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头文件 game.h
#ifndef __GAME_H_
#define __GAME_H_
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define ROW 4
#define COL 4
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 1
void InitBoard(char board[ROWS][COLS], int row, int col,char set);
void SetMine(char board[ROWS][COLS], int row, int col);
void PrintBoard(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);
#endif //__GAME_H_
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游戏实现模块 game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int row, int col,char set)
{
/*int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = set;
}
}*/
memset(board, set, row*col*sizeof(board[0][0]));
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
//1-ROW
//1-COL
int x = 0;
int y = 0;
int count = EASY_COUNT;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
void PrintBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("\n");
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//1.输入坐标
//2.判断坐标的合法
//非法
//合法
//3.判断是否为雷
//是雷,游戏结束
//不是雷,就统计周围雷的个数,并记录
int win = 0;
while (win<(row*col - EASY_COUNT))
{
int x = 0;
int y = 0;
printf("请输入要排查的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
//合法
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!\n");
PrintBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine,x,y);
show[x][y] = count+'0';//1
win++;
PrintBoard(show, ROW, COL);
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
//
if (win >= (row*col - EASY_COUNT))
{
printf("恭喜你,排雷成功!\n");
PrintBoard(mine, ROW, COL);
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
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测试模块 test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void test()
{
//测试游戏
char mine[ROWS][COLS];//存放雷
char show[ROWS][COLS];//存放排查到的雷
InitBoard(mine, ROWS, COLS, '0');//'0'
InitBoard(show, ROWS, COLS, '*');//'*'
//布置雷
SetMine(mine, ROW, COL);
PrintBoard(show, ROW, COL);
//排雷
FindMine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
test();
system("pause"); //此环境下程序停留
return 0;
}