在这里插入代码片
```import pygame
import sys
import time
import random
from pygame.locals import *
#初始化python
pygame.init()
fpsClock = pygame.time.Clock()
#create pygame surface
playSurface = pygame.display.set_mode((640,480))
#set caption
pygame.display.set_caption('snake go!')
#load resource file
image=pygame.image.load('game.ico')
#set icon
pygame.display.set_icon(image)
#set color
redColor=pygame.Color(255,0,0)
blackColor=pygame.Color(0,0,0)
whiteColor=pygame.Color(255,255,255)
greyColor=pygame.Color(150,150,150)
lightGrey=pygame.Color(220,220,220)
#define gameOver function
def gameOver(playSurface,score):
gameOverFont=pygame.font.Font('arial.ttf',72)
gameOverSurf=gameOverFont.render('Game Over',True,greyColor)
gameOverRect=gameOverSurf.get_rect()
gameOverRect.midtop=(320.125)
playSurface.blit(gameOverSurf,gameOverRect)
scoreFont=pygame.font.Font('arial.ttf',48)
scoreSurf=scoreFont.render('Score:'+str(score),True,greyColor)
scoreRect.midtop=(320,225)
playSurface.blit(scoreSurf,scoreRect)
pygame.display.flip()#refine surface
#休眠5秒自动关闭
time.sleep(5)
pygame.quit()
sys.exit()
#定义初始位置
snakePosition = [100,100]
snakeSegments=[[100,100],[80,100],[60,100]]
berryPosition=[300,300]
berrySpawned=1
direction='right'
changeDirection=direction
score=0
while True:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key==K_RIGHT:
changeDirection='right'
if event.key==K_LEFT:
changeDirection='left'
if event.key==K_UP:
changeDirection='up'
if event.key==K_DOWN:
changeDirection='down'
if event.key==K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
#限制反方向运动
if changeDirection =='right' and not direction =='left':
direction=changeDirection
if changeDirection =='left' and not direction =='right':
direction=changeDirection
if changeDirection =='up' and not direction =='down':
direction=changeDirection
if changeDirection =='down' and not direction =='up':
direction=changeDirection
#蛇头转弯
if direction == 'right':
snakePosition[0]+=20
if direction == 'left':
snakePosition[0]-=20
if direction == 'up':
snakePosition[1]-=20
if direction == 'down':
snakePosition[1]+=20
snakeSegments.insert(0,list(snakePosition))
#是否吃掉树莓
if snakePosition[0] == berryPosition[0] and snakePosition[1] == berryPosition[1]:
berrySpawned=0
else:
snakeSegments.pop()
if berrySpawned==0:
x=random.randrange(1,32)
y=random.randrange(1,24)
berryPosition=[int(x*20),int(y*20)]
berrySpawned=1
score+=1
##刷新显示器
playSurface.fill(blackColor)
for position in snakeSegments[1:]:
pygame.draw.rect(playSurface,whiteColor,Rect(position[0],position[1],20,20))
pygame.draw.rect(playSurface,lightGrey,Rect(snakePosition[0],snakePosition[1],20,20))
pygame.draw.rect(playSurface,redColor,Rect(berryPosition[0],berryPosition[1],20,20))
pygame.display.flip()
##判断是否死亡
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameOver(playsurface,score)
if snakePosition[1] > 460 or snakePosition[1] < 0:
gameOver(playsurface,score)
for snakeBody in snakeSegments[1:]:
if snakePosition[0]==snakeBody[0] and snakePosition[1]==snakeBody[1]:
gameOver(playsurface,score)
##控制速度
if len(snakeSegments)<40:
speed =6+len(snakeSegments)//4
else:
speed = 16
fpsClock.tick(speed)
贪食蛇
最新推荐文章于 2024-02-06 22:30:30 发布