AVL数和红黑树

二叉树

二叉搜索树又称二叉排序树,它或者是一棵空树,或者是具有以下性质的二叉树:

  • 若它的左子树不为空,则左子树上所有节点的值都小于根节点的值
  • 若它的右子树不为空,则右子树上所有节点的值都大于根节点的值
  • 它的左右子树也分别为二叉搜索树
template<class T> 
struct BSTNode 
{
    BSTNode(const T& data = T())
        : _pLeft(nullptr)
        , _pRight(nullptr) 
        , _data(data)
    {}
 
    BSTNode<T>* _pLeft;
    BSTNode<T>* _pRight;
    T _data;
 };

template<class T> 
class BSTree 
{    
    typedef BSTNode<T> Node;
    typedef Node* PNode;
 public:
    BSTree()
        : _pRoot(nullptr)
    {}
 
    ~BSTree()
    {
        _Destroy(_pRoot);
    }
 
    PNode Find(const T& data)
    {
        PNode pCur = _pRoot;
        while (pCur)
        {
            if (data == pCur->_data)
                return pCur;
            else if (data < pCur->_pLeft)
                pCur = pCur->_pLeft;
            else
                pCur = pCur->_pRight;
        }
 
        return nullptr;
    }

    bool Insert(const T& data)
    {
        // 如果树为空,直接插入
        if (nullptr == _pRoot)
        {
            _pRoot = new Node(data);
            return true;
        }
 
        // 按照二叉搜索树的性质查找data在树中的插入位置
        PNode pCur = _pRoot;
        // 记录pCur的双亲,因为新元素终插入在pCur双亲左右孩子的位置
        PNode pParent = nullptr;
        while (pCur)
        {
            pParent = pCur;
            if (data < pCur->_data)
                pCur = pCur->_pLeft;
            else if (data > pCur->_data)
                pCur = pCur->_pRight;
                  // 元素已经在树中存在
            else 
                return false;
        }
 
        // 插入元素
        pCur = new Node(data);
        if (data < pParent->_data)
            pParent->_pLeft = pCur;
        else
            pParent->_pRight = pCur;
 
        return true;
    }

    bool Erase(const T& data)
    {
        // 如果树为空,删除失败
        if (nullptr == _pRoot)
            return false;
 
        // 查找在data在树中的位置        
        PNode pCur = nullptr;
        PNode pParent = nullptr;
        while (pCur)
        {
            if (data == pCur->_data)
                break;
            else if (data < pCur->_data)
            {
                pParent = pCur;
                pCur = pCur->_pLeft;
            }
            else
            {
                pParent = pCur;
                pCur = pCur->_pRight;
            }
        }
 
        if(pCur == nullptr)
            return false;
        if(pCur->pRight == nullptr)
        {
            if(pCur == pParent->pLeft)
                pParent->pLeft = pCur->pLeft;
            else
                pParent->pRight = pCur->pLeft;
        }
        if(pCur->pLeft == nullptr)
        {
            if(pCur == pParent->pLeft)
                pParent->pLeft = pCur->pRight;
            else
                pParent->pRight = pCur->pRight;
        }
        else
        {
            pNode pTmp = pNode->Right;
            while(pTmp->pLeft)
                pTmp = pTmp->pLeft;
            T tmp = pTmp->_data;
            pTmp->_data = pCur->_data;
            pCur->_data = tmp;
            pCur = pTmp;
        }
        pCur = nullptr;
        return true;
    }

    void InOrder()
    {
        _InOrder(_pRoot);
    }
 
private:
    void _InOrder(PNode pRoot)
    {
        if (pRoot)
        {
            _InOrder(pRoot->_pLeft);
            cout << pRoot->_data << " ";
            _InOrder(pRoot->_pRight);
        }
    }
 
    void _Destroy(PNode& pRoot)
    {
        if (pRoot)
        {
            _Destroy(pRoot->_pLeft);
            _Destroy(pRoot->_pRight);
            pRoot = nullptr;
        }
    }
 
 
 private:
    PNode _pRoot; 
}; 

 

AVL树

具有以下特点的二叉搜索树就是AVL数

  • 它的左右子树都是AVL树
  • 左右子树高度之差(简称平衡因子)的绝对值不超过1(-1/0/1) 

即可降低树的高度,从而减少平均搜索长度

二叉树的简单实现:

#include<iostream>
 
using namespace std;
 
 
template<class K, class V>
struct AVLTreeNode //节点结构
{
	AVLTreeNode<K, V>* _left;
	AVLTreeNode<K, V>* _right;
	AVLTreeNode<K, V>* _parent; //父节点
	K _key;
	V _value;
	int _bf; // 平衡因子:右子树与左子树的高度差
 
	AVLTreeNode(const K& key, const V& value)
		:_left(NULL)
		, _right(NULL)
		, _parent(NULL)
		, _key(key)
		, _value(value)
		, _bf(0)
	{}
};
 
template<class K, class V>
class AVLTree
{
	typedef AVLTreeNode<K, V> Node;
public:
	//构造函数
	AVLTree()
		:_root(NULL)
	{}
	
	//插入
 
	bool Insert(const K& key, const V& value)
	{
		if (_root == NULL)
		{
			_root = new Node(key, value);
			return true;
		}
		//先把节点插入对应的位置
		//调整树的结构,使树平衡
		//更新平衡因子
		Node* parent = NULL;
		Node* cur = _root;
 
		while (cur)
		{
			if (key < cur->_key)
			{
				parent = cur;
				cur = cur->_left;
			}
			else if (key > cur->_key)
			{
				parent = cur;
				cur = cur->_right;
			}
			else
			{
				return false;
			}
		}
 
		cur = new Node(key, value);
 
		if (key < parent->_key)
		{
			parent->_left = cur;
			cur->_parent = parent;
		}
		else
		{
			parent->_right = cur;
			cur->_parent = parent;
		}
 
		
		// 如果平衡因子在-1~1 之间,继续向上更新
		while (parent)
		{
			
			if (cur == parent->_left)
				parent->_bf--;
			else
				parent->_bf++;
 
			if (parent->_bf == 0)
			{
				break;
			}
			else if (parent->_bf == -1 || parent->_bf == 1)
			{
				
				cur = parent;
				parent = parent->_parent;
			}
 
			// -2 或 +2 的情况 不满足平衡条件 进行旋转
			else 
			{
				if (parent->_bf == 2)
				{
					if (cur->_bf == 1) // 左单旋
					{
						_RotateL(parent);
					}
					else // -1   右左双旋
					{
						_RotateRL(parent);
					}
				}
 
				// parent == -2
				else 
				{
					if (cur->_bf == -1) // 右单旋
					{
						_RotateR(parent);
					}
					else // cur = 1  左右双旋
					{
						_RotateLR(parent);
					}
				}
 
				break;
			}
		}
 
		return true;
 
	}
 
	//查找
	Node* Find(const K& key)
	{
		return _Find(_root, key);
	}
 
	//树的高度
	int Height()
	{
		return _Height(_root);
	}
 
	// 检查是否是 平衡二叉树
	bool IsBalance() 
	{
		return _IsBalance(_root);
	}
 
	//输出
	void PrintAVLTree()
	{
		_PrintAVLTree(_root);
		cout << endl;
	}
 
protected:
	Node* _Find(Node* root, const K& key)
	{
		if (root == NULL)
		{
			return NULL;
		}
 
		if (key < root->_key)
		{
			return _Find(root->_left, key);
		}
		else if (key > root->_key)
		{
			return _Find(root->_right, key);
		}
		else
		{
			return root;
		}
	}
 
	void _RotateL(Node* parent) // 左单旋转
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;
		parent->_right = subRL;
		if (subRL)
			subRL->_parent = parent;
		Node* pp = parent->_parent;
		subR->_parent = pp;
		subR->_left = parent;
		parent->_parent = subR;
 
		if (pp) // 不是根节点
		{
			if (pp->_left == parent)
			{
				pp->_left = subR;
			}
			else
			{
				pp->_right = subR;
			}
		}
		else
		{
			_root = subR;
		}
 
		// 更新平衡因子 
		parent->_bf = subR->_bf = 0;
	}
 
	void _RotateR(Node* parent) // 右单旋转
	{
		Node* SubL = parent->_left;
		Node* SubLR = SubL->_right;
		Node* pp = parent->_parent;
 
		parent->_left = SubLR;
		if (SubLR)
		{
			SubLR->_parent = parent;
		}
		SubL->_right = parent;
		parent->_parent = SubL;
		SubL->_parent = pp;
 
		if (pp) // 判断是否为根节点
		{
			if (parent == pp->_left)
			{
				pp->_left = SubL;
			}
			else
			{
				pp->_right = SubL;
			}
		}
		else
		{
			_root = SubL;
		}
 
 
		// 更新平衡因子 
		parent->_bf = SubL->_bf = 0;
 
	}
 
	void _RotateLR(Node* parent) // 左右旋转
	{
		// 记录结点指针 后面修正 平衡因子
		Node* subL = parent->_left;
		Node* subLR = subL->_right;
		int bf = subLR->_bf;
 
		_RotateL(parent->_left);
		_RotateR(parent);
 
		// 根据subLR的平衡因子修正其他结点的平衡因子
		if (bf == -1)
		{
			//subL->_bf = 0;
			parent->_bf = 1;
		}
		else if (bf == 1)
		{
			subL->_bf = -1;
			//parent->_bf = 0;
		}
	}
 
	void _RotateRL(Node* parent) // 右左旋转
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;
		int bf = subRL->_bf;
		
		_RotateR(parent->_right);
		_RotateL(parent);
 
		// 修正平衡因子
		if (bf == 1)
		{
			parent->_bf = -1;
		}
		else if (bf == -1)
		{
			subR->_bf = 1;
		}
	}
 
	int _Height(Node* root)
	{
		if (root == NULL)
		{
			return 0;
		}
 
		int leftHeight = _Height(root->_left);
		int rightHeight = _Height(root->_right);
 
		return leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;
	}
 
	bool _IsBalance(Node* root)
	{
		if (root == NULL)
		{
			return true;
		}
 
		int left = _Height(root->_left);
		int right = _Height(root->_right);
 
		if (right - left != root->_bf || abs(right - left) > 1)
		{
			cout << "结点的平衡因子有问题:" << root->_key << endl;
			return false;
		}
 
		return _IsBalance(root->_left) && _IsBalance(root->_right);
	}
 
	void _PrintAVLTree(Node* root)
	{
		if (root == NULL)
		{
			return;
		}
 
		_PrintAVLTree(root->_left);
		cout << root->_key << "  ";
		_PrintAVLTree(root->_right);
	}
 
protected:
	Node* _root;
};

红黑树

红黑树的性质:

  1. 每个结点不是红色就是黑色
  2. 根节点是黑色的
  3. 如果一个节点是红色的,则它的两个孩子结点是黑色的 (没有连续的红节点)
  4. 对于每个结点,从该结点到其所有后代叶结点的简单路径上,均 包含相同数目的黑色结点
  5. 每个叶子结点都是黑色的(此处的叶子结点指的是空结点)

红黑树的插入:

  1. 新插节点一定是红色的,破坏连续红节点
    如果是空数,插入黑节点做根节点        
    如果不是空数。插入红节点,如果父亲是黑色,则满足条件 
  2. 如果父亲也是红色,则违反规则,
  •         情况一:cur为红,parent是红,uncle存在且为红:parent,uncle变为黑,祖父变为红,cur变为祖父,再看uncle。如果祖父是根节点,就把祖父变黑
  •         情况二:cur为红,parent是红,uncle不存在或者uncle为黑(这种情况是情况一变来的)单旋:parent变黑,祖父变红,单旋转(祖父旋下来,parent做根)
  •         情况三:cur为红,parent是红,uncle不存在或者uncle为黑(这种情况是情况一变来的)双旋:左单旋完了右单旋,或者右单旋完了左单旋;进行完了第一次旋转就变成了情况二

        旋转完就结束了

enum Color
{
	RED,
	BLACK,
};

template<class Value>
struct RBTreeNode
{
	RBTreeNode<Value>* _left;
	RBTreeNode<Value>* _right;
	RBTreeNode<Value>* _parent;

	Value _value;

	Color _color;

	RBTreeNode(const Value& value)
		: _left(nullptr)
		, _right(nullptr)
		, _parent(nullptr)
		, _value(value)
	{}
};

template<class Value>
struct RBTreeIterator
{
	typedef RBTreeNode<Value> Node;
	//typedef RBTreeIterator<Value> Self;

	Node* _node;

	RBTreeIterator(Node* node)
		:_node(node)
	{}

	Value& operator*()
	{
		return _node->_value;
	}

	Value* operator->()
	{
		return &_node->_value;
	}

	RBTreeIterator<Value> operator++()
	{
		if (_node->_right != nullptr)
		{
			_node = _node->_right;
			while (_node->_left != nullptr)
			{
				_node = _node->_left;
			}
		}
		else
		{
			Node* cur = _node;
			Node* parent = cur->_parent;

			while (parent && cur == parent->_right)
			{
				cur = parent;
				parent = cur->_parent;
			}

			_node = parent;
		}

		return *this;
	}

	bool operator!= (const RBTreeIterator<Value>& s)
	{
		return _node != s._node;
	}
};

template<class K, class Value, class KeyOfValue>
class RBTree
{
	typedef RBTreeNode<Value> Node;
public:
	typedef RBTreeIterator<Value> iterator;

	RBTree()
		:_root(nullptr)
	{}

	~RBTree()
	{}

	iterator begin()
	{
		Node* cur = _root;
		while (cur && cur->_left != nullptr)
		{
			cur = cur->_left;
		}

		return iterator(cur);
	}

	iterator end()
	{
		return iterator(nullptr);
	}

	pair<iterator, bool> Insert(const Value& v)
	{
		// 1.按搜索树的规则进行插入
		if (_root == nullptr)
		{
			_root = new Node(v);
			_root->_color = BLACK;
			return make_pair(iterator(_root), true);
		}

		Node* parent = nullptr;
		Node* cur = _root;
		KeyOfValue kov;
		while (cur)
		{
			if (kov(cur->_value) < kov(v))
			{
				parent = cur;
				cur = cur->_right;
			}
			else if (kov(cur->_value) > kov(v))
			{
				parent = cur;
				cur = cur->_left;
			}
			else
			{
				//return false;
				return make_pair(iterator(cur), false);
			}
		}

		cur = new Node(v);
		Node* newnode = cur;
		cur->_color = RED;
		if (kov(parent->_value) < kov(cur->_value))
		{
			parent->_right = cur;
			cur->_parent = parent;
		}
		else
		{
			parent->_left = cur;
			cur->_parent = parent;
		}

		while (parent && parent->_color == RED)
		{
			Node* grandfather = parent->_parent;
			if (parent == grandfather->_left)
			{
				Node* uncle = grandfather->_right;

				// 1.u存在且为红->变色->继续向上
				if (uncle && uncle->_color == RED)
				{
					parent->_color = uncle->_color = BLACK;
					grandfather->_color = RED;
					cur = grandfather;
					parent = cur->_parent;
				}
				else // u存在且为黑 or 不存在
				{
					// 双旋->单旋
					if (cur == parent->_right)
					{
						RotateL(parent);
						swap(parent, cur);
					}

					parent->_color = BLACK;
					grandfather->_color = RED;
					RotateR(grandfather);
					break;
				}
			}
			else // parent == grandfather->_right
			{
				Node* uncle = grandfather->_left;
				if (uncle && uncle->_color == RED)
				{
					parent->_color = uncle->_color = BLACK;
					grandfather->_color = RED;
					cur = grandfather;
					parent = cur->_parent;
				}
				else
				{
					if (cur == parent->_left)
					{
						RotateR(parent);
						swap(parent, cur);
					}

					grandfather->_color = RED;
					parent->_color = BLACK;
					RotateL(grandfather);
					break;
				}
			}
		}

		_root->_color = BLACK;
		//return true;
		return make_pair(iterator(newnode), true);
	}

	void RotateR(Node* parent)
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;

		parent->_left = subLR;
		if (subLR)
			subLR->_parent = parent;

		subL->_right = parent;
		Node* ppNode = parent->_parent;
		parent->_parent = subL;

		if (parent == _root)
		{
			_root = subL;
		}
		else
		{
			if (parent == ppNode->_left)
				ppNode->_left = subL;
			else
				ppNode->_right = subL;
		}

		subL->_parent = ppNode;
	}

	void RotateL(Node* parent)
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;

		parent->_right = subRL;
		if (subRL)
			subRL->_parent = parent;

		subR->_left = parent;
		Node* ppNode = parent->_parent;
		parent->_parent = subR;

		if (parent == _root)
		{
			_root = subR;
			_root->_parent = nullptr;
		}
		else
		{
			if (parent == ppNode->_left)
				ppNode->_left = subR;
			else
				ppNode->_right = subR;

			subR->_parent = ppNode;
		}
	}
private:
	Node* _root;
};

 

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