判断是否平行
/// <summary>
/// 两直线平行
/// </summary>
/// <param name="line1"></param>
/// <param name="line2"></param>
/// <param name="hasDirection">是否区分方向</param>
/// <returns></returns>
public static bool IsParallel(this Line line1, Line line2, bool hasDirection = false, double tol = Math.PI / 180)
{
return hasDirection
? line1.Direction.IsEqualNew(line2.Direction,tol)
: (line1.Direction.IsEqualNew(line2.Direction,tol) ||
line1.Direction.IsEqualNew(-line2.Direction,tol));
}
/// <summary>
/// 两个坐标是否相等(包含Z坐标)
/// </summary>
/// <param name="first"></param>
/// <param name="second"></param>
/// <param name="tolerance"></param>
/// <returns></returns>
public static bool IsEqualNew(this XYZ first, XYZ second, double tolerance = Math.PI / 180)
{
return first.IsAlmostEqualTo(second, tolerance);
}
两条线是否垂直
/// <summary>
/// 直线垂直
/// </summary>
/// <param name="line1"></param>
/// <param name="line2"></param>
/// <returns></returns>
public static bool IsVertical(this Line line1, Line line2)
{
return line1.Direction.IsVertical(line2.Direction);
}
/// <summary>
/// 两向量垂直
/// </summary>
/// <param name="vec1"></param>
/// <param name="vec2"></param>
/// <returns></returns>
public static bool IsVertical(this XYZ vec1, XYZ vec2)
{
return vec1.DotProduct(vec2).IsEqual(0);
}