double GeoTransform[6];
WorldToPixel(double ProjX,double ProjY,double &Col ,double &Row)
{
Col=(GeoTransform[5]*ProjX-GeoTransform[2]*ProY+GeoTransform[3]*GeoTransform[2]-GeoTransform[0]*GeoTransform[5])/(GeoTransform[5]*GeoTransform[1]-GeoTransform[2]*GeoTransform[4]);
Row=(GeoTransform[4]*ProjX-GeoTransform[1]*ProjY+GeoTransform[1]*GeoTransform[3]-GeoTransform[4]*GeoTransform[0])/(GeoTransform[4]*GeoTransform[2]-GeoTransform[1]*GeoTransform[5]);
}
PiexlToWorld(double Col,double Row,double &ProjX,double &ProjY)
{
ProjX=GeoTransform[0]+GeoTransform[1]*Col+GeoTransform[2]*Row;
ProjY=GeoTransform[3]+GeoTransform[4]*Col+GeoTransform[5]*Row;
}