Js之完美运动框架(包括scrollTop)
//多物体运动 链式/同时运动
function namex(obj, json, fn) {
clearInterval(obj.time);
obj.time = setInterval(function () {
var cur = 0,speed =0;
flag = true;
for (var attr in json) {
switch (attr) {
case "opacity":
cur = Math.round(parseFloat(getAttribute(obj,attr)) * 100)
break;
case "scrollTop":
cur = obj[attr];
break;
default:
cur = parseInt(getAttribute(obj, attr));
break;
}
speed = (json[attr] - cur) /20;
speed = json[attr] > cur ? Math.ceil(speed) : Math.floor(speed);
if (json[attr]!== cur) {
flag = false;
}
switch (attr) {
case "opacity":
obj.style[attr]=(cur+speed)/100;
obj.style[attr]=`alpha(opacity:${cur+speed})`
break;
case "scrollTop":
obj.srcollTop=cur+speed;
default:
obj.style[attr]=cur+speed+"px";
break;
}
}
if (flag) {
clearInterval(obj.time);
if (fn) {
fn();
}
return;
}
//当前值
}, 20)
}
function getAttribute(obj, attr) {
if (obj.currentStyle) {
return obj.currentStyle[attr]
} else {
return getComputedStyle(obj, null)[attr]
}
}
//offsetwidth offsetHeight 获取的是可视面积盒子===content+padding+border
//offsetLeft offsetTop 获取的是距离定位元素的左侧距离和顶部距离 (margin也算)
//clientWidth clientHeight 获取的是元素的宽度和高度 ===padding盒子
//clientLeft clientTop 获取的是左边框和上边框==border
//scrollWidth scrollHeight 获取的是 滚动盒子距离就是padding盒子+滚动的距离
//scrollLeft scrollTop 获取的是 滚动了多少距离 非px
//获取屏幕
//clientX:获取距离body可视界面的距离X
//offsetX:获取距离定位元素可的距离X
//pageX:获取滚动距离的X