一、事件分发流程
1.Android的事件分发机制相关的类:
public boolean dispatchTouchEvent(event):用于进行点击事件的分发
public boolean onInterceptTouchEvent(event):用于进行点击事件的拦截
public boolean onTouchEvent(event):用于处理点击事件
public boolean onTouchEvent(event):用于处理点击事件
public boolean dispatchTouchEvent(MotionEvent ev) {
boolean consume = false;//事件是否被消费
if (onInterceptTouchEvent(ev)){//调用onInterceptTouchEvent判断是否拦截事件
consume = onTouchEvent(ev);//如果拦截则调用自身的onTouchEvent方法
}else{
consume = child.dispatchTouchEvent(ev);//不拦截调用子View的dispatchTouchEvent方法
}
return consume;//返回值表示事件是否被消费,true事件终止,false调用父View的onTouchEvent方法
}
2. 分发流程图
![事件分发流程](https://img-blog.csdnimg.cn/638a2878067845b485cf0ff53f0acc09.png
流程图详解:
1、Activity通过getWindow().superDispatchTouchEvent(ev)尝试通过PhoneWindow处理事件,如果可以分发处理则返回true,否则将默认调用Activity自己的onTouchEvent(ev)方法对该事件进行处理。
Activity.java
public boolean dispatchTouchEvent(MotionEvent ev) {
if (getWindow().superDispatchTouchEvent(ev)) {
//getWindow返回的是一个PhoneWindow对象 ,即这里调用的是PhoneWindow的superDispatchTouchEvent,也就说在这里Activity把事件传给了PhoneWindow
return true;
// 若getWindow().superDispatchTouchEvent(ev)的返回true
// 则Activity.dispatchTouchEvent()就返回true,则方法结束。即 :该点击事件停止往下传递 & 事件传递过程结束
// 否则:继续调用Activity.onTouchEvent
}
return onTouchEvent(ev);
}
// :当一个点击事件未被Activity下任何一个View接收/处理时,就会调用该方法
public boolean onTouchEvent(MotionEvent event) {
if (mWindow.shouldCloseOnTouch(this, event)) {
finish();
return true;
}
return false;
}
2、PhoneWindow中会通过DecorView将事件传递至ViewGroup中
PhoneWindow.java
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
// mDecor的类型是DecorView,DecorView是PhoneWindow的内部类,继承自FrameLayout,而FrameLayout是ViewGroup的子类,
// 所以mDecor是一个顶级的ViewGroup,在这里就实现了事件从PhoneWindow到顶级
//ViewGroup的传递
}
DecorView:
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
// 在这里它调用了父类的dispatchTouchEvent,而DecorView的父类是FrameLayout,而
// FrameLayout的父类是ViewGroup,到这里就是我们熟悉的ViewGroup 的dispatchTouchEvent
}
3、进入到ViewGroup中,dispatchTouchEvent方法大致可以分为三块:
- 拦截判断 onInterceptTouchEvent(event)通过返回值intercepted判断是拦截事件还是分发事件,如果拦截则使用当前View处理事件,继续分发则使用子View进行事件处理
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
- 事件分发 如果第一快判断事件需要继续进行向下分发(intercepted = true),则会通过此处进行逻辑进行分发
if (!canceled && !intercepted) {
......
final ArrayList<View> preorderedList = buildTouchDispatchChildList(); //对多个子View进行排序
final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
......
//通过for循环遍历子View并确定要处理事件的View
//尝试分发给子View后进行事件处理
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
} else {
mLastTouchDownIndex = childIndex;
}
......
//设置一些变量值,然后跳出循环
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
- 事件处理 第三块对拦截或者继续分发的事件进行事件处理,if中为拦截后在当前页面进行处理,else为分发后在子View中处理。
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
//被拦截时最终会在此处调用View的dispatchTouchEvent(transformedEvent)进行事件处理
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
//没有被拦截的DWON事件会在此处retur handled == true
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
//这个While只会循环一次
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
因为被拦截后传入的child为空,调用父类View的dispatchTouchEvent(transformedEvent)进行事件处理
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
}
二、最终的事件消费 View.dispatchTouchEvent
onTouch—>onTouchEvent—>performClickInternal()—>onClick
对于事件传递后的事件消费,如果一个View设置了OnTouchListener,则OnTouchListener的onTouch会首先被调用。若onTouch返回false,最后才轮到onTouchEvent去消费该事件,若onTouch返回true,则不会执行onTouchEvent