【c/c++学习笔记】windows SOCKET API打包,动态库封装client API,静态库封装server API 实现互发消息。

//TCP_server.h
#pragma once
#include <iostream>
#include <WINSOCK2.H>
#include <windows.h> 
#include <stdio.h>
#include<string>
#include <stdlib.h>
#pragma comment(lib,"ws2_32.lib") 
#include <string.h>
using namespace std;
class Fun_server
{
public:
	//Fun_server() { sockfd = INVALID_SOCKET; }
	//~Fun_server() { sockfd = INVALID_SOCKET; }
	//创建套接字
	bool Createsocket();
	//bind绑定端口 和ip
	bool Bind();
	//listen监听
	bool Listen(int num);
	//accept接收
	bool Accept();
	//建立连接客户端调用
	bool Connect();
	//发送数据
	void Send();
	//接收数据
	//void Recv();
	void Recv();
	//关闭
	void Close();
private:
	SOCKET sockfd;
	SOCKET confd;
};
// TCP_server.cpp : 定义静态库的函数。

#include "pch.h"
#include "framework.h"
#include "TCP_server.h"
DWORD WINAPI Fun(LPVOID lpParamter);
// TODO: 这是一个库函数示例
void fnTCPserver()
{
}

bool Fun_server::Createsocket()
{
     sockfd = socket(AF_INET, SOCK_STREAM, 0);//创建了可识别套接字
    if (sockfd == INVALID_SOCKET)
    {
        cout << "socket error" << endl;
        return false;
    }
	return true;
}

bool Fun_server::Bind()
{
    //需要绑定的参数
    SOCKADDR_IN addr;
    addr.sin_family = AF_INET;
    addr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);//IP地址
    addr.sin_port = htons(6000);//绑定端口

    if (bind(sockfd, (SOCKADDR*)&addr, sizeof(SOCKADDR)) == SOCKET_ERROR)  //绑定完成
    {
        cout << "bind error" << endl;
        Close();
        return false;
    }
    return true;
}

bool Fun_server::Listen(int num)
{
    if (listen(sockfd, num) == SOCKET_ERROR)
    {
        cout << "listen error" << endl;
        return false;
    }

    return true;
}

bool Fun_server::Accept()
{
    SOCKADDR_IN clientsocket;
    int len = sizeof(SOCKADDR);
    confd = accept(sockfd, (SOCKADDR*)&clientsocket, &len);
    if (confd == INVALID_SOCKET)
    {
        cout << "accept error" << endl;
        return false;
    }
    //创建一个子线程
    HANDLE hThread = CreateThread(NULL, 0, Fun, (LPVOID)confd, 0, NULL);
    char Buf[100];
    sprintf(Buf, "ip: %s 连接成功", inet_ntoa(clientsocket.sin_addr));
    cout << Buf << endl;
    //=======================================
    return true;
}



bool Fun_server::Connect()
{
    //需要绑定的参数
    SOCKADDR_IN client_in;
    client_in.sin_family = AF_INET;
    client_in.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");//IP地址
    client_in.sin_port = htons(6000);//绑定端口

    int ret = connect(sockfd, (SOCKADDR*)&client_in, sizeof(SOCKADDR));
    if (ret == SOCKET_ERROR)
    {
        cout << "conect error" << endl;
        return false;
    }
    else
    {
        cout << "连接服务器成功" << endl;
    }
    //=========================================
    
    return true;
}



void Fun_server::Send()
{
    string BUF;
    while (1)
    {
        getline(cin, BUF);
        const char* s_buf = BUF.c_str();
        //sprintf(s_buf2, "%s",s_buf);
        send(sockfd, s_buf, strlen(s_buf) + 1, 0);

        if (!strncmp(s_buf, "quit", 4))
        {
            break;
        }

    }
}


void Fun_server::Recv()
{
    char getbuf[100];//接收

    while (1)
    {
        memset(getbuf, 0, sizeof(getbuf));
        int len = recv(confd, getbuf, sizeof(getbuf), 0);
        getbuf[len] = '\0';
        if (!strncmp(getbuf, "quit", 4))
        {
            break;
        }
        cout << "from client:" << getbuf << endl;

    }
}


void Fun_server::Close()
{
    closesocket(sockfd);
    sockfd = INVALID_SOCKET;
}

//子线程实现发送消息给client
DWORD WINAPI Fun(LPVOID lpParamter)
{
    SOCKET confd = (SOCKET)lpParamter;
    string BUF;
    while (1)
    {
        getline(cin, BUF);
        const char* s_buf = BUF.c_str();
        //sprintf(s_buf2, "%s",s_buf);
        send(confd, s_buf, strlen(s_buf) + 1, 0);

        if (!strncmp(s_buf, "quit", 4))
        {
            break;
        }

    }
    return 0;
}
// server.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。

#include <iostream>
#include"TCP_server.h"
int main()
{
    cout << "this is server" << endl;
    Fun_server w;
    //创建套接字  设置套接字版本,并启用
    WORD myVersionRequest;
    WSADATA wsaData;
    myVersionRequest = MAKEWORD(1, 1);
    int err;
    err = WSAStartup(myVersionRequest, &wsaData);
    if (!err)
    {
        cout << "已打开套接字" << endl;
    }
    else
    {
        //进一步绑定套接字
        cout << "嵌套接字未打开" << endl;
        return -1;
    }
    if (!w.Createsocket())
    {
        return 0;
    }
    if (!w.Bind())
    {
        return 0;
    }
    int a = 4;
    if (!w.Listen(a))
    {
        return 0;
    }

   // Fun_server w;
    if (!w.Accept())
    {
       return 0;
    }
   
     w.Recv();

    w.Close();
    WSACleanup();//释放资源的操作
    
    return 0;
}

 

 client :

//myclient.h
#pragma once
#include <iostream>
#include <WINSOCK2.H>
#include <windows.h> 
#include <stdio.h>
#include<string>
#include <stdlib.h>
#pragma comment(lib,"ws2_32.lib") 
using namespace std;
#include <string.h>
#ifdef _WIN32
#define MYDLL_EXPORT extern "C" _declspec(dllexport)
#else
#define MYDLL_EXPORT extern "C" _attribute_ ((visibility("default")))
#endif 

MYDLL_EXPORT int Createsocket();
MYDLL_EXPORT int  Connect();
//发送数据
MYDLL_EXPORT void Send();
//接收数据
MYDLL_EXPORT void Recv();
//关闭
MYDLL_EXPORT void Close();
MYDLL_EXPORT DWORD WINAPI Fun(LPVOID lpParamter);

//myclient.cpp
#include "pch.h"
#include "myclient.h"
#include "myclient.h"
SOCKET sockfd;
 int Createsocket()
{
     sockfd = socket(AF_INET, SOCK_STREAM, 0);//创建了可识别套接字
     if (sockfd == INVALID_SOCKET)
     {
         cout << "socket error" << endl;
         return -1;
     }
   
	return 0;
}

 int Connect()
 {
     SOCKADDR_IN client_in;
     client_in.sin_family = AF_INET;
     client_in.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");//IP地址
     client_in.sin_port = htons(6000);//绑定端口

     int ret = connect(sockfd, (SOCKADDR*)&client_in, sizeof(SOCKADDR));
     if (ret == SOCKET_ERROR)
     {
         cout << "conect error" << endl;
         return -1;
     }
     else
     {
         cout << "连接服务器成功" << endl;
     }
     //创建一个子线程
     HANDLE hThread = CreateThread(NULL, 0, Fun, (LPVOID)sockfd, 0, NULL);
     return 0;
 }

 void Send()
 {
     string BUF;
     while (1)
     {
         getline(cin, BUF);
         const char* s_buf = BUF.c_str();
         //sprintf(s_buf2, "%s",s_buf);
         send(sockfd, s_buf, strlen(s_buf) + 1, 0);

         if (!strncmp(s_buf, "quit", 4))
         {
             break;
         }

     }
 
 }

 /* void Recv()
 {
      char getbuf[100];//接收

      while (1)
      {
          memset(getbuf, 0, sizeof(getbuf));
          int len = recv(confd, getbuf, sizeof(getbuf), 0);
          getbuf[len] = '\0';
          if (!strncmp(getbuf, "quit", 4))
          {
              break;
          }
          cout << "from client:" << getbuf << endl;

      }
 }*/

  void Close()
  {
      closesocket(sockfd);
      sockfd = INVALID_SOCKET;
  }

  //子线程实现接收来自server的消息
  DWORD WINAPI Fun(LPVOID lpParamter)
  {
      SOCKET confd = (SOCKET)lpParamter;

      char getbuf[100];//接收

      while (1)
      {
          memset(getbuf, 0, sizeof(getbuf));
          int len = recv(confd, getbuf, sizeof(getbuf), 0);
          getbuf[len] = '\0';
          if (!strncmp(getbuf, "quit", 4))
          {
              break;
          }
          cout << "from server:" << getbuf << endl;

      }
      return 0;
  }
// Client.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
#include <iostream>
#include "myclient.h"
DWORD WINAPI Fun(LPVOID lpParamter);
int main()
{
    cout << "this is client" << endl;
    //创建套接字  设置套接字版本,并启用
    WORD myVersionRequest;
    WSADATA wsaData;
    myVersionRequest = MAKEWORD(1, 1);
    int err;
    err = WSAStartup(myVersionRequest, &wsaData);
    if (!err)
    {
        cout << "已打开套接字" << endl;
    }
    else
    {
        //进一步绑定套接字
        cout << "嵌套接字未打开" << endl;
        return -1;
    }
    Createsocket();
    Connect();
   
    Send();
    Close();
    WSACleanup();//释放资源的操作
    return 0;  
}

运行:先运行server  再运行client 

 

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