canvas + JavaScript实现幸运大转盘

在这里插入图片描述
HTML代码:

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>抽奖</title>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<link href="css/mr-style.css" rel="stylesheet" type="text/css" />
	<script type="text/javascript" src="js/mr-js.js"></script>
</head> 

<body>
<div class="mr-can">
	<div style="width: 800px;height: 550px;margin: auto;">
		<canvas id="canvas1" width="800px" height="500px" style="position: absolute;">您的浏览器不支持canvas标签!</canvas>
		<canvas id="canvas2" width="800px" height="500px" style="position: absolute;">您的浏览器不支持canvas标签!</canvas>
	</div>
	<input type="button" id="flyBtn" value="转起" onclick="doFly()" />
</div>
</body>

</html>

CSS代码:

`@charset "utf-8";
/* CSS Document */
.mr-can{
	width:800px;
	height:590px;
	margin:auto;
	border:1px solid #f00;
	}
#flyBtn{
	width:60px;
	height:40px;
	margin-left:370px;
	background-color:#F00;
	font-size:24px;
	color:#FFF;
	}

JS代码:

"use strict";
// JavaScript Document
var t = null;
var centerX = 400;
var centerY = 250;
var ctx = null;	//定义绘制转盘的画布
var ctx2 = null; //定义绘制转盘指针的画布
//定义指针位置的横坐标。因为会多次应用这个数字,为便于修改,在此定义变量
var lineLen = 150;
var myCanvas2 = null;
//创建画图对象
window.onload = function()
{	var myCanvas = document.getElementById("canvas1");
	ctx = myCanvas.getContext("2d");
	var myCanvas2 = document.getElementById("canvas2");
	ctx2 = myCanvas2.getContext("2d");
	createCircle2(); //绘制中间层转盘圆环
	createCircle1(); //绘制最内层转盘圆环 
	createCircle() ; //绘制最外层转盘圆环
	createCirText(); //绘制转盘上的字
	createpics();    //绘制转盘上的图片
	ctx2.translate(centerX,centerY);
	initPoint();     //绘制转盘指针
};
function createCircle2()
{
	var color = ["rgba(209,66,120,0.6)","rgba(149,63,174,0.6)","rgba(88,104,55,0.6)",
				 "rgba(199,199,111,0.6)","rgba(175,39,41,0.6)","rgba(58,156,118,0.6)",
				 "rgba(204,165,64,0.6)","rgba(89,152,254,0.6)","rgba(82,219,83,0.6)","rgba(254,184,52,0.6)"]; //圆环上的颜色
	var startAngle = 0; //定义起始弧度变量
	var endAngle = 0;   //定义终止弧度变量
		for(var i=0; i<10; i++)
			{
				//画一个由十等份扇形组成的空心圆形
				ctx.save();  //保存当前绘画状态,以便画完这幅画,再恢复到这个状态,画另一幅画
				ctx.beginPath(); //开始绘制
				startAngle = Math.PI*(2/10)*i; //起始弧度
				endAngle = Math.PI*(2/10)*(i+1); //终止弧度
		//逐个绘制扇形,半径为155
				ctx.arc(centerX,centerY,155,startAngle,endAngle,false);
				ctx.lineWidth = 180.0; //定义线宽
				ctx.strokeStyle = color[i]; //给扇形的边框添加颜色样式
				ctx.stroke();       //绘制空心圆
				ctx.restore();      //回复之前保存的状态
			}
}
function createCircle1()
{
	var color = ["rgba(209,66,120,0.6)","rgba(149,63,174,0.6)","rgba(88,104,55,0.6)",
				 "rgba(199,199,111,0.6)","rgba(175,39,41,0.6)","rgba(58,156,118,0.6)",
				 "rgba(204,165,64,0.6)","rgba(89,152,254,0.6)","rgba(82,219,83,0.6)","rgba(254,184,52,0.6)"]; //圆环上的颜色
	var startAngle = 0; //定义起始弧度变量
	var endAngle = 0;   //定义终止弧度变量
		for(var i=0; i<10; i++)
			{
				//画一个由十等份扇形组成的空心圆形
				ctx.save();  //保存当前绘画状态,以便画完这幅画,再恢复到这个状态,画另一幅画
				ctx.beginPath(); //开始绘制
				startAngle = Math.PI*(2/10)*i; //起始弧度
				endAngle = Math.PI*(2/10)*(i+1); //终止弧度
		//逐个绘制扇形,半径为155
				ctx.arc(centerX,centerY,150,startAngle,endAngle,false);
				ctx.lineWidth = 160.0 ; //定义线宽
				ctx.strokeStyle = color[i]; //给扇形的边框添加颜色样式
				ctx.stroke();       //绘制空心圆
				ctx.restore();      //回复之前保存的状态
			}
}
function createCircle()
{
	var color = ["rgba(209,66,120,0.6)","rgba(149,63,174,0.6)","rgba(88,104,55,0.6)",
				 "rgba(199,199,111,0.6)","rgba(175,39,41,0.6)","rgba(58,156,118,0.6)",
				 "rgba(204,165,64,0.6)","rgba(89,152,254,0.6)","rgba(82,219,83,0.6)","rgba(254,184,52,0.6)"]; //圆环上的颜色
	var startAngle = 0; //定义起始弧度变量
	var endAngle = 0;   //定义终止弧度变量
		for(var i=0; i<10; i++)
			{
				//画一个由十等份扇形组成的空心圆形
				ctx.save();  //保存当前绘画状态,以便画完这幅画,再恢复到这个状态,画另一幅画
				ctx.beginPath(); //开始绘制
				startAngle = Math.PI*(2/10)*i; //起始弧度
				endAngle = Math.PI*(2/10)*(i+1); //终止弧度
		//逐个绘制扇形,半径为155
				ctx.arc(centerX,centerY,55,startAngle,endAngle,false);
				ctx.lineWidth = 150.0 ; //定义线宽
				ctx.strokeStyle = color[i]; //给扇形的边框添加颜色样式
				ctx.stroke();       //绘制空心圆
				ctx.restore();      //回复之前保存的状态
			}
}
function createpics()
{
	var images = new Image();  //绘制圆心处的背景图片
	images.src = "img/choujia.png";  //引用背景路径
	images.onload = function()
	{//当图片被加载时。绘制图片
		ctx.drawImage(images,centerX-75,centerY-75,150,150);
		ctx.restore();
	};
}
function createCirText()
{       var info=["一等奖电脑","谢谢参与","谢谢参与","二等奖手机","谢谢参与",
			  "谢谢参与","三等奖耳机","谢谢参与","谢谢参与","谢谢参与"]; //定义数组逐个保存转盘上的文字
		ctx.font = "Bold 20px Arial";     //设置字体
		ctx.textAlign = 'start';          //文本水平对齐方式
 		ctx.textBaseline = 'middle';
		ctx.fillStyle = "#000";			  //文本垂直方向,基线位置
		var step = 2*Math.PI/10; 		  // 1/10圆的弧度
		for(var i=0; i<10;i++)
			{
				ctx.save();
				ctx.beginPath();
				ctx.translate(centerX,centerY);  //平移到圆心
				ctx.rotate(i*step+step/2);       //从时钟15点处开始旋转弧度i*step+step/2
				ctx.fillText(info[i],130,0);
				ctx.restore();
			}
}
function initPoint()
{
	//直线加箭头
	ctx2.beginPath(); 
	ctx2.moveTo(0,2);
	ctx2.lineTo(lineLen,2);
	ctx2.lineTo(lineLen,4);
	ctx2.lineTo(lineLen+10,0);  //箭头的长度
	ctx2.lineTo(lineLen,-4);
	ctx2.lineTo(lineLen,-2);
	ctx2.lineTo(0,-2);
	ctx2.fillStyle = "#C01020" ;
	ctx2.fill();
	ctx2.closePath();
}
function doFly()
{   myCanvas2.width=800;
	ctx2.translate(centerX,centerY);    //移动坐标到画布中心
	if(t)
	{
		return;
	}
	var step = 50 +Math.random()*10;  //生成50~60的随机数
	var angle = 0;  //旋转的角度
	t = setInterval(function()
	{
		step *= 0.95;
		if(step <=0.1)
		    {
				clearInterval(t);
				t = null;
		    }
		else
			{
				ctx2.restore();
				ctx2.save();
				ctx2.rotate(angle * Math.PI/180);
				ctx2.clearRect(-5,-5,170,18);
				angle+=step;
				if(angle > 360)
					{
						angle -=360;
					}
				ctx2.restore();
				ctx2.save();
				ctx2.rotate(angle*Math.PI/180);
				initPoint();  //调用指针
			}
	},60);  //设定旋转的时间
}

若有其他问题,望大神指教!

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