栈的顺序存储实现,完整运行代码如下,运行结果如下:
#include<stdio.h>
#include<stdlib.h>
typedef int Position;
typedef struct SNode * PtrToSNode;
struct SNode{
int * Data;
Position Top;
int MaxSize;
};
typedef PtrToSNode Stack;
//顺序栈的创建
Stack CreateStack(int MaxSize){
Stack S = (Stack)malloc(sizeof(struct SNode));
S->Data = (int *)malloc(MaxSize * sizeof(int));
S->Top =-1;
S->MaxSize=MaxSize;
return S;
}
//顺序栈的入栈操作
bool IsFull(Stack S){
return (S->Top==S->MaxSize-1);
}
bool Push(Stack S,int X){
if(IsFull(S)){
printf("堆栈满\n");
}
else{
S->Data[++(S->Top)]=X;
printf("入栈成功\n");
}
}
//顺序栈的出栈操作
bool IsEmpty(Stack S){
return(S->Top==-1);
}
int Pop(Stack S){
if(IsEmpty(S)){
printf("堆栈空\n");
}
else{
return (S->Data[(S->Top)--]);
}
}
int main(){
//初始化堆栈
Stack S = CreateStack(10);
int i,n,z,p;
//入栈
printf("入栈个数为: ");
scanf("%d",&n);
printf("输入入栈元素: ");
for(i=0;i<n;i++){
scanf("%d",&z);
Push(S,z);
}
printf("出栈顺序为: \n");
//出栈
while(!IsEmpty(S)){
p = Pop(S);
printf("出栈元素为%d\n",p);
}
return 0;
}
运行结果: