《数据结构》C语言版 队列之离散事件模拟

//离散事件模拟,模拟银行营业时的排队情况
//不考虑顾客中途离开,顾客到达事件随机,业务办理时间
//长度随机,选择最短的队排队,不再换队
#include <stdio.h>
#include <time.h>
#include <stdlib.h>

#define OK 1
#define ERROR 0
#define TRUE 1
#define FALSE 0

typedef int Status;
typedef struct Event {   //事件类型
    int OccurTime;  //事件发生时刻
    int NType;      //事件类型,0表示到达事件,1至4表示四个窗口的离开事件
    struct Event* next;
}Event, ElemType;

typedef struct { //单向链表结构
    ElemType* head;//头指针
    ElemType* tail;//尾指针
    int len;    //长度
}LinkList;

typedef LinkList EventList; //事件链表

typedef struct QElemType { //队列元素
    int ArriveTime;//到达时间
    int Duration;//办理业务所需时间
    struct QElemType* next;
}QElemType;

typedef struct {//队列结构
    QElemType* head;//头指针
    QElemType* tail;//尾指针
}LinkQueue;

Event NewEvent(int occurT, int nType);
//根据OccurTime和NType值,创建新事件
Status InitList(LinkList* L);
//初始化事件链表
Status OrderInsert(LinkList* L, Event e);
//将事件e按发生时间顺序插入有序链表L中
Status ListEmpty(LinkList* L);
//判断链表L是否为空,为空返回TRUE,否则返回FALSE
Status DelFirst(LinkList* L, ElemType* e);
//链表L不为空,删除其首结点,用e返回,并返回OK;否则返回ERROR
Status ListTraverse(LinkList* L);
//遍历链表
Status InitQueue(LinkQueue* Q);
//初始化队列Q
Status EmptyQueue(LinkQueue* Q);
//若队列Q为空,返回TRUE,否则返回FALSE
Status DelQueue(LinkQueue* Q, QElemType* e);
//若队列Q不为空,首结点出队,用e返回,并返回OK;否则返回ERROR
Status EnQueue(LinkQueue* Q, QElemType e);
//结点e入队Q
int QueueLength(LinkQueue Q);
//返回队列Q的长度,即元素个数
Status GetHead(LinkQueue* Q, QElemType* e);
//若队列Q不为空,用e返回其首结点,并返回OK,否则返回ERROR
Status QueueTraverse(LinkQueue* Q);
//遍历队列Q

//------------------//
int Min(int a[], int n);
//返回长度为n的数组a第一个最小值的下标,从1开始
int ShortestQueue();
//获取最短队列的编号
void OpenForDay();
//初始化操作
void CustomerArrived();
//顾客达到事件
void CustomerDepature();
//顾客离开事件
void Bank_Simulation();
//银行排队模拟
void PrintEventList();
//输出事件队列
void PrintQueue();
//打印当前队列
//----全局变量-----//
EventList ev;
Event en;
LinkQueue q[5];
QElemType customer;
int TotalTime, CustomerNum;
int CloseTime = 50;//关闭时间,即营业时间长度

//--------------main()------------------//
int main()
{
    Bank_Simulation();
    return 0;
}


//--------------模拟排队----------------//
void OpenForDay() {
    //初始化操作
    int i;
    TotalTime = 0;    CustomerNum = 0;
    InitList(&ev);//初始化事件队列
    en.OccurTime = 0;
    en.NType = 0;
    OrderInsert(&ev, en);
    for (i = 1; i <= 4; i++)
        InitQueue(&q[i]);//初始化四个窗口队列
}//OpenForDay

void CustomerArrived() {
    //顾客达到事件
    int durtime, intertime, i, t;
    QElemType e;
    ++CustomerNum;
    intertime = rand() % 5 + 1;//间隔时间在5分钟内
    durtime = rand() % 30 + 1;//办理业务时间在30分钟内
    t = en.OccurTime + intertime;
    if (t < CloseTime) {//银行尚未关门
        printf("A new customer will arrive at:%d\n", en.OccurTime);//下一位顾客达到时间
        OrderInsert(&ev, NewEvent(t, 0));
        i = ShortestQueue();//最短队列
        e.ArriveTime = en.OccurTime;
        e.Duration = durtime;
        EnQueue(&q[i], e);
        if (QueueLength(q[i]) == 1)
            OrderInsert(&ev, NewEvent(en.OccurTime + durtime, i));
    }
}

void CustomerDepature() {
    //顾客离开事件
    int i = en.NType;
    DelQueue(&q[i], &customer);
    printf("A customer leaves at:%d\n", en.OccurTime);//输出顾客离开时间
    TotalTime += en.OccurTime - customer.ArriveTime;
    if (!EmptyQueue(&q[i])) {
        GetHead(&q[i], &customer);
        OrderInsert(&ev, NewEvent(en.OccurTime + customer.Duration, i));
    }
}

void Bank_Simulation() {
    //银行排队模拟
    OpenForDay();
    srand((unsigned)time(NULL));
    while (!ListEmpty(&ev)) {
        DelFirst(&ev, &en);
        if (en.NType == 0)
            CustomerArrived();
        else
            CustomerDepature();
        //PrintEventList();
        PrintQueue();
    }
    printf("\nTotal time is: %d min,average time is: %g min.\n", TotalTime, (float)TotalTime / CustomerNum);
}

void PrintQueue() {
    //打印当前队列
    int i;
    for (i = 1; i <= 4; i++) {
        printf("Queue %d have %d customer(s):", i, QueueLength(q[i]));
        QueueTraverse(&q[i]);
    }
    printf("\n");
}

void PrintEventList() {
    //输出事件队列
    printf("Current Eventlist is:\n");
    ListTraverse(&ev);
}
int Min(int a[], int n) {
    //返回长度为n的数组a第一个最小值的下标,从0开始
    int i, tmp, ind = 0;
    tmp = a[0];
    for (i = 1; i < n; i++) {
        if (a[i] < tmp) {
            tmp = a[i];
            ind = i;
        }
    }
    return ind;
}

int ShortestQueue() {
    //获取最短队列的编号
    int i, a[4];
    for (i = 1; i <= 4; i++) {
        a[i - 1] = QueueLength(q[i]);
        //printf("队%d的长度为%d\n",i,QueueLength(q[i]));
    }
    return Min(a, 4) + 1;//队列从1开始编号
}

//-----------队和链表操作--------------//
Event NewEvent(int occurT, int nType) {
    //根据OccurTime和NType值,创建新事件
    Event e;
    e.OccurTime = occurT;
    e.NType = nType;
    return e;
}

Status InitList(LinkList* L) {
    //初始化事件链表
    L->head = L->tail = (ElemType*)malloc(sizeof(ElemType));
    if (!L->head) {
        printf("Apply for memory error.LinkList initialize failed.\n");
        exit(0);
    }
    L->head->next = NULL;
    return OK;
}

Status OrderInsert(LinkList* L, Event e) {
    //将事件e按发生时间顺序插入有序链表L中
    ElemType* p, * q, * newptr;
    newptr = (ElemType*)malloc(sizeof(ElemType));
    if (!newptr) {
        printf("Apply for memory error,new node can't insert intot the Eventlist.\n");
        exit(0);
    }
    *newptr = e;
    if (TRUE == ListEmpty(L)) {//链表为空
        L->head->next = newptr;
        L->tail = newptr;
        L->tail->next = NULL;
        return OK;
    }
    q = L->head;
    p = L->head->next;
    while (p) {//遍历整个链表
        if (p->OccurTime >= newptr->OccurTime)
            break;
        q = p;
        p = p->next;
    }
    q->next = newptr;
    newptr->next = p;
    if (!p)//插入位置为链表尾部
        L->tail = newptr;
    return OK;
}

Status ListEmpty(LinkList* L) {
    //判断链表L是否为空,为空返回TRUE,否则返回FALSE
    if ((L->head == L->tail) && (L->head != NULL))
        return TRUE;
    else
        return FALSE;
}

Status DelFirst(LinkList* L, ElemType* e) {
    //链表L不为空,删除其首结点,用e返回,并返回OK;否则返回ERROR
    ElemType* p = L->head->next;
    if (!p)
        return ERROR;
    L->head->next = p->next;
    *e = *p;
    free(p);
    if (L->head->next == NULL)
        L->tail = L->head;
    return OK;
}

Status ListTraverse(LinkList* L) {
    //遍历链表
    Event* p = L->head->next;
    if (!p) {
        printf("List is empty.\n");
        return ERROR;
    }
    while (p != NULL) {
        printf("OccurTime:%d,Event Type:%d\n", p->OccurTime, p->NType);
        p = p->next;
    }
    printf("\n");
    return OK;
}

Status InitQueue(LinkQueue* Q) {
    //初始化队列Q
    Q->head = Q->tail = (QElemType*)malloc(sizeof(QElemType));
    if (!Q->head) {
        printf("Apply for memory error.LinkQueue initialize failed.\n");
        exit(0);
    }
    Q->head->next = NULL;
    return OK;
}

Status EmptyQueue(LinkQueue* Q) {
    //若队列Q为空,返回TRUE,否则返回FALSE
    if (Q->head == Q->tail && Q->head != NULL)
        return TRUE;
    else
        return FALSE;
}

Status DelQueue(LinkQueue* Q, QElemType* e) {
    //若队列Q不为空,首结点出队,用e返回,并返回OK;否则返回ERROR
    QElemType* p = Q->head->next;
    if (!p)
        return ERROR;
    *e = *p;
    Q->head->next = p->next;//修正队首指针
    free(p);
    if (!Q->head->next)//队空
        Q->tail = Q->head;
    return OK;
}

Status EnQueue(LinkQueue* Q, QElemType e) {
    //结点e入队Q
    QElemType* p = (QElemType*)malloc(sizeof(QElemType));
    if (!p) {
        printf("Apply for memory error,new element can't enqueue.\n");
        exit(0);
    }
    *p = e;
    p->next = NULL;
    Q->tail->next = p;//插入队尾
    Q->tail = p;//修改队尾指针
    return OK;
}

int QueueLength(LinkQueue Q) {
    //返回队列Q的长度,即元素个数
    int count = 0;
    QElemType* p = Q.head->next;
    while (p) {
        p = p->next;
        count++;
    }
    return count;
}

Status GetHead(LinkQueue* Q, QElemType* e) {
    //若队列Q不为空,用e返回其首结点,并返回OK,否则返回ERROR
    if (EmptyQueue(Q))
        return ERROR;
    *e = *(Q->head->next);
    return OK;
}

Status QueueTraverse(LinkQueue* Q) {
    //遍历队列Q
    QElemType* p = Q->head->next;
    if (!p) {
        printf("--Is empty.\n");
        return ERROR;
    }
    while (p) {
        printf("(%d,%d) ", p->ArriveTime, p->Duration);
        p = p->next;
    }
    printf("\n");
    return OK;
}
  • 2
    点赞
  • 13
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值