一、QT中使用TCP/IP网络协议,需要注意以下几点:
- 在.pro文件中添加:QT += network;
- 头文件:#include <QTcpSocket>、#include <QHostAddress>、#include<QTcpServer>;
二、实现简单的网络通信,如下图:
服务器:
#ifndef MYSERVER_H
#define MYSERVER_H
#include <QWidget>
#include <QTcpServer>
#include <QTcpSocket>
namespace Ui {
class myserver;
}
class myserver : public QWidget
{
Q_OBJECT
public:
explicit myserver(QWidget *parent = 0);
~myserver();
private:
Ui::myserver *ui;
QTcpServer *server;
QTcpSocket *socket;
private slots:
void new_connect();
void info_read();
void on_sendButton_clicked();
};
#endif // MYSERVER_H
/*********************************************/
#include "myserver.h"
#include "ui_myserver.h"
myserver::myserver(QWidget *parent) :
QWidget(parent),
ui(new Ui::myserver)
{
ui->setupUi(this);
server = new QTcpServer(this);
server->listen(QHostAddress::Any,8888);//IP为任意ip,端口号为8888
connect(server,SIGNAL(newConnection()),this,SLOT(new_connect()));
}
void myserver::new_connect()
{
socket = server->nextPendingConnection();
//connect(socket,SIGNAL(connected()),this,SLOT(connect_msg()));
QString ip = socket->peerAddress().toString();//获取客户端ip
quint16 port = socket->peerPort();
ui->servertextEdit->append(QString("IP:%1 port:%2 上线").arg(ip).arg(port));
connect(socket,SIGNAL(readyRead()),this,SLOT(info_read()));
}
void myserver::info_read()
{
char buf[128];
memset(buf,0,sizeof(buf));
socket->read(buf,sizeof(buf));
ui->servertextEdit->setAlignment(Qt::AlignLeft);
ui->servertextEdit->append(buf);
}
myserver::~myserver()
{
delete ui;
}
void myserver::on_sendButton_clicked()
{
socket->write(ui->serverlineEdit->text().toStdString().c_str());
ui->servertextEdit->setAlignment(Qt::AlignRight);
ui->servertextEdit->append(ui->serverlineEdit->text());
}
客户端:
#ifndef MYCLINET_H
#define MYCLINET_H
#include <QWidget>
#include <QTcpSocket>
#include <QHostAddress>
namespace Ui {
class myclinet;
}
class myclinet : public QWidget
{
Q_OBJECT
public:
explicit myclinet(QWidget *parent = 0);
~myclinet();
private slots:
void on_connectButton_clicked();
void connect_msg();
void read_info();
void on_sendButton_clicked();
private:
Ui::myclinet *ui;
QTcpSocket *socket;
};
#endif // MYCLINET_H
/************************************************/
#include "myclinet.h"
#include "ui_myclinet.h"
myclinet::myclinet(QWidget *parent) :
QWidget(parent),
ui(new Ui::myclinet)
{
ui->setupUi(this);
socket = new QTcpSocket(this);
}
myclinet::~myclinet()
{
delete ui;
}
void myclinet::on_connectButton_clicked()//连接按钮
{
quint16 port = ui->PortlineEdit->text().toInt();
QString ip = ui->IP_lineEdit->text();
socket->connectToHost(QHostAddress(ip),port);
connect(socket,SIGNAL(connected()),this,SLOT(connect_msg()));
}
void myclinet::connect_msg()
{
ui->clienttextEdit->setAlignment(Qt::AlignCenter);
ui->clienttextEdit->setText("连接成功");
connect(socket,SIGNAL(readyRead()),SLOT(read_info()));
}
void myclinet::read_info()
{
char buf[128];
memset(buf,0,sizeof(buf));
socket->read(buf,sizeof(buf));
ui->clienttextEdit->setAlignment(Qt::AlignLeft);
ui->clienttextEdit->append(buf);
}
void myclinet::on_sendButton_clicked()
{
socket->write(ui->clinetlineEdit->text().toStdString().c_str());
ui->clienttextEdit->setAlignment(Qt::AlignRight);
ui->clienttextEdit->append(ui->clinetlineEdit->text());
}