Visualization and Animation Technology(Modelling)

Main steps towards generation of Virtual Views

Two main steps are: Modelling and Viewing.

Modelling means to create geometric and photometric 3D models of the represented world’s objects.
Many Ways: E.g. Using Polygons
Software: 3D Max, Maya, Blender

Viewing (Rendering) means to generate a projected 2D view of objects 3D models from viewer’s viewpoint.

What is Polygonal Modelling

The represented objects mentioned above are made from polygons.

A polygon is geometric 2D object which the characteristics of being flat and with at least 3 edges.
Polygons can be defined by their vertices (顶点), which make its data structure simple, economical and size independent

Advantages:
  1. A Polygon has the characteristics of being flat and with at least 3 edges.
  2. A polygon can entirely be defined by its vertices, which make its data structure simple, economical and size independent.
  3. Managing polygons and compute intersections can be done following well-known geometric formulas, which can often be found hardware embedded in computer graphics cards.
  4. The same (hardware embedded) formulas can be used then for any polygon or set of polygons, making graphic rendering much faster.
Disadvantages:

Modelling objects with complex and curve shapes may require many polygons, which increases rendering time.

Extrusion & Subdivision

Extrusion (挤压成型): A computer graphics tool that allows for creating from an object existing face a new face of the same size and shape which is connected to each of the existing edges by a face. (老师给的R智定义,网上找张图就明白了)

Subdivision: A computer graphics tool that allows for splitting object faces into smaller pieces by adding new vertices.

What is Box Modelling

The action of modelling an object through a series of boxes. Typically use the extrusion and subdivision tools.

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