- 代码
- 总结
1. 类图
2. 代码
- 策略相关
- 策略总接口
public interface Strategy {
public int doOperation(int num1, int num2);
}
- 策略实现类:具体策略
public class OperationAdd implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 + num2;
}
}
public class OperationSubtract implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 - num2;
}
}
public class OperationMultiply implements Strategy{
@Override
public int doOperation(int num1, int num2) {
return num1 * num2;
}
}
- Context类(封装策略)
public class Context {
private Strategy strategy;
public Context(Strategy strategy){
this.strategy = strategy;
}
public int executeStrategy(int num1, int num2){
return strategy.doOperation(num1, num2);
}
}
- 客户端调用
public class StrategyPatternDemo {
public static void main(String[] args) {
Context context = new Context(new OperationAdd());
System.out.println("10 + 5 = " + context.executeStrategy(10, 5));
context = new Context(new OperationSubtract());
System.out.println("10 - 5 = " + context.executeStrategy(10, 5));
context = new Context(new OperationMultiply());
System.out.println("10 * 5 = " + context.executeStrategy(10, 5));
}
}
3. 总结
- 优点:
- 扩展性良好,增加一个策略只需实现接口即可
- 避免用if else判断
- 缺点:
- 策略类数量会增多,每个策略都是一个类,复用的可能性很小
- 所有的策略类都需要对外暴露