python 贪吃蛇

这是一个使用Python的pygame库实现的贪吃蛇游戏。游戏包括创建障碍物、生成食物、控制蛇移动、检测碰撞和游戏重置等功能。玩家可以选择不同难度,并设有背景音乐和音效。当蛇碰到边界或自身时,游戏结束。
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# -*- coding: utf-8 -*-
"""
Created on Wed May 26 15:42:02 2021

@author: Administrator
"""

import pygame,sys
import random
import time
from pygame.locals import *

fps=5

wall_length=500
wall_width=400
screen=pygame.display.set_mode((wall_length,wall_width))
pygame.display.set_caption("贪吃蛇")

#蛇
snake_size=10
snake=[[100,100],[90,100],[80,100]]
head=[70,100]

#颜色各RGB值
white=[255,255,255]
black=(0,0,0)
color0=(200,200,0)
color1=(0,250,255)
color2=(250,100,100)

#初始化蛇移动的方向
direction='right'
#控制移动方向
direction2='0'
#食物是否被吃
ate=0

def barrier(screen):
    b=list()
    for i in range(40):
        x=[random.randint(0,(wall_length-snake_size)/snake_size),random.randint(0,(wall_width-snake_size)/snake_size)]
        if [x[0]*snake_size,x[1]*snake_size] in snake:
            x=[random.randint(0,(wall_length-snake_size)/snake_size),random.randint(0,(wall_width-snake_size)/snake_size)]
            print(1)
        b.append(x)
    return b

barrier=barrier(screen)

def randFoodPos(snake):
    flag=0
    while True:
        a=[random.randint(0,(wall_length-snake_size)/snake_size),random.randint(0,(wall_width-snake_size)/snake_size)]
        if [a[0]*snake_size,a[1]*snake_size] not in snake and a not in barrier:
            flag=1
            return a
        else:
            print("default")
        if flag==1:
            break
rf=[12,12]

def draw_flip(screen,snake,head,rf):
    for i in snake:
        if i==head:
            pygame.draw.rect(screen,color0,[i[0],i[1],snake_size,snake_size])
        else:
            pygame.draw.rect(screen,color1,[i[0],i[1],snake_size,snake_size])
        pygame.draw.line(screen,black,[i[0],i[1]],[i[0],i[1]+10],1)
        pygame.draw.line(screen,black,[i[0],i[1]],[i[0]+10,i[1]],1)
        pygame.draw.line(screen,black,[i[0]+10,i[1]],[i[0]+10,i[1]+10],1)
        pygame.draw.line(screen,black,[i[0],i[1]+10],[i[0]+10,i[1]+10],1)
        pygame.draw.rect(screen,color2,[rf[0]*snake_size,rf[1]*snake_size,snake_size,snake_size])
    for i in barrier:
        pygame.draw.rect(screen,white,[i[0]*snake_size,i[1]*snake_size,snake_size,snake_size])
        pygame.draw.line(screen,black,[i[0]*snake_size,i[1]*snake_size],[i[0]*snake_size,i[1]*snake_size+10],1)
        pygame.draw.line(screen,black,[i[0]*snake_size,i[1]*snake_size],[i[0]*snake_size+10,i[1]*snake_size],1)
        pygame.draw.line(screen,black,[i[0]*snake_size+10,i[1]*snake_size],[i[0]*snake_size+10,i[1]*snake_size+10],1)
        pygame.draw.line(screen,black,[i[0]*snake_size,i[1]*snake_size+10],[i[0]*snake_size+10,i[1]*snake_size+10],1)
        
def gameover(screen,snake,head):
    if head[0]+10==0 or head[0]==wall_length or head[1]+10==0 or head[1]==wall_width:
        return 1
    for i in range(1,len(snake)):
        if head==snake[i]:
            return 1
    for i in barrier:
        if head==[i[0]*snake_size,i[1]*snake_size]:
            return 1
    return 0

def change_direction(direction,direction2):
    if direction=='right' or direction=='left':
        if direction2=='up':
            direction='up'
        elif direction2=='down':
            direction='down'
    elif direction=='up' or direction=='down':
        if direction2=='right':
            direction='right'
        elif direction2=='left':
            direction='left'
    return direction

def begin(screen):
    screen.fill(black)
    pygame.font.init()
    # 通过字体文件获得字体对象
    fontObj = pygame.font.SysFont('SimHei', 50)
    # 配置要显示的文字
    textSurfaceObj = fontObj.render('开始', True,white,black)
    # 获得要显示的对象的rect
    textRectObj = textSurfaceObj.get_rect()
    # 设置显示对象的坐标
    textRectObj.center = (250,200)
    # 绘制字体
    screen.blit(textSurfaceObj, textRectObj)
    pygame.display.update()
    for event in pygame.event.get():
        if event.type==MOUSEBUTTONDOWN:
            pos=pygame.mouse.get_pos()
            if 200<=pos[0]<=300 and 175<=pos[1]<=225:
                return 1
        elif event.type==QUIT:
            pygame.quit()
            sys.exit()

def level_choose(screen):
    pygame.font.init()
    fontObj=pygame.font.SysFont('SimHei', 30)
    textSurfaceObj=fontObj.render('难度选择:', True, white,black)
    textRectObj=textSurfaceObj.get_rect()
    textRectObj.center=(250,100)
    screen.blit(textSurfaceObj, textRectObj)
    textSurfaceObj=fontObj.render('简单', True, white,black)
    textRectObj=textSurfaceObj.get_rect()
    textRectObj.center=(250,200)
    screen.blit(textSurfaceObj, textRectObj)
    textSurfaceObj=fontObj.render('普通', True, white,black)
    textRectObj=textSurfaceObj.get_rect()
    textRectObj.center=(250,250)
    screen.blit(textSurfaceObj, textRectObj)
    textSurfaceObj=fontObj.render('困难', True, white,black)
    textRectObj=textSurfaceObj.get_rect()
    textRectObj.center=(250,300)
    screen.blit(textSurfaceObj, textRectObj)
    pygame.display.update()
    for event in pygame.event.get():
        if event.type==MOUSEBUTTONDOWN:
            pos=pygame.mouse.get_pos()
            if 200<=pos[0]<=300:
                if 175<pos[1]<225:
                    return 1
                elif 225<pos[1]<275:
                    return 2
                elif 275<pos[1]<325:
                    return 3
        elif event.type==QUIT:
            pygame.quit()
            sys.exit()

def restart(screen,snake,head):
    pygame.font.init()
    fontObj=pygame.font.SysFont('SimHei', 15)
    textSurfaceObj=fontObj.render('重新开始', True, white,black)
    textRectObj=textSurfaceObj.get_rect()
    textRectObj.center=(450,350)
    screen.blit(textSurfaceObj, textRectObj)
    pygame.display.update()
    for event in pygame.event.get():
        if event.type==MOUSEBUTTONDOWN:
            pos=pygame.mouse.get_pos()
            if 425<=pos[0]<=475 and 325<=pos[1]<375:
                return 1
    return 0

def initial_snake(sreen):
    snake=[[100,100],[90,100],[80,100]]
    head=[70,100]
    direction='right'
    return [snake,head,direction]

def move(head,direction):
    if direction=='right':
        head[0]+=snake_size
    elif direction=='left':
        head[0]-=snake_size
    elif direction=='up':
        head[1]-=snake_size
    elif direction=='down':
        head[1]+=snake_size

def main(screen,direction,direction2,snake,head,rf,ate):
    while True:
        if level_choose(screen)==1:
            fps=5
            break
        elif level_choose(screen)==2:
            fps=10
            break
        elif level_choose(screen)==3:
            fps=15
            break
    while True:
        if begin(screen)==1:
            break
    #获得pygame的时钟
    fpsClock = pygame.time.Clock()
    pygame.mixer.init(frequency=15500,size=-16,channels=4)
    #加载背景音乐文件
    pygame.mixer.music.load('F:\\music\\bgm\\贪吃蛇bgm.wav')
    #播放背景音乐,第一个参数为播放的次数(-1表示无限循环),第二个参数是设置播放的起点(单位为秒)
    pygame.mixer.music.play(-1, 0.0)
    while True:
        screen.fill(black)
        move(head,direction)
        for event in pygame.event.get():
            if event.type == QUIT:
                #停止播放背景音乐
                pygame.mixer.music.stop()
                pygame.quit()
                sys.exit()
            elif event.type==KEYDOWN:
                if event.key==K_a:
                    direction2='left'
                elif event.key==K_s:
                   direction2='down'
                elif event.key==K_w:
                   direction2='up'
                elif event.key==K_d:
                   direction2='right'
                elif event.key==K_SPACE:
                   time.sleep(8)
        direction=change_direction(direction,direction2)
        snake.insert(0,list(head))
        if head[0]==rf[0]*snake_size and head[1]==rf[1]*snake_size:
            sound = pygame.mixer.Sound('F:\\music\\bgm\\吃食音效.mp3')
            sound.play()
            ate=1
        else:
            snake.pop()
        if ate==1:
            rf=randFoodPos(snake)
            ate=0
        if gameover(screen,snake,head)==1:
            #加载并播放一个特效音频文件
            sound = pygame.mixer.Sound('F:\\music\\bgm\\死亡音效.wav')
            sound.play()
            # 停止播放背景音乐
            pygame.mixer.music.stop()
            time.sleep(3)
            while True:
                pygame.font.init()
                fontObj=pygame.font.SysFont('SimHei', 50)
                textSurfaceObj=fontObj.render('游戏结束', True, white,black)
                textRectObj=textSurfaceObj.get_rect()
                textRectObj.center=(250,200)
                screen.blit(textSurfaceObj, textRectObj)
                pygame.display.update()
                for event in pygame.event.get():
                    if event.type==MOUSEBUTTONDOWN:
                        pos=pygame.mouse.get_pos()
                        if 200<=pos[0]<=300 and 150<=pos[1]<250:
                            pygame.quit()
                            sys.exit()
                    elif event.type==QUIT:
                        pygame.quit()
                        sys.exit()
                if restart(screen, snake, head)==1:
                    snake=initial_snake(screen)[0]
                    head=initial_snake(screen)[1]
                    direction=initial_snake(screen)[2]
                    pygame.mixer.init(frequency=15500,size=-16,channels=4)
                    #加载背景音乐文件
                    pygame.mixer.music.load('F:\\music\\bgm\\贪吃蛇bgm.wav')
                    #播放背景音乐,第一个参数为播放的次数(-1表示无限循环),第二个参数是设置播放的起点(单位为秒)
                    pygame.mixer.music.play(-1, 0.0)
                    break
                
        draw_flip(screen,snake,head,rf)
        #刷新屏幕
        pygame.display.update()
        # 设置pygame时钟的间隔时间
        fpsClock.tick(fps)

if __name__=='__main__':
    main(screen,direction,direction2,snake,head,rf,ate)
    
        

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