转载:https://blog.csdn.net/wdf521121/article/details/102793557
<!doctype html>
<html lang="en">
<head>
<title>GET VIDEO</title>
<meta charset="utf-8">
</head>
<body>
<input type="button" title="开启摄像头" value="开启摄像头" onclick="getMedia()" />
<video id="video" width="500px" height="500px" autoplay="autoplay"></video>
<canvas id="canvas" width="500px" height="500px"></canvas>
<button id="snap" onclick="takePhoto()">拍照</button>
<script>
//获得video摄像头区域
let video = document.getElementById("video");
function getMedia() {
let constraints = {
video: {width: 500, height: 500},
audio: true
};
/*
这里介绍新的方法:H5新媒体接口 navigator.mediaDevices.getUserMedia()
这个方法会提示用户是否允许媒体输入,(媒体输入主要包括相机,视频采集设备,屏幕共享服务,麦克风,A/D转换器等)
返回的是一个Promise对象。
如果用户同意使用权限,则会将 MediaStream对象作为resolve()的参数传给then()
如果用户拒绝使用权限,或者请求的媒体资源不可用,则会将 PermissionDeniedError作为reject()的参数传给catch()
*/
let promise = navigator.mediaDevices.getUserMedia(constraints);
promise.then(function (MediaStream) {
video.srcObject = MediaStream;
video.play();
}).catch(function (PermissionDeniedError) {
console.log(PermissionDeniedError);
})
}
function takePhoto() {
//获得Canvas对象
let canvas = document.getElementById("canvas");
let ctx = canvas.getContext('2d');
ctx.drawImage(video, 0, 0, 500, 500);
}
</script>
</body>
</html>
转载:https://blog.csdn.net/qq_43314956/article/details/106179388
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<style>
video{
width: 300px;
height: 300px;
border: 1px solid #ccc;
}
canvas{
width: 300px;
height: 300px;
border: 1px solid red;
}
</style>
<title>Document</title>
</head>
<body>
<video autoplay id='video'></video>
<canvas id="output"></canvas>
</body>
</html>
<script>
//var video = document.getElementById('video')
//var back = document.getElementById('output')
var video = $("#video").get(0)
var back = $("#output").get(0)
//console.log(back,video)
var backcontext = back.getContext('2d')
function draw() {
backcontext.drawImage(video,0,0,back.width,back.height)
try{
backcontext.drawImage(video,0,0,back.width,back.height)
}catch(e){
if(e.name == "NS_ERROR_NOT_AVAILABLE"){
return setInterval(draw,200)
}else{
throw e
}
}
setTimeout(draw,200)
}
var success = function(stream){
console.log('摄像头开启成功')
videoUrl = window.URL.createObjectURL(stream)
video.src = videoUrl
draw()
}
var error = (error)=>{
alert('调用失败')
}
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia
navigator.getUserMedia({video:true,audio:false},success,error)
</script>