2.创建一个border设置border的属性,添加到canvas里
3.添加动画
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;//动画的命名空间
namespace _02旋转动画
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
Border br = new Border();
br.Width = br.Height = 200;
Canvas.SetLeft(br, 200);
Canvas.SetTop(br, 200);
BG.Children.Add(br);
br.Background = Brushes.Red;
br.CornerRadius = new CornerRadius(50);
//设置旋转的方向
RotateTransform rotate = new RotateTransform();
//给对象绑定旋转中心
br.RenderTransform = rotate;
//旋转中心设置(百分比)
br.RenderTransformOrigin = new Point(0.5, 0.5);
Storyboard story = new Storyboard();//1.找剧本,故事本
DoubleAnimation da = new DoubleAnimation(0, 360, new Duration(TimeSpan.FromSeconds(3)));//两点动画:差值动画; 括号里设置动画的起始值,动画的终止值,动画的进行时间;
Storyboard.SetTarget(da, br); //设置某个动画的男女一号(主角)
//设置动画的属性
Storyboard.SetTargetProperty(da, new PropertyPath("RenderTransform.Angle"));//欧拉角
da.RepeatBehavior = RepeatBehavior.Forever;//重复
story.Children.Add(da);
story.Begin();
}
}
}