文章目录
结构
public class LinkedList<E>
extends AbstractSequentialList<E>
implements List<E>, Deque<E>, Cloneable, java.io.Serializable
{
..
}
LinkedList继承自AbstractSequentialList,实现了接口List、Deque、Cloneable、java.io.Serializable。
不支持随机访问。
用于存放节点的数据结构
private static class Node<E> {
E item;
Node<E> next;
Node<E> prev;
Node(Node<E> prev, E element, Node<E> next) {
this.item = element;
this.next = next;
this.prev = prev;
}
}
Node类为LinkedList的内部私有类,用来储存节点。
E:为节点中储存的元素。
next:指向下一个节点。
prev:指向前一个节点。
LinkedList的属性
transient int size = 0;
/**
* Pointer to first node.
* Invariant: (first == null && last == null) ||
* (first.prev == null && first.item != null)
*/
transient Node<E> first;
/**
* Pointer to last node.
* Invariant: (first == null && last == null) ||
* (last.next == null && last.item != null)
*/
transient Node<E> last;
size:记录LinkedList的大小。
first:头结点。
last:尾结点。
构造器
//空构造器
public LinkedList() {
}
/**
* Constructs a list containing the elements of the specified
* collection, in the order they are returned by the collection's
* iterator.
*
* @param c the collection whose elements are to be placed into this list
* @throws NullPointerException if the specified collection is null
*/
//传入集合的构造器
public LinkedList(Collection<? extends E> c) {
this();
addAll(c);
}
重要方法
add方法
add(E e)
public boolean add(E e) {
linkLast(e);
return true;
}
void linkLast(E e) {
final Node<E> l = last;
final Node<E> newNode = new Node<>(l, e, null);
last = newNode;
if (l == null)
first = newNode;
else
l.next = newNode;
size++;
modCount++;
}
插入一个元素到尾结点。
add(int index, E element)
public void add(int index, E element) {
checkPositionIndex(index);//检查参数合法性
if (index == size)
linkLast(element);
else
//node(index)方法返回index位置的结点,如果index大于size的一半就从后往前找,否则从前往后找
linkBefore(element, node(index));
}
void linkBefore(E e, Node<E> succ) {
// assert succ != null;
final Node<E> pred = succ.prev;
final Node<E> newNode = new Node<>(pred, e, succ);
succ.prev = newNode;
if (pred == null)
first = newNode;
else
pred.next = newNode;
size++;
modCount++;
}
插入元素到指定位置。
addAll()
public boolean addAll(Collection<? extends E> c) {
return addAll(size, c);
}
public boolean addAll(int index, Collection<? extends E> c) {
checkPositionIndex(index);//检查参数合法性
Object[] a = c.toArray();
int numNew = a.length;
if (numNew == 0)
return false;
Node<E> pred, succ;
if (index == size) {
succ = null;
pred = last;
} else {
succ = node(index);
pred = succ.prev;
}
for (Object o : a) {
@SuppressWarnings("unchecked") E e = (E) o;
Node<E> newNode = new Node<>(pred, e, null);
if (pred == null)
first = newNode;
else
pred.next = newNode;
pred = newNode;
}
if (succ == null) {
last = pred;
} else {
pred.next = succ;
succ.prev = pred;
}
size += numNew;
modCount++;
return true;
}
加入集合到LInkedList
contains方法
public boolean contains(Object o) {
return indexOf(o) != -1;
}
public int indexOf(Object o) {
int index = 0;
if (o == null) {
for (Node<E> x = first; x != null; x = x.next) {
if (x.item == null)
return index;
index++;
}
} else {
for (Node<E> x = first; x != null; x = x.next) {
if (o.equals(x.item))
return index;
index++;
}
}
return -1;
}
遍历链表找到元素o
get方法
public E get(int index) {
checkElementIndex(index);
return node(index).item;
}
Node<E> node(int index) {
// assert isElementIndex(index);
if (index < (size >> 1)) {
Node<E> x = first;
for (int i = 0; i < index; i++)
x = x.next;
return x;
} else {
Node<E> x = last;
for (int i = size - 1; i > index; i--)
x = x.prev;
return x;
}
}
做了查找优化,如果index小于size的一半,就从前向后找,反之从后向前找。
set方法
public E set(int index, E element) {
checkElementIndex(index);
Node<E> x = node(index);
E oldVal = x.item;
x.item = element;
return oldVal;
}
找到结点,然后改变值
toArray()
public Object[] toArray() {
Object[] result = new Object[size];
int i = 0;
for (Node<E> x = first; x != null; x = x.next)
result[i++] = x.item;
return result;
}
遍历链表,把元素一个个加入到数组中。
peek()
public E peek() {
final Node<E> f = first;
return (f == null) ? null : f.item;
}
返回头结点
poll()
public E poll() {
final Node<E> f = first;
return (f == null) ? null : unlinkFirst(f);
}
private E unlinkFirst(Node<E> f) {
// assert f == first && f != null;
final E element = f.item;
final Node<E> next = f.next;
f.item = null;
f.next = null; // help GC
first = next;
if (next == null)
last = null;
else
next.prev = null;
size--;
modCount++;
return element;
}
弹出第一个结点
push方法
public void push(E e) {
addFirst(e);
}
public void addFirst(E e) {
linkFirst(e);
}
private void linkFirst(E e) {
final Node<E> f = first;
final Node<E> newNode = new Node<>(null, e, f);
first = newNode;
if (f == null)
last = newNode;
else
f.prev = newNode;
size++;
modCount++;
}
插入元素到第一个位置
关于LinkedList的随机访问遍历方式
for(int i = 0;,i<list.size;i++){
list.get(i);
}
这种遍历方式效率十分低下,具体原因见下:
查看get源码可知:
public E get(int index) {
checkElementIndex(index);
return node(index).item;
}
get调用了node(index)方法,查看node方法:
Node<E> node(int index) {
// assert isElementIndex(index);
if (index < (size >> 1)) {
Node<E> x = first;
for (int i = 0; i < index; i++)
x = x.next;
return x;
} else {
Node<E> x = last;
for (int i = size - 1; i > index; i--)
x = x.prev;
return x;
}
}
node方法每次都在遍历链表,可知随机访问遍历方式时间复杂度为O(n^2).
可以当做队列使用
LinkedList的peek、pop、push方法等可以完全当做队列使用。