QT之TCP

一、QT中使用TCP/IP网络协议,需要注意以下几点:

  1. 在.pro文件中添加:QT += network;
  2. 头文件:#include <QTcpSocket>、#include <QHostAddress>、#include<QTcpServer>;

二、实现简单的网络通信,如下图:

       服务器:

#ifndef MYSERVER_H
#define MYSERVER_H

#include <QWidget>
#include <QTcpServer>
#include <QTcpSocket>

namespace Ui {
class myserver;
}

class myserver : public QWidget
{
    Q_OBJECT

public:
    explicit myserver(QWidget *parent = 0);
    ~myserver();

private:
    Ui::myserver *ui;
    QTcpServer *server;
    QTcpSocket *socket;
private slots:
    void new_connect();
    void info_read();
    void on_sendButton_clicked();
};

#endif // MYSERVER_H

/*********************************************/
#include "myserver.h"
#include "ui_myserver.h"

myserver::myserver(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::myserver)
{
    ui->setupUi(this);
    server = new QTcpServer(this);
    server->listen(QHostAddress::Any,8888);//IP为任意ip,端口号为8888
    connect(server,SIGNAL(newConnection()),this,SLOT(new_connect()));
}

void myserver::new_connect()
{
    socket = server->nextPendingConnection();
    //connect(socket,SIGNAL(connected()),this,SLOT(connect_msg()));
    QString ip = socket->peerAddress().toString();//获取客户端ip
    quint16 port = socket->peerPort();
    ui->servertextEdit->append(QString("IP:%1 port:%2 上线").arg(ip).arg(port));
    connect(socket,SIGNAL(readyRead()),this,SLOT(info_read()));
}

void myserver::info_read()
{
    char buf[128];
    memset(buf,0,sizeof(buf));
    socket->read(buf,sizeof(buf));
    ui->servertextEdit->setAlignment(Qt::AlignLeft);
    ui->servertextEdit->append(buf);
}
myserver::~myserver()
{
    delete ui;
}

void myserver::on_sendButton_clicked()
{
    socket->write(ui->serverlineEdit->text().toStdString().c_str());
    ui->servertextEdit->setAlignment(Qt::AlignRight);
    ui->servertextEdit->append(ui->serverlineEdit->text());
}

 客户端:

#ifndef MYCLINET_H
#define MYCLINET_H

#include <QWidget>
#include <QTcpSocket>
#include <QHostAddress>

namespace Ui {
class myclinet;
}

class myclinet : public QWidget
{
    Q_OBJECT

public:
    explicit myclinet(QWidget *parent = 0);
    ~myclinet();

private slots:
    void on_connectButton_clicked();
    void connect_msg();
    void read_info();

    void on_sendButton_clicked();

private:
    Ui::myclinet *ui;
    QTcpSocket *socket;
};

#endif // MYCLINET_H
/************************************************/
#include "myclinet.h"
#include "ui_myclinet.h"

myclinet::myclinet(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::myclinet)
{
    ui->setupUi(this);
    socket = new QTcpSocket(this);
}

myclinet::~myclinet()
{
    delete ui;
}

void myclinet::on_connectButton_clicked()//连接按钮
{
    quint16 port = ui->PortlineEdit->text().toInt();
    QString ip = ui->IP_lineEdit->text();
    socket->connectToHost(QHostAddress(ip),port);
    connect(socket,SIGNAL(connected()),this,SLOT(connect_msg()));
}
void myclinet::connect_msg()
{
    ui->clienttextEdit->setAlignment(Qt::AlignCenter);
    ui->clienttextEdit->setText("连接成功");
    connect(socket,SIGNAL(readyRead()),SLOT(read_info()));
}
void myclinet::read_info()
{
    char buf[128];
    memset(buf,0,sizeof(buf));
    socket->read(buf,sizeof(buf));
    ui->clienttextEdit->setAlignment(Qt::AlignLeft);
    ui->clienttextEdit->append(buf);
}

void myclinet::on_sendButton_clicked()
{
    socket->write(ui->clinetlineEdit->text().toStdString().c_str());
    ui->clienttextEdit->setAlignment(Qt::AlignRight);
    ui->clienttextEdit->append(ui->clinetlineEdit->text());
}

 

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