声明:手机和电脑都可以使用
一:先编辑html部分
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>送给G先生</title>
<script src="http://www.jq22.com/jquery/1.11.1/jquery.min.js"></script>
<script src="js/wenzi.js"></script>
<style>
body{
overflow: hidden;
margin: 0;
color: #494949;
}
h3{
width: 100%;
position: fixed;
top: 10%;
text-align: center;
transform:translateY(-50%);
font-family: 'Love Ya Like A Sister', cursive;
font-size: 40px;
color: #c70012;
}
div{
z-index: 999;
position: absolute;
top: 200px;
left: 25%;
font-weight: bold;
line-height: 24px;
width: 50%;
}
@media (min-width:1200px){
h1{
font-size: 100px;
}
}
</style>
</head>
<body>
<canvas></canvas>
<h3>2020.5.20.13:14</h3>
<p>
<div class="jq22-content" style="text-align: center;">
<p class="word1"></p>
<p class="word2"></p>
<p class="word3"></p>
</div>
</p>
<script>
jQuery(document).ready(function($){
$(".word1").lbyl({
content: "嘿,宝贝儿",
speed: 100,
type: 'show',
finished: function(){
$('.word2').lbyl({
content:"岁月可期",
speed: 100,
type: 'fade',
fadeSpeed: 150
})
}
});
});
</script>
<script>
<!--手机和电脑的宽高一致,自适应>
var canvas = document.querySelector("canvas"),
ctx = canvas.getContext("2d");
var ww,wh;
function onResize(){
ww = canvas.width = window.innerWidth;
wh = canvas.height = window.innerHeight;
}
ctx.strokeStyle = "red";
ctx.shadowBlur = 25;
ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
var precision = 100;
var hearts = [];
var mouseMoved = false;
function onMove(e){
mouseMoved = true;
if(e.type === "touchmove"){
hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));
}
else{
hearts.push(new Heart(e.clientX, e.clientY));
hearts.push(new Heart(e.clientX, e.clientY));
}
}
var Heart = function(x,y){
this.x = x || Math.random()*ww;
this.y = y || Math.random()*wh;
this.size = Math.random()*2 + 1;
this.shadowBlur = Math.random() * 10;
this.speedX = (Math.random()+0.2-0.6) * 8;
this.speedY = (Math.random()+0.2-0.6) * 8;
this.speedSize = Math.random()*0.05 + 0.01;
this.opacity = 1;
this.vertices = [];
for (var i = 0; i < precision; i++) {
var step = (i / precision - 0.5) * (Math.PI * 2);
var vector = {
x : (15 * Math.pow(Math.sin(step), 3)),
y : -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step))
}
this.vertices.push(vector);
}
}
Heart.prototype.draw = function(){
this.size -= this.speedSize;
this.x += this.speedX;
this.y += this.speedY;
ctx.save();
ctx.translate(-1000,this.y);
ctx.scale(this.size, this.size);
ctx.beginPath();
for (var i = 0; i < precision; i++) {
var vector = this.vertices[i];
ctx.lineTo(vector.x, vector.y);
}
ctx.globalAlpha = this.size;
ctx.shadowBlur = Math.round((3 - this.size) * 10);
ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";
ctx.shadowOffsetX = this.x + 1000;
ctx.globalCompositeOperation = "screen"
ctx.closePath();
ctx.fill()
ctx.restore();
};
function render(a){
requestAnimationFrame(render);
hearts.push(new Heart())
ctx.clearRect(0,0,ww,wh);
for (var i = 0; i < hearts.length; i++) {
hearts[i].draw();
if(hearts[i].size <= 0){
hearts.splice(i,1);
i--;
}
}
}
onResize();
window.addEventListener("mousemove", onMove);
window.addEventListener("touchmove", onMove);
window.addEventListener("resize", onResize);
requestAnimationFrame(render);
</script>
</body>
</html>
二:添加js文件
!function(e){e.fn.lbyl=function(n){{var t=e.extend({content:"",speed:10,type:"fade",fadeSpeed:500,finished:function(){}},n),d=e(this),s=[],i=t.content;e(this).length}d.empty(),d.attr("data-time",i.length*t.speed);for(var p=0;p<i.length;p++)s.push(i[p]);e.each(s,function(e,n){d.append('<span style="display: none;">'+n+"</span>"),setTimeout(function(){"show"==t.type?d.find("span:eq("+e+")").show():"fade"==t.type&&d.find("span:eq("+e+")").fadeIn(t.fadeSpeed)},e*t.speed)}),setTimeout(function(){t.finished()},i.length*t.speed)}}(jQuery);