觉得自己做的一些Revit二次开发的项目经验需要找个地方保存下来,不然以后碰到类似的又得去冲浪捞人家的结晶再整合,所以从今天起开始写CSDN博客啦
选择模型面生成新的三维视图
废话不多说,直接上代码!!
Document doc = uiDocument.Document;
//用户选择一个平面
Reference faceRef = uiDocument.Selection.PickObject(ObjectType.Face, "请选择一个面:");
//选择的Element元素
Element pickEle = doc.GetElement(faceRef);
Face downFace = pickEle.GetGeometryObjectFromReference(faceRef) as Face;
Face face = downFace as PlanarFace;
//获取视图的绑定平面
BoundingBoxUV bUv = face.GetBoundingBox();
UV uv = bUv.Max;
XYZ dir = face.ComputeNormal(uv);
//新生成的视图名以族名称 + 族类型命名
string viewName = "";
FamilyInstance faIns = pickEle as FamilyInstance;
ElementId typeId = faIns.GetTypeId();
ElementType eleType = doc.GetElement(typeId) as ElementType;
//因为要命名,所以还是需要对文件的族类型以及族名称做一个简单滴判断,防止程序莫名其妙的抛异常
if (eleType != null)
{
if (!string.IsNullOrEmpty(faIns.Symbol.FamilyName))
{
viewName += faIns.Symbol.FamilyName.ToString();
}
}
if (eleType != null)
{
if (!string.IsNullOrEmpty(eleType.Name))
{
viewName += eleType.Name.ToString();
}
}
//新建3D视图
View3D newView;
using (Transaction tr = new Transaction(doc, "3dview"))
{
tr.Start();
ViewFamilyType viewtype = new FilteredElementCollector(doc).OfClass(typeof(ViewFamilyType))
.Cast<ViewFamilyType>()
.FirstOrDefault<ViewFamilyType>(
x => ViewFamily.ThreeDimensional
== x.ViewFamily);
newView = View3D.CreateIsometric(doc, viewtype.Id);
newView.ViewName = viewName;
newView.OrientTo(dir);
tr.Commit();
}
//切换视图
uiDocument.ActiveView = newView;
好的,第一篇博客圆满完成,博主也是刚接触Revit二次开发没多久,可能会有很多写得不好的地方,请各位多见谅,谢谢~有问题请留言或者加QQ:464905795,很高兴和大家一起探讨Revit二次开发的内容。