实现惰性求值的共享状态

static async Task ProcessAsynchronously()
{
var unsafeState = new UnsafeState();
Task[] tasks = new Task[4];

            for (int i = 0; i < 4; i++)
            {
                tasks[i] = Task.Run(() => Worker(unsafeState));
            }
            await Task.WhenAll(tasks);
            Console.WriteLine("------------");
            var firstState = new DoubleCheckedLocking();
            for (int i = 0; i < 4; i++)
            {
                tasks[i] = Task.Run(() => Worker(firstState));
            }
            await Task.WhenAll(tasks);
            Console.WriteLine("---------------");
            var secondState = new BCLDoubleChecked();
            for (int i = 0; i < 4; i++)
            {
                tasks[i] = Task.Run(()=>Worker(thirdState));
            }
            await Task.WhenAll(tasks);
            Console.WriteLine("--------------");
        }
        static void Worker(IHasValue state) 
        {
            Console.WriteLine("Worker runs on thread id {0}", Thread.CurrentThread.ManagedThreadId);
            Console.WriteLine("State value:{0}",state.Value.Text);
        }
        static void Worker(Lazy<ValueToAccess> state)
        {
            Console.WriteLine("The value is being constructed on a thread id {0}",
                Thread.CurrentThread.ManagedThreadId);
            Console.WriteLine("State value:{0}",state.Value.Text);
        }
        static ValueToAccess Compute() 
        {
            Console.WriteLine("The value is being constructed on a Thread.Sleep(TimeSpan.FromSeconds(1))");
            return new ValeToAccess(string.Format("Constructed on thread id {0}",Thread.CurrentThread.ManagedThreadId));
        }

class ValueToAccess
{
private readonly string _text;
public ValueToAccess(string text)
{
_text = text;
}

        public string Text 
        {
            get { return _text; }
        }
    }

    class UnSafeState : IHasValue
    {
        private object _syncRoot = new object();
        private volatile ValueToAccess _value;

        public ValueToAccess Value 
        {
            get 
            {
                if (_value == null)
                {
                    lock (_syncRoot)
                    {
                        if (_value == null)
                        {
                            _value == Compute();
                        }
                    }
                    return _value;
                }
            }
        }

        class BCLDoubleChecked : IHasValue 
        {
            private object _syncRoot = new object();
            private ValueToAccess _value;
            private bool _initialized = false;
        }
        public ValueToAccess Value 
        {
            get 
            {
                return LazyInitializer.EnsureInitialized(
                    ref _value,ref _initialized,ref _syncRoot,Compute
                    );
            }
        }

        class BCLThreadSafeFactory : IHashValue 
        {
            private ValueToAccess _value;
            public ValueToAccess Value 
            {
                get 
                {
                    return LazyInitializer.EnsureInitialized(ref _value,Compute);
                }
            }

        }

        interface IHasValue 
        {
        ValueToAccess Value { get; }
        } private static void Worker(UnsafeState unsafeState)
    {
        throw new NotImplementedException();
    } }
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