comments: true
difficulty: 中等
edit_url: https://github.com/doocs/leetcode/edit/main/lcof/%E9%9D%A2%E8%AF%95%E9%A2%9835.%20%E5%A4%8D%E6%9D%82%E9%93%BE%E8%A1%A8%E7%9A%84%E5%A4%8D%E5%88%B6/README.md
面试题 35. 复杂链表的复制
题目描述
请实现 copyRandomList
函数,复制一个复杂链表。在复杂链表中,每个节点除了有一个 next
指针指向下一个节点,还有一个 random
指针指向链表中的任意节点或者 null
。
示例 1:
输入:head = [[7,null],[13,0],[11,4],[10,2],[1,0]] 输出:[[7,null],[13,0],[11,4],[10,2],[1,0]]
示例 2:
输入:head = [[1,1],[2,1]] 输出:[[1,1],[2,1]]
示例 3:
输入:head = [[3,null],[3,0],[3,null]] 输出:[[3,null],[3,0],[3,null]]
示例 4:
输入:head = [] 输出:[] 解释:给定的链表为空(空指针),因此返回 null。
提示:
-10000 <= Node.val <= 10000
Node.random
为空(null)或指向链表中的节点。- 节点数目不超过 1000 。
注意:本题与主站 138 题相同:https://leetcode.cn/problems/copy-list-with-random-pointer/
解法
方法一:哈希表
遍历链表,将链表中的每个节点都复制一份,然后将原节点和复制节点的对应关系存储在哈希表中,同时连接好复制节点的 n e x t next next 指针。
接下来再遍历链表,根据哈希表中存储的对应关系,将复制节点的 r a n d o m random random 指针连接好。
时间复杂度为 O ( n ) O(n) O(n),空间复杂度为 O ( n ) O(n) O(n)。其中 n n n 为链表的长度。
Python3
class Solution:
def copyRandomList(self, head: "Node") -> "Node":
"""
# Definition for a Node.
class Node:
def __init__(self, x: int, next: 'Node' = None, random: 'Node' = None):
self.val = int(x)
self.next = next
self.random = random
"""
class Solution:
def copyRandomList(self, head: "Node") -> "Node":
d = {}
dummy = Node(0) #标记起始位
#1)拷贝next节点
cp1 = dummy
cur = head
while cur:
cp1.next = Node(cur.val)
cp1 = cp1.next
d[cur] = cp1 #建立原节点-对应节点 的映射,从而"cur.random"就是 "复制节点.random"节点
cur = cur.next
#2)拷贝random节点
cp2 = dummy.next
cur = head
while cur:
cp2.random = d.get(cur.random)
cp2 = cp2.next
cur = cur.next
return dummy.next
Java
/*
// Definition for a Node.
class Node {
int val;
Node next;
Node random;
public Node(int val) {
this.val = val;
this.next = null;
this.random = null;
}
}
*/
class Solution {
public Node copyRandomList(Node head) {
Map<Node, Node> d = new HashMap<>();
Node dummy = new Node(0);
Node tail = dummy;
for (Node cur = head; cur != null; cur = cur.next) {
tail.next = new Node(cur.val);
tail = tail.next;
d.put(cur, tail);
}
tail = dummy.next;
for (Node cur = head; cur != null; cur = cur.next) {
tail.random = d.get(cur.random);
tail = tail.next;
}
return dummy.next;
}
}
C++
/*
// Definition for a Node.
class Node {
public:
int val;
Node* next;
Node* random;
Node(int _val) {
val = _val;
next = NULL;
random = NULL;
}
};
*/
class Solution {
public:
Node* copyRandomList(Node* head) {
unordered_map<Node*, Node*> d;
Node* dummy = new Node(0);
Node* tail = dummy;
for (auto cur = head; cur; cur = cur->next) {
tail->next = new Node(cur->val);
tail = tail->next;
d[cur] = tail;
}
tail = dummy->next;
for (auto cur = head; cur; cur = cur->next) {
tail->random = d[cur->random];
tail = tail->next;
}
return dummy->next;
}
};
Go
/**
* Definition for a Node.
* type Node struct {
* Val int
* Next *Node
* Random *Node
* }
*/
func copyRandomList(head *Node) *Node {
d := map[*Node]*Node{}
dummy := &Node{}
tail := dummy
for cur := head; cur != nil; cur = cur.Next {
tail.Next = &Node{Val: cur.Val}
tail = tail.Next
d[cur] = tail
}
tail = dummy.Next
for cur := head; cur != nil; cur = cur.Next {
tail.Random = d[cur.Random]
tail = tail.Next
}
return dummy.Next
}
JavaScript
/**
* // Definition for a Node.
* function Node(val, next, random) {
* this.val = val;
* this.next = next;
* this.random = random;
* };
*/
/**
* @param {Node} head
* @return {Node}
*/
var copyRandomList = function (head) {
const d = new Map();
const dummy = new Node(0);
let tail = dummy;
for (let cur = head; cur; cur = cur.next) {
tail.next = new Node(cur.val);
tail = tail.next;
d.set(cur, tail);
}
tail = dummy.next;
for (let cur = head; cur; cur = cur.next) {
tail.random = d.get(cur.random);
tail = tail.next;
}
return dummy.next;
};
C#
/*
// Definition for a Node.
public class Node {
public int val;
public Node next;
public Node random;
public Node(int _val) {
val = _val;
next = null;
random = null;
}
}
*/
public class Solution {
public Node CopyRandomList(Node head) {
Dictionary<Node, Node> d = new Dictionary<Node, Node>();
Node dummy = new Node(0);
Node tail = dummy;
for (Node cur = head; cur != null; cur = cur.next) {
tail.next = new Node(cur.val);
tail = tail.next;
d[cur] = tail;
}
tail = dummy.next;
for (Node cur = head; cur != null; cur = cur.next) {
tail.random = cur.random == null ? null : d[cur.random];
tail = tail.next;
}
return dummy.next;
}
}
Swift
/* public class Node: Hashable {
* public var val: Int
* public var next: Node?
* public var random: Node?
* public init(_ val: Int) {
* self.val = val
* self.next = nil
* self.random = nil
* }
* public static func == (lhs: Node, rhs: Node) -> Bool {
* return lhs === rhs
* }
* public func hash(into hasher: inout Hasher) {
* hasher.combine(ObjectIdentifier(self))
* }
* }
*/
class Solution {
func copyRandomList(_ head: Node?) -> Node? {
var d = [Node: Node]()
let dummy = Node(0)
var tail: Node? = dummy
var cur = head
while cur != nil {
tail?.next = Node(cur!.val)
tail = tail?.next
d[cur!] = tail
cur = cur?.next
}
tail = dummy.next
cur = head
while cur != nil {
tail?.random = d[cur!.random ?? Node(0)]
tail = tail?.next
cur = cur?.next
}
return dummy.next
}
}
方法二:拼接 + 拆分
遍历链表,将链表中的每个节点都复制一份,然后将复制节点插入到原节点的后面。
接下来再遍历链表,根据原节点的 r a n d o m random random 指针,将复制节点的 r a n d o m random random 指针连接好。
最后再遍历链表,将链表拆分成原链表和复制链表。
时间复杂度为 O ( n ) O(n) O(n),空间复杂度为 O ( 1 ) O(1) O(1)。其中 n n n 为链表的长度。
【LeetCode刷题力扣|剑指Offer 35. 复杂链表的复制(题解思路分析及Python3代码实现)】 https://www.bilibili.com/video/BV1Jo4y1o7po/?share_source=copy_web&vd_source=ed4a51d52f6e5c9a2cb7def6fa64ad6a
模仿random节点
Python3
"""
# Definition for a Node.
class Node:
def __init__(self, x: int, next: 'Node' = None, random: 'Node' = None):
self.val = int(x)
self.next = next
self.random = random
"""
class Solution:
def copyRandomList(self, head: "Node") -> "Node":
if head is None:
return None
#1)构建双层next节点
cur = head
while cur:
node = Node(cur.val, cur.next)
cur.next = node
cur = cur.next.next
#2)模仿random节点
cur = head
while cur:
if cur.random:
cur.next.random = cur.random.next #【难点】
cur = cur.next.next
#3)拆分双层链表
ans = head.next
cur_old = head
cur_new = head.next
while cur_old:
cur_old.next = cur_old.next.next
if cur_new.next:
cur_new.next = cur_new.next.next
cur_old = cur_old.next
cur_new = cur_new.next
return ans
Java
/*
// Definition for a Node.
class Node {
int val;
Node next;
Node random;
public Node(int val) {
this.val = val;
this.next = null;
this.random = null;
}
}
*/
class Solution {
public Node copyRandomList(Node head) {
if (head == null) {
return null;
}
for (Node cur = head; cur != null;) {
Node node = new Node(cur.val, cur.next);
cur.next = node;
cur = node.next;
}
for (Node cur = head; cur != null; cur = cur.next.next) {
if (cur.random != null) {
cur.next.random = cur.random.next;
}
}
Node ans = head.next;
for (Node cur = head; cur != null;) {
Node nxt = cur.next;
if (nxt != null) {
cur.next = nxt.next;
}
cur = nxt;
}
return ans;
}
}
C++
/*
// Definition for a Node.
class Node {
public:
int val;
Node* next;
Node* random;
Node(int _val) {
val = _val;
next = NULL;
random = NULL;
}
};
*/
class Solution {
public:
Node* copyRandomList(Node* head) {
if (!head) {
return nullptr;
}
for (Node* cur = head; cur;) {
Node* node = new Node(cur->val);
node->next = cur->next;
cur->next = node;
cur = node->next;
}
for (Node* cur = head; cur; cur = cur->next->next) {
if (cur->random) {
cur->next->random = cur->random->next;
}
}
Node* ans = head->next;
for (Node* cur = head; cur;) {
Node* nxt = cur->next;
if (nxt) {
cur->next = nxt->next;
}
cur = nxt;
}
return ans;
}
};
Go
/**
* Definition for a Node.
* type Node struct {
* Val int
* Next *Node
* Random *Node
* }
*/
func copyRandomList(head *Node) *Node {
if head == nil {
return nil
}
for cur := head; cur != nil; {
node := &Node{cur.Val, cur.Next, nil}
cur.Next = node
cur = node.Next
}
for cur := head; cur != nil; cur = cur.Next.Next {
if cur.Random != nil {
cur.Next.Random = cur.Random.Next
}
}
ans := head.Next
for cur := head; cur != nil; {
nxt := cur.Next
if nxt != nil {
cur.Next = nxt.Next
}
cur = nxt
}
return ans
}
JavaScript
/**
* // Definition for a Node.
* function Node(val, next, random) {
* this.val = val;
* this.next = next;
* this.random = random;
* };
*/
/**
* @param {Node} head
* @return {Node}
*/
var copyRandomList = function (head) {
if (!head) {
return null;
}
for (let cur = head; cur; ) {
const node = new Node(cur.val, cur.next, null);
cur.next = node;
cur = node.next;
}
for (let cur = head; cur; cur = cur.next.next) {
if (cur.random) {
cur.next.random = cur.random.next;
}
}
const ans = head.next;
for (let cur = head; cur; ) {
const nxt = cur.next;
if (nxt) {
cur.next = nxt.next;
}
cur = nxt;
}
return ans;
};
C#
/*
// Definition for a Node.
public class Node {
public int val;
public Node next;
public Node random;
public Node(int _val) {
val = _val;
next = null;
random = null;
}
}
*/
public class Solution {
public Node CopyRandomList(Node head) {
if (head == null) {
return null;
}
for (Node cur = head; cur != null; ) {
Node node = new Node(cur.val, cur.next);
cur.next = node;
cur = node.next;
}
for (Node cur = head; cur != null; cur = cur.next.next) {
if (cur.random != null) {
cur.next.random = cur.random.next;
}
}
Node ans = head.next;
for (Node cur = head; cur != null; ) {
Node nxt = cur.next;
if (nxt != null) {
cur.next = nxt.next;
}
cur = nxt;
}
return ans;
}
}