效果图(gif有些卡,尴尬)
撒花类
/*
撒花效果
必传项
canvas
flowersColor 彩带color
faceColor 笑脸颜色
eyeColor 眼睛颜色
mouthColor 笑嘴颜色
颜色传参格式及描述
彩带:[[
'250,174,255-60-11', '244,150,255-80-63', '247,197,255-100-100'
], [
'255,255,255-80-25', '255,169,108-100-100'
], [
'195,255,176-80-0', '69,197,117-100-100'
], [
'79,213,255-80-0', '43,187,250-100-100'
]]
彩带为多种颜色,所以传数组-----每条彩带为线性渐变,所以传二位数组-----250,174,255:rgb三色值---60:透明度---11:线性渐变结束为止百分比
笑脸:'255,200,44-100'
255,200,44:rgb三色值---100:透明度
为保持运动一致,字段精简,笑脸运动基于彩带字段
*/
export default class ScatterFlowers {
constructor(opts) {
this.canvas = opts.canvas;
this.canvas.width = this.canvas.offsetWidth * window.dpr;
this.canvas.height = this.canvas.offsetHeight * window.dpr;
this.ctx = opts.canvas.getContext('2d');
this.flowersColor = opts.flowersColor; // 彩带颜色
this.flowersLength = opts.flowersLength || Math.floor(this.canvas.offsetWidth / 20); // 彩带个数
this.flowersWidth = (opts.flowersWidth || Math.floor(this.canvas.offsetWidth / 60)) * window.dpr; // 彩带宽度
this.flowersHeight = (opts.flowersHeight || Math.floor(this.canvas.offsetWidth / 20)) * window.dpr; // 彩带长度
this.flowersArr = []; // 彩带数组
this.animationFrequency = opts.animationFrequency || 10; // 彩带上升运动步数
this.animationFrequencyTime = opts.animationFrequencyTime || 10; // 彩带上升运动时间间隔
this.animationFrequencyEd = 0; // 彩带上升运动当前步数
this.fallingFrequency = opts.fallingFrequency || 100; // 彩带飘落运动步数
this.fallingFrequencyTime = opts.fallingFrequencyTime || 10; // 彩带飘落运动时间间隔
this.fallingSwingNum = opts.fallingSwingNum || 3; // 彩带一次摇摆所需帧长 奇数
this.fallingSwing = opts.fallingSwing || 0.05; // 彩带摇摆帧步长
this.fallingFrequencyEd = 0; // 彩带飘落运动当前步数
this.faceFlag = opts.faceFlag === false ? false : true; // 是否显示笑脸
this.faceR = opts.faceR || 12 * window.dpr * window.rem / 75; // 笑脸半径
this.eyeR = opts.eyeR || 2 * window.dpr * window.rem / 75; // 眼睛半径
this.mouthR = opts.mouthR || 8 * window.dpr * window.rem / 75; // 笑嘴半径
this.faceColor = opts.faceColor; // 笑脸颜色
this.eyeColor = opts.eyeColor; // 眼睛颜色
this.mouthColor = opts.mouthColor; // 笑嘴颜色
this.faceData = {}; // 笑脸中心坐标
this.debugStartPoint = opts.debugStartPoint || false;
this.timer = null;
this.opts = opts;
// 是否立即执行
if (opts.autoStart) {
this.reStart();
}
}
// 开始或重新开始
reStart(cb) {
this.clear();
this.cb = cb;
this.initData(this.opts);
this.animationFrequencyEd = 0; // 彩带上升运动当前步数
this.fallingFrequencyEd = 0; // 彩带飘落运动当前步数
this.drawFlowers();
this.drawFace();
this.run();
}
// 初始话彩带、笑脸数据
initData(opts) {
this.start = opts.start || {
x: this.canvas.width / 2,
y: this.canvas.height / 5 * 3
};
this.flowersArr = [];
for (let i = 0; i < this.flowersLength; i++) {
// 四象限
let flag = this.rand(1, 4);
// 弯曲2次flag
let bendingFlag = this.rand(0, 1);
let control = null;
let control2 = null;
let end = {};
let deviation = {};
if (bendingFlag) {
switch (flag) {
case 1:
control = {
x: this.rand(this.start.x, this.start.x + this.flowersHeight),
y: this.rand(this.start.y - this.flowersHeight, this.start.y)
};
end = {
x: this.start.x + this.rand(this.flowersHeight / 2, this.flowersHeight),
y: this.start.y - this.rand(this.flowersHeight / 2, this.flowersHeight),
};
deviation = {
w: this.flowersWidth,
h: this.flowersWidth
};
break;
case 2:
control = {
x: this.rand(this.start.x, this.start.x + this.flowersHeight),
y: this.rand(this.start.y, this.start.y + this.flowersHeight)
};
end = {
x: this.start.x + this.rand(this.flowersHeight / 2, this.flowersHeight),
y: this.start.y + this.rand(this.flowersHeight / 2, this.flowersHeight),
};
deviation = {
w: this.flowersWidth,
h: -this.flowersWidth
};
break;
case 3:
control = {
x: this.rand(this.start.x - this.flowersHeight, this.start.x),
y: this.rand(this.start.y, this.start.y + this.flowersHeight)
};
end = {
x: this.start.x - this.rand(this.flowersHeight / 2, this.flowersHeight),
y: this.start.y + this.rand(this.flowersHeight / 2, this.flowersHeight),
};
deviation = {
w: this.flowersWidth,
h: this.flowersWidth
};
break;
case 4:
control = {
x: this.rand(this.start.x - this.flowersHeight, this.start.x),
y: this.rand(this.start.y - this.flowersHeight, this.start.y)
};
end = {
x: this.start.x - this.rand(this.flowersHeight / 2, this.flowersHeight),
y: this.start.y - this.rand(this.flowersHeight / 2, this.flowersHeight),
};
deviation = {
w: this.flowersWidth,
h: -this.flowersWidth
};
break;
}
} else {
let endStartX = 0;
let endStartY = 0;
let controlIndex = this.rand(2, 4) / 10;
let controlIndex2 = this.rand(6, 8) / 10;
let controlIndexNum = this.rand(2, 3);
let flowersHeightIndex = 3 / 5;
switch (flag) {
case 1:
end = {
x: this.start.x + this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),
y: this.start.y - this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),
};
endStartX = end.x - this.start.x;
endStartY = end.y - this.start.y;
control = {
x: this.start.x + endStartX * controlIndex + endStartY / 3 * controlIndexNum / 2,
y: this.start.y + endStartY * controlIndex + endStartY / 3 * controlIndexNum
};
control2 = {
x: this.start.x + endStartX * controlIndex2 + endStartY / 3 * (-controlIndexNum / 2),
y: this.start.y + endStartY * controlIndex2 + endStartY / 3 * (-controlIndexNum)
};
deviation = {
w: this.flowersWidth,
h: this.flowersWidth
};
break;
case 2:
end = {
x: this.start.x + this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),
y: this.start.y + this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),
};
endStartX = end.x - this.start.x;
endStartY = end.y - this.start.y;
control = {
x: this.start.x + endStartX * controlIndex + endStartY / 3 * (controlIndexNum / 2),
y: this.start.y + endStartY * controlIndex + endStartY / 3 * (-controlIndexNum)
};
control2 = {
x: this.start.x + endStartX * controlIndex2 + endStartY / 3 * (-controlIndexNum / 2),
y: this.start.y + endStartY * controlIndex2 + endStartY / 3 * controlIndexNum
};
deviation = {
w: this.flowersWidth,
h: -this.flowersWidth
};
break;
case 3:
end = {
x: this.start.x - this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),
y: this.start.y + this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),
};
endStartX = end.x - this.start.x;
endStartY = end.y - this.start.y;
control = {
x: this.start.x + endStartX * controlIndex + endStartY / 3 * controlIndexNum / 2,
y: this.start.y + endStartY * controlIndex + endStartY / 3 * controlIndexNum
};
control2 = {
x: this.start.x + endStartX * controlIndex2 + endStartY / 3 * (-controlIndexNum / 2),
y: this.start.y + endStartY * controlIndex2 + endStartY / 3 * (-controlIndexNum)
};
deviation = {
w: this.flowersWidth,
h: this.flowersWidth
};
break;
case 4:
end = {
x: this.start.x - this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),
y: this.start.y - this.rand(this.flowersHeight, this.flowersHeight * flowersHeightIndex),
};
endStartX = end.x - this.start.x;
endStartY = end.y - this.start.y;
control = {
x: this.start.x + endStartX * controlIndex + endStartY / 3 * (controlIndexNum / 2),
y: this.start.y + endStartY * controlIndex + endStartY / 3 * (-controlIndexNum)
};
control2 = {
x: this.start.x + endStartX * controlIndex2 + endStartY / 3 * (-controlIndexNum / 2),
y: this.start.y + endStartY * controlIndex2 + endStartY / 3 * controlIndexNum
};
deviation = {
w: this.flowersWidth,
h: -this.flowersWidth
};
break;
}
}
let obj = {
start: {
x: this.start.x,
y: this.start.y,
x2: this.start.x + deviation.w,
y2: this.start.y + deviation.h,
},
control: {
x: control.x,
y: control.y,
x2: control.x + deviation.w,
y2: control.y + deviation.h,
},
end: {
x: end.x,
y: end.y,
x2: end.x + deviation.w,
y2: end.y + deviation.h,
},
deviation,
color: this.flowersColor[i % this.flowersColor.length],
step: {
x: this.rand(-(this.start.x - this.flowersHeight) / this.animationFrequency, (this.canvas.width - this.start.x - this.flowersHeight) / this.animationFrequency),
y: this.rand(-(this.start.y - this.flowersHeight) / this.animationFrequency, -(this.start.y - this.canvas.height / 2 + this.flowersHeight) / this.animationFrequency)
},
swingNum: this.rand(-(this.fallingSwingNum - 1) / 2, (this.fallingSwingNum - 1) / 2), // 摇摆当前所在帧
swing: this.fallingSwing, // 摇摆帧步长
fallingDeg: opts.fallingDeg || this.rand(15, 30), // 彩带每帧旋转度数
fallingRange: opts.fallingRange || this.rand(this.flowersWidth / 2, this.flowersWidth), // 彩带每帧偏移
};
if (control2) {
obj.control2 = {
x: control2.x,
y: control2.y,
x2: control2.x + deviation.w,
y2: control2.y + deviation.h,
};
}
this.flowersArr.push(obj);
}
if (this.faceFlag) {
this.faceData = {
x: this.start.x,
y: this.start.y,
step: {
x: this.rand(-(this.start.x - this.faceR * 2) / this.animationFrequency, (this.canvas.width - this.start.x - this.faceR * 2) / this.animationFrequency),
y: this.rand(-(this.start.y - this.faceR * 2) / this.animationFrequency, -(this.start.y - this.canvas.height / 2 + this.faceR * 2) / this.animationFrequency)
},
swingNum: this.rand(-(this.fallingSwingNum - 1) / 2, (this.fallingSwingNum - 1) / 2), // 摇摆当前所在帧
swing: this.fallingSwing, // 摇摆帧步长
fallingDeg: opts.fallingDeg || this.rand(15, 30), // 笑脸每帧旋转度数
fallingRange: opts.fallingRange || this.rand(this.flowersWidth / 2, this.flowersWidth), // 笑脸每帧偏移
faceColor: opts.faceColor,
eyeColor: opts.eyeColor,
mouthColor: opts.mouthColor,
};
}
}
// 彩带上升运动数据处理
flowersArrMove() {
this.flowersArr.forEach(item => {
item.start = {
x: item.start.x + item.step.x,
y: item.start.y + item.step.y,
x2: item.start.x2 + item.step.x,
y2: item.start.y2 + item.step.y,
};
item.control = {
x: item.control.x + item.step.x,
y: item.control.y + item.step.y,
x2: item.control.x2 + item.step.x,
y2: item.control.y2 + item.step.y,
};
item.end = {
x: item.end.x + item.step.x,
y: item.end.y + item.step.y,
x2: item.end.x2 + item.step.x,
y2: item.end.y2 + item.step.y,
};
if (item.control2) {
item.control2 = {
x: item.control2.x + item.step.x,
y: item.control2.y + item.step.y,
x2: item.control2.x2 + item.step.x,
y2: item.control2.y2 + item.step.y,
};
}
});
}
// 笑脸上升运动数据处理
faceMove() {
if (!this.faceFlag) {
return;
}
this.faceData.x = this.faceData.x + this.faceData.step.x;
this.faceData.y = this.faceData.y + this.faceData.step.y;
}
// 彩带飘落运动数据处理
flowersArrFalling() {
let fallingHeight = this.canvas.height / 2 / this.fallingFrequency;
this.flowersArr.forEach(item => {
if (item.swingNum + item.swing > (this.fallingSwingNum - 1) / 2 || item.swingNum + item.swing < -(this.fallingSwingNum - 1) / 2) {
item.swing = item.swing * -1;
}
item.swingNum += item.swing;
item.start = {
x: item.start.x,
y: item.start.y + fallingHeight,
x2: item.start.x2,
y2: item.start.y2 + fallingHeight,
};
item.control = {
x: item.control.x,
y: item.control.y + fallingHeight,
x2: item.control.x2,
y2: item.control.y2 + fallingHeight,
};
item.end = {
x: item.end.x,
y: item.end.y + fallingHeight,
x2: item.end.x2,
y2: item.end.y2 + fallingHeight,
};
if (item.control2) {
item.control2 = {
x: item.control2.x,
y: item.control2.y + fallingHeight,
x2: item.control2.x2,
y2: item.control2.y2 + fallingHeight,
};
}
let color = [];
item.color.forEach(colorItem => {
let colorArr = colorItem.split('-');
colorArr[1] = colorArr[1] - this.fallingFrequency / 100;
color.push(colorArr.join('-'));
});
item.color = color;
});
}
// 笑脸飘落运动数据处理
faceFalling() {
if (!this.faceFlag) {
return;
}
let fallingHeight = this.canvas.height / 2 / this.fallingFrequency;
this.faceData.y = this.faceData.y + fallingHeight;
if (this.faceData.swingNum + this.faceData.swing > (this.fallingSwingNum - 1) / 2 || this.faceData.swingNum + this.faceData.swing < -(this.fallingSwingNum - 1) / 2) {
this.faceData.swing = this.faceData.swing * -1;
}
this.faceData.swingNum += this.faceData.swing;
this.faceData.faceColor = this.faceData.faceColor.split('-')[0] + '-' + (this.faceData.faceColor.split('-')[1] - this.fallingFrequency / 100);
this.faceData.eyeColor = this.faceData.eyeColor.split('-')[0] + '-' + (this.faceData.eyeColor.split('-')[1] - this.fallingFrequency / 100);
this.faceData.mouthColor = this.faceData.mouthColor.split('-')[0] + '-' + (this.faceData.mouthColor.split('-')[1] - this.fallingFrequency / 100);
}
// 运动函数
run() {
if (this.animationFrequencyEd > this.animationFrequency && this.fallingFrequencyEd > this.fallingFrequency) {
this.cb && this.cb();
this.clear();
return;
}
if (this.animationFrequencyEd > this.animationFrequency) {
this.startAnimationFrame = 0;
this.animationFrameFalling();
} else {
this.startAnimationFrame = 0;
this.animationFrameMove();
}
}
// 上升动画
animationFrameMove(timestamp) {
if (!this.startAnimationFrame) {
this.startAnimationFrame = timestamp;
}
if (timestamp - this.startAnimationFrame >= this.animationFrequencyTime) {
this.startAnimationFrame = timestamp;
this.animationFrequencyEd += 1;
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.drawFlowers();
this.drawFace();
if (this.debugStartPoint) {
this.drawStartPoint();
}
if (this.animationFrequencyEd <= this.animationFrequency) {
this.faceMove();
this.flowersArrMove();
} else {
window.cancelAnimationFrame(this.requestAnimationFrame);
this.run();
return;
}
}
this.requestAnimationFrame = window.requestAnimationFrame(this.animationFrameMove.bind(this));
}
// 飘落动画
animationFrameFalling(timestamp) {
if (!this.startAnimationFrame) {
this.startAnimationFrame = timestamp;
}
if (timestamp - this.startAnimationFrame >= this.fallingFrequencyTime) {
this.startAnimationFrame = timestamp;
this.fallingFrequencyEd += 1;
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.drawFlowers();
this.drawFace();
if (this.debugStartPoint) {
this.drawStartPoint();
}
if (this.fallingFrequencyEd <= this.fallingFrequency) {
this.faceFalling();
this.flowersArrFalling();
} else {
window.cancelAnimationFrame(this.requestAnimationFrame);
this.run();
return;
}
}
this.requestAnimationFrame = window.requestAnimationFrame(this.animationFrameFalling.bind(this));
}
// 随机数
rand(n, m) {
let c = m - n + 1;
return Math.floor(Math.random() * c + n);
}
// 清空canvas
clear() {
if (this.requestAnimationFrame) {
window.cancelAnimationFrame(this.requestAnimationFrame);
this.requestAnimationFrame = null;
}
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
// 绘制彩带
drawFlowers() {
this.flowersArr.forEach((item) => {
this.ctx.save();
this.ctx.beginPath();
let grd = this.ctx.createLinearGradient(item.start.x, item.start.y, item.end.x2, item.end.y2);
let grdColor = item.color;
grdColor.forEach(colorItem => {
grd.addColorStop(colorItem.split('-')[2] / 100, 'rgba(' + colorItem.split('-')[0] + ',' + colorItem.split('-')[1] / 100 + ')');
});
this.ctx.fillStyle = grd;
this.ctx.translate((item.control.x + item.control.x2) / 2, (item.control.y + item.control.y2) / 2);
this.ctx.rotate(item.fallingDeg * item.swingNum * Math.PI / 180);
this.ctx.translate(-(item.control.x + item.control.x2) / 2 + item.fallingRange * item.swingNum, -(item.control.y + item.control.y2) / 2);
if (item.control2) {
this.ctx.lineTo(item.start.x, item.start.y);
this.ctx.bezierCurveTo(item.control.x, item.control.y, item.control2.x, item.control2.y, item.end.x, item.end.y);
this.ctx.lineTo(item.end.x2, item.end.y2);
this.ctx.bezierCurveTo(item.control2.x2, item.control2.y2, item.control.x2, item.control.y2, item.start.x2, item.start.y2);
this.ctx.lineTo(item.start.x, item.start.y);
} else {
this.ctx.lineTo(item.start.x, item.start.y);
this.ctx.quadraticCurveTo(item.control.x, item.control.y, item.end.x, item.end.y);
this.ctx.lineTo(item.end.x2, item.end.y2);
this.ctx.quadraticCurveTo(item.control.x2, item.control.y2, item.start.x2, item.start.y2);
this.ctx.lineTo(item.start.x, item.start.y);
}
this.ctx.fill();
this.ctx.closePath();
this.ctx.restore();
});
}
// 绘制笑脸
drawFace() {
if (!this.faceFlag) {
return;
}
this.ctx.save();
this.ctx.translate(this.faceData.x, this.faceData.y);
this.ctx.rotate(this.faceData.fallingDeg * this.faceData.swingNum * Math.PI / 180);
this.ctx.translate(-this.faceData.x + this.faceData.fallingRange * this.faceData.swingNum, -this.faceData.y);
this.ctx.beginPath();
this.ctx.fillStyle = 'rgba(' + this.faceData.faceColor.split('-')[0] + ',' + this.faceData.faceColor.split('-')[1] / 100 + ')';
this.ctx.arc(this.faceData.x, this.faceData.y, this.faceR, 0, 2 * Math.PI);
this.ctx.fill();
this.ctx.closePath();
this.ctx.beginPath();
this.ctx.fillStyle = 'rgba(' + this.faceData.eyeColor.split('-')[0] + ',' + this.faceData.eyeColor.split('-')[1] / 100 + ')';
this.ctx.arc(this.faceData.x - this.faceR / 3, this.faceData.y - this.faceR / 3, this.eyeR, 0, 2 * Math.PI);
this.ctx.fill();
this.ctx.closePath();
this.ctx.beginPath();
this.ctx.fillStyle = 'rgba(' + this.faceData.eyeColor.split('-')[0] + ',' + this.faceData.eyeColor.split('-')[1] / 100 + ')';
this.ctx.arc(this.faceData.x + this.faceR / 3, this.faceData.y - this.faceR / 3, this.eyeR, 0, 2 * Math.PI);
this.ctx.fill();
this.ctx.closePath();
this.ctx.beginPath();
this.ctx.fillStyle = 'rgba(' + this.faceData.mouthColor.split('-')[0] + ',' + this.faceData.mouthColor.split('-')[1] / 100 + ')';
this.ctx.arc(this.faceData.x, this.faceData.y, this.mouthR, 0, Math.PI);
this.ctx.fill();
this.ctx.closePath();
this.ctx.restore();
}
// 起始点调试
drawStartPoint() {
this.ctx.save();
this.ctx.beginPath();
this.ctx.fillStyle = 'rgba(0,255,0)';
this.ctx.arc(this.start.x, this.start.y, 4 * window.rem / 75 * window.dpr, 0, Math.PI * 2);
this.ctx.fill();
this.ctx.closePath();
this.ctx.restore();
}
}
调用实例
var devicePixelRatio = window.devicePixelRatio;
if (devicePixelRatio >= 3) {
dpr = 3;
} else if (devicePixelRatio >= 2){
dpr = 2;
} else {
dpr = 1;
}
window.dpr = dpr;
this.scatterFlowers = new ScatterFlowers({
canvas: this.$refs.flowers,
flowersColor: [[
'250,174,255-60-11', '244,150,255-80-63', '247,197,255-100-100'
], [
'255,255,255-80-25', '255,169,108-100-100'
], [
'195,255,176-80-0', '69,197,117-100-100'
], [
'79,213,255-80-0', '43,187,250-100-100'
]],
faceColor: '255,200,44-100', // 笑脸颜色
eyeColor: '76,64,65-100', // 眼睛颜色
mouthColor: '255,109,64-100', // 笑嘴颜色
flowersLength: 10,
autoStart: false
});