- 被围绕的区域
给你一个 m x n 的矩阵 board ,由若干字符 ‘X’ 和 ‘O’ ,找到所有被 ‘X’ 围绕的区域,并将这些区域里所有的 ‘O’ 用 ‘X’ 填充。
示例 1:
输入:board = [[“X”,“X”,“X”,“X”],[“X”,“O”,“O”,“X”],[“X”,“X”,“O”,“X”],[“X”,“O”,“X”,“X”]]
输出:[[“X”,“X”,“X”,“X”],[“X”,“X”,“X”,“X”],[“X”,“X”,“X”,“X”],[“X”,“O”,“X”,“X”]]
解释:被围绕的区间不会存在于边界上,换句话说,任何边界上的 ‘O’ 都不会被填充为 ‘X’。 任何不在边界上,或不与边界上的 ‘O’ 相连的 ‘O’ 最终都会被填充为 ‘X’。如果两个元素在水平或垂直方向相邻,则称它们是“相连”的。
示例 2:
输入:board = [[“X”]]
输出:[[“X”]]
class Solution {
int[] dx = {1, -1, 0, 0};
int[] dy = {0, 0, 1, -1};
public void solve(char[][] board) {
int n = board.length;
if (n == 0) {
return;
}
int m = board[0].length;
Queue<int[]> queue = new LinkedList<int[]>();
for (int i = 0; i < n; i++) {
if (board[i][0] == 'O') {
queue.offer(new int[]{i, 0});
board[i][0] = 'A';
}
if (board[i][m - 1] == 'O') {
queue.offer(new int[]{i, m - 1});
board[i][m - 1] = 'A';
}
}
for (int i = 1; i < m - 1; i++) {
if (board[0][i] == 'O') {
queue.offer(new int[]{0, i});
board[0][i] = 'A';
}
if (board[n - 1][i] == 'O') {
queue.offer(new int[]{n - 1, i});
board[n - 1][i] = 'A';
}
}
while (!queue.isEmpty()) {
int[] cell = queue.poll();
int x = cell[0], y = cell[1];
for (int i = 0; i < 4; i++) {
int mx = x + dx[i], my = y + dy[i];
if (mx < 0 || my < 0 || mx >= n || my >= m || board[mx][my] != 'O') {
continue;
}
queue.offer(new int[]{mx, my});
board[mx][my] = 'A';
}
}
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
if (board[i][j] == 'A') {
board[i][j] = 'O';
} else if (board[i][j] == 'O') {
board[i][j] = 'X';
}
}
}
}
}