JavaScript轮播组件

 

设计一个图片轮播组件:

需要满足的要求如下:

1. 使用手指可以拖动图片进行切换

2. 图片滚动到最后一张时,可以继续向后无缝切换到第一张,反之,也可以切换滚动到最后一张

3. 当没有任何操作时,每3秒切换一张图片

<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8" name="viewport" content="width=device-width,initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no">
    <title>轮播图</title>
    
</head>
<body>
    <div class="wrapper">
        <div id="list" style="left:-900px">
            <img src="images/banner3.jpg" alt="banner3">
            <img src="images/banner1.jpg" alt="banner1">
            <img src="images/banner2.jpg" alt="banner2">
            <img src="images/banner3.jpg" alt="banner3">
            <img src="images/banner1.jpg" alt="banner1">
        </div>
        <div id="buttons">
            <span index='1' class="on">●</span>
            <span index='2'>●</span>
            <span index='3'>●</span>
        </div>
        <div id="left" class="arrow">&lt;</div>
        <div id="right" class="arrow">&gt;</div>
    </div>
</body>
</html>
<style>
    .wrapper {
        position: relative;
        width: 900px;
        height: 150px;
        overflow: hidden;
        z-index: 10;
    }

    #list {
        position: absolute;
        width: 4500px;
        height: 150px;
    }
 
    #list img {
        float: left;
    }
 
    #buttons {
        width: 100px;
        position: absolute;
        bottom: 10px;
        left: 50%;
        right: 50%;
        margin-left: -50px;
        text-align: center;
        cursor: pointer;
    }
 
    span {
        color: #fff;
    }
 
    .on {
        color: green;
    }
 
    .arrow {
        position: absolute;
        color: #999;
        font-size: 50px;
        line-height: 130px;
        display: none;
        cursor: pointer;
    }
 
    .wrapper:hover .arrow {
        display: block;
    }
 
    #left {
        left: 10px;
    }
 
    #right {
        right: 10px;
    }
</style>

 

 <script>
    function getTarget(event) {
        return event.target ? event.target : event.srcElement;
    }//兼容性处理
 
    function getEvent(e) {
        return e ? e : window.event
    }//兼容性处理

    var list = document.getElementById('list'),
        wrapper = document.getElementsByClassName('wrapper')[0],
        left_ = document.getElementById('left'),
        right_ = document.getElementById('right'),
        buts = document.getElementById('buttons'),
        index = 1,
        timer = null,
        startx = 0,
        endx = 0,
        isanimating = false;
    //手指滑动事件,手指触摸屏幕获取x坐标,手指滑动在获取手指所在的x坐标,相减判断手指移动的方向来确定向左还是向右
    list.ontouchstart = function(e) {
        clearTimeout(timer)
        var event = getEvent(e)
        startx = event.touches[0].clientX
    }
    list.ontouchmove = function(e) {
        endx = event.changedTouches[0].clientX
        if (endx < startx) {
            left_.onclick()
        } else {
            right_.onclick()
        }
    }
    list.ontouchend = function(e) {
        play()
    }
    //点击箭头事件,左右点击
    left_.onclick = function(e) {
        if (isanimating) return
        animation(-900)
        index--;
        if (index <= 0) {
            index = 3;
        }
        showBtn()
    }
    right_.onclick = function(e) {
        if (isanimating) return
        animation(900)
        index++;
        if (index > 3) {
            index = 1;
        }
        // console.log(0)
        showBtn()
    }
    //点击小按钮事件
    buts.onclick = function(e) {
        var event = getEvent(e)
        var target = getTarget(event)
        if (target.tagName === 'SPAN') {
            var i = parseInt(target.getAttribute('index'))
            animation((i - index) * (900))
            index = i;
            showBtn(target)
        }
    }
 
    function animation(offset) {
        isanimating = true
        var interValMove = 10,
            timer = 300,
            speed = parseInt(offset / 30),
            left = parseInt(list.style.left) + offset;
 
        function action() {
            if ((speed < 0 && parseInt(list.style.left) > left) || (speed > 0 && parseInt(list.style.left) < left)) {
                list.style.left = parseInt(list.style.left) + speed + 'px';
                setTimeout(action, interValMove)
            } else {
                isanimating = false
                list.style.left = left + 'px'
                if (parseInt(list.style.left) <= -3600) {
                    list.style.left = -900 + 'px'
 
                } else if (parseInt(list.style.left) == 0) {
                    list.style.left = -2700 + 'px'
 
                }
            }
        }
        action()
    }
 
    function showBtn(target) {
        var children = buts.children,
            len = children.length
        for (var i = 0; i < len; i++) {
            children[i].classList.remove('on')
        }
        if (arguments.length > 0) {
            target.classList.add('on')
        } else {
            children[index - 1].classList.add('on')
        }
    }
 
    function play() {
        timer = setTimeout(function() {
            right_.onclick()
            timer = setTimeout(arguments.callee, 3000)
        }, 3000)
    }
 
    wrapper.onmouseenter = function(e) {
        clearTimeout(timer)
 
    }
    wrapper.onmouseleave = function(e) {
        play()
 
    }
    play()
</script>

 

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