<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>js开启摄像头拍照并上传图片</title>
</head>
<body>
<video id="video" width="640" height="480" autoplay="autoplay"></video>
<canvas id="canvas" style="display: none;" width="640" height="480"></canvas>
<button onclick="openMedia()">开启摄像头</button>
<button id="capture" onclick="takePhoto()">拍照</button>
<button onclick="closeMedia()">关闭摄像头</button>
<div><img id="imgTag" src="" alt="imgTag"></div>
<script>
let video = document.getElementById("video");
let canvas = document.getElementById("canvas");
let context = canvas.getContext("2d");
// 开启摄像头
function openMedia() {
// 老的浏览器可能根本没有实现 mediaDevices,所以我们可以先设置一个空的对象
if (navigator.mediaDevices === undefined) {
navigator.mediaDevices = {};
}
// 一些浏览器部分支持 mediaDevices。我们不能直接给对象设置 getUserMedia
// 因为这样可能会覆盖已有的属性。这里我们只会在没有getUserMedia属性的时候添加它。
if (navigator.mediaDevices.getUserMedia === undefined) {
navigator.mediaDevices.getUserMedia = function (constraints) {
// 首先,如果有getUserMedia的话,就获得它
var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
// 一些浏览器根本没实现它 - 那么就返回一个error到promise的reject来保持一个统一的接口
if (!getUserMedia) {
return Promise.reject(new Error('getUserMedia is not implemented in this browser'));
}
// 否则,为老的navigator.getUserMedia方法包裹一个Promise
return new Promise(function (resolve, reject) {
getUserMedia.call(navigator, constraints, resolve, reject);
});
}
}
//默认使用前摄像头,强制使用后置摄像头如下设置
// let constraints = {video: { facingMode: { exact: "environment" } }};
let constraints = {video: true};
navigator.mediaDevices.getUserMedia(constraints)
.then(function (stream) {
// 旧的浏览器可能没有srcObject
if ("srcObject" in video) {
video.srcObject = stream;
} else {
// 防止在新的浏览器里使用它,应为它已经不再支持了
video.src = window.URL.createObjectURL(stream);
}
video.onloadedmetadata = function (e) {
video.play();
};
})
.catch(function (err) {
console.log(err.name + ": " + err.message);
});
}
// 拍照
function takePhoto() {
//绘制画面
context.drawImage(video, 0, 0, 640, 480);
// toDataURL --- 可传入'image/png'---默认, 'image/jpeg'
let img = document.getElementById('canvas').toDataURL();
// 这里的img就是得到的图片
console.log('img-----', img);
document.getElementById('imgTag').src=img;
}
// 关闭摄像头
function closeMedia() {
if("srcObject" in video) {
let stream = video.srcObject;
let tracks = stream.getTracks();
tracks.forEach(function(track) {
track.stop();
});
video.srcObject = null;
}
}
</script>
</body>
</html>
js 使用摄像头进行拍照上传功能
最新推荐文章于 2024-09-11 16:33:03 发布