str = "▲";
                            break;
                        }
                    case 4:
                        {
                            Console.ForegroundColor = ConsoleColor.DarkYellow;
                            str = "卐";
                            break;
                        }//case
                }//switch
            }//else
            return str;
        }
        /// <summary>
        /// 玩家玩游戏时,获取玩家位置,并重画地图
        /// </summary>
        /// <param name="playNumber"></param>
        public static void PlayGame(int playNumber)
        {
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("请按任意键开始游戏");
            Console.ReadKey(true);//true设置了屏幕上不显示所输入的任意键
            Random r = new Random();
            int rNumber = r.Next(1, 7);//左闭右开原则:1/2/3/4/5/6
            Console.WriteLine("玩家{0}掷出了{1}", playerName[playNumber], rNumber);
            Console.ReadKey(true);
            //Console.WriteLine("玩家{0}开始行动", playerName[playNumber]);
            playerPos[playNumber] += rNumber;
            changePos();
            Console.WriteLine("玩家{0}前进了{1}格", playerName[playNumber], rNumber);
            Console.ReadKey(true);
            if (playerPos[0] == playerPos[1])
            {
                Console.WriteLine("玩家{0}踩到了玩家{1}, 玩家{1}后退6格", playerName[playNumber], playerName[playNumber]);
                Console.ReadKey(true);
                playerPos[1 - playNumber] -= 6;
            }
            else
            {
                switch (map[playerPos[playNumber]])
                {
                    case 0:
                        Console.WriteLine("玩家{0}踩到方格,什么事也不会发生", playerName[playNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("玩家{0}踩到幸运轮盘,可以选择:1--交换位置   2--轰炸对方", playerName[playNumber]);
                        Console.ReadKey(true);
                        string input = Console.ReadLine();
                        while (input == "" || (input != "1" && input != "2"))
                        {
                            Console.WriteLine("输入无效,请重新输入!");
                            input = Console.ReadLine();
                        }
                        if (input == "1")
                        {
                            Console.WriteLine("玩家{0}与玩家{1}交换位置", playerName[playNumber], playerName[1 - playNumber]);
                            Console.ReadKey(true);
                            int temp = playerPos[playNumber];
                            playerPos[playNumber] = playerPos[1 - playNumber];
                            playerPos[1 - playNumber] = temp;
                        }
                        else
                        {
                            Console.WriteLine("玩家{0}选择轰炸对方,玩家{1}需后退8格", playerName[playNumber], playerName[1 - playNumber]);
                            Console.ReadKey(true);
                            playerPos[1 - playNumber] -= 8;
                        }
                        break;
                    case 2:
                        Console.WriteLine("玩家{0}踩到地雷,需要后退6格", playerName[playNumber]);
                        Console.ReadKey(true);
                        playerPos[playNumber] -= 6;
                        break;
                    case 3:
                        Console.WriteLine("玩家{0}被暂停一次", playerName[playNumber]);
                        Console.ReadKey(true);
                        flag[playNumber] = true;
                        break;
                    case 4:
                        Console.WriteLine("玩家{0}进行时空穿梭,前进10格", playerName[playNumber]);
                        Console.ReadKey(true);
                        playerPos[playNumber] += 10;
                        break;
                    default:
                        break;
                }
                Console.Clear();
                changePos();
                DrawMap();
            }
        }
        /// <summary>
        /// 判断玩家是否出界
        /// </summary>
        public static void changePos()
        {
            for (int i = 0; i < 2; i++)
            {
                if (playerPos[i] <= 0)
                {
                    playerPos[i] = 0;
                }
                if (playerPos[i] >= 99)
                {
                    playerPos[i] = 99;
                }
            }
        }
    }
}
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