package fivegame;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
public class FiveGame extends JFrame implements Runnable,MouseListener{
// private static final long serialVersionUID = 1L;
//游戏界面大小
int width=Toolkit.getDefaultToolkit().getScreenSize().width;
int height=Toolkit.getDefaultToolkit().getScreenSize().height;
int x,y; //鼠标坐标
int[][]allChess=new int[15][15]; //保存棋盘,0表示无子,1表示黑子,2表示白字
Boolean isblack=true; //当前下子是黑子还是白子,true代表黑子,false代表白子
Boolean canPlay=true; //标始当前游戏是否结束
String message="黑方先行";
String blackMessage="无限制";
String whiteMessage="无限制";
//保存棋谱,记录双方每一步落子的位置
int[]chessX=new int[255];
int[]chessY=new int[255];
int countX,countY;
//默认设置无时间限制
int maxTime=0; //保存最大时间
int blackTime=0;
int whiteTime=0; //保存黑白方所剩余的时间
Thread timer=new Thread(this);
public FiveGame(){
this.setTitle("五子棋游戏");
this.setSize(500, 500);
this.setLocation((width - 500) / 2, (height - 500) / 2);
this.setResizable(false);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//直接退出
this.setVisible(true);
this.repaint();
this.addMouseListener(this);
timer.start(); //开启计时线程
timer.suspend();
}
//画棋盘界面
public void paint(Graphics g){
//双缓冲技术
BufferedImage buf=new BufferedImage(500,500,BufferedImage.TYPE_INT_RGB);
Graphics g1=buf.createGraphics(); //创建画笔
g1.setColor(new Color(0,169,158)); //设置画笔颜色
g1.fill3DRect(43,60,375,375,true);//用预定的颜色填充一个突出显示的矩形。
for(int i=0;i<=15;i++){
g1.setColor(Color.WHITE);
g1.drawLine(43,60+i*25,375+43,60+i*25);//画棋盘横线
g1.drawLine(43+i*25,60,43+i*25,375+60); //画棋盘竖线
}
g1.setFont(new Font("黑体",Font.BOLD,20));
g1.drawString("游戏信息: "+message,50,50);
g1.drawRect(30,440,180,40);
g1.drawRect(250,440,180,40); //画黑方时间与白方时间字符串的边框
g1.setFont(new Font("宋体",0,12));
g1.drawString("黑方时间: "+blackMessage,40,465);
g1.drawString("白方时间: "+whiteMessage,260,465);
g1.drawRect(428,66,54,20);
g1.drawString("重新开始",432,80); //重新开始按钮
g1.drawRect(428,106,54,20);
g1.drawString("游戏设置",432,120); //游戏设置按钮
g1.drawRect(428, 146, 54, 20);
g1.drawString("游戏说明", 432, 160); // 游戏说明按钮
g1.drawRect(428, 186, 54, 20);
g1.drawString("退出游戏", 432, 200); // 退出游戏按钮
g1.drawRect(428, 246, 54, 20);
g1.drawString("悔棋", 442, 260); // 悔棋
g1.drawRect(428, 286, 54, 20);
g1.drawString("认输", 442, 300); // 认输
for(int i=0;i<15;i++){
for(int j=0;j<15;j++){
//画实心黑子
if(allChess[i][j]==1){
int tempX=i*25+47;
int tempY=j*25+64;
g1.setColor(Color.BLACK);
g1.fillOval(tempX,tempY,16,16);//填充成一个椭圆
g1.setColor(Color.BLACK);
g1.drawOval(tempX,tempY,16,16);//画椭圆
}
//画实心白子
if(allChess[i][j]==2){
int tempX=i*25+47;
int tempY=j*25+64;
g1.setColor(Color.WHITE);
g1.fillOval(tempX, tempY, 16, 16);
g1.setColor(Color.WHITE);
g1.drawOval(tempX, tempY, 16, 16);
}
}
}
g.drawImage(buf, 0, 0,this);
}
@SuppressWarnings("deprecation")
@Override
public void mousePressed(MouseEvent e){
if(canPlay){
x=e.getX();
y=e.getY(); //获得鼠标坐标
if(x>=55 && x<=405 && y>=72 && y<=420){
//使x,y在0-15的范围
if((x-55)%25>12){
x=(x-55)/25+1;
}
else{
x=(x-55)/25;
}
if((y-72)%25>12){
y=(y-72)/25+1;
}
else{
y=(y-72)/25;
}
//落子
if(allChess[x][y]==0){
chessX[countX++]=x;
chessY[countY++]=y;
if(isblack){
allChess[x][y]=1;
isblack=false;
message="白方下子";
}
else{
allChess[x][y]=2;
isblack=true;
message="黑方下子";
}
this.repaint();
if(this.isWin()){
if(allChess[x][y]==1){
JOptionPane.showMessageDialog(this, "游戏结束,黑方胜利");
}else{
JOptionPane.showMessageDialog(this, "游戏结束,白方胜利");
}
this.canPlay=false; //标识游戏结束
}
}
}
}
//重新开始游戏
if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=66 && e.getY()<=(66+20)){
int result=JOptionPane.showConfirmDialog(this,"是否重新开始游戏?"); //0表示重新开始
if(result==0){
restartGame();
}
}
//游戏倒计时设置
if (e.getX()>=428 && e.getX()<=(428+54) && e.getY()>= 106 && e.getY()<=(106+20)) {
String time=JOptionPane.showInputDialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:");
maxTime=Integer.parseInt(time)*60; //将分钟转换为秒,以便后面计算
if(maxTime<0){
JOptionPane.showMessageDialog(this,"输入的游戏时间有误,请重新设置!");
}
else if(maxTime==0){
int result=JOptionPane.showConfirmDialog(this,"游戏时间设置成功,是否重新开始游戏?");
//重新开始
if(result==0){
restartGame();
timer.suspend(); //挂起线程,以便之后重新启动
}
}
else if(maxTime>0){
int result = JOptionPane.showConfirmDialog(this,"游戏时间设置成功,是否重新开始游戏?");
if(result==0){
for(int i=0;i<15;i++){
for(int j=0;j<15;j++){
allChess[i][j]=0;
}
}
for(int i=0;i<15;i++){
chessX[i]=-1;
chessY[i]=-1;
}
countX=0;
countY=0;
message="黑方先行";
isblack=true;
blackMessage=maxTime/3600+":"+(maxTime/60-maxTime/3600*60)+":"+(maxTime-maxTime/60*60);
whiteMessage = maxTime/3600 + ":" + (maxTime/60-maxTime/3600*60) + ":"+ (maxTime-maxTime/60*60);
blackTime=maxTime;
whiteTime=maxTime;
timer.resume();
this.canPlay=true;
this.repaint();
}
}
}
//游戏说明
if(e.getX()>=428 && e.getY()<=(428+54) && e.getY()>=146 && e.getY()<=(146+20)){
JOptionPane.showMessageDialog(this,"规则:横竖斜先连成五子者获胜!");
}
//退出游戏
if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=186 && e.getY()<=(186+20)) {
int result=JOptionPane.showConfirmDialog(this,"是否退出游戏?");
if(result==0){
System.exit(0);
}
}
//悔棋
if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=246 && e.getY()<=(246+20)){
int result=JOptionPane.showConfirmDialog(this,(isblack==true?"白方悔棋,黑方是否同意?" : "黑方悔棋,白方是否同意?"));
//result=0为悔棋
if(result==0){
allChess[chessX[--countX]][chessY[--countY]]=0;
if(isblack==true){
isblack=false;
}
else{
isblack=true;
}
this.repaint(); //重绘棋盘
}
}
//认输
if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=286 && e.getY()<=(286+20)){
int result=JOptionPane.showConfirmDialog(this, "是否认输?");
if(result==0){
JOptionPane.showMessageDialog(this,"游戏结束,"+(isblack==true ? "黑方认输,白方获胜!" : "白方认输,黑方获胜!"));
}
}
}
//计时
@SuppressWarnings("deprecation")
@Override
public void run() {
if(this.maxTime>0){
while(true){
if(isblack){
blackTime--;
if(blackTime==0){
JOptionPane.showMessageDialog(this,"黑方超时,游戏结束");
restartGame();
timer.suspend();
}
}
else{
whiteTime--;
if(whiteTime==0){
JOptionPane.showMessageDialog(this,"白方超时,游戏结束");
restartGame();
timer.suspend();
}
}
blackMessage=blackTime/3600+":"+(blackTime/60-blackTime/3600*60)+":"+(blackTime-blackTime/60*60);
whiteMessage=whiteTime/3600+":"+(whiteTime/60-whiteTime/3600*60)+":"+(whiteTime-whiteTime/60*60);
this.repaint();
try {
Thread.sleep(1000); //设置与时钟同步,1秒钟记一次
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
public void restartGame(){
for(int i=0;i<15;i++){
for(int j=0;j<15;j++){
allChess[i][j]=0; //清空棋盘的棋子
}
}
//清空下棋棋子坐标(x,y)的记录
for(int i=0;i<15;i++){
chessX[i]=0;
chessY[i]=0;
}
countX=0;
countY=0;
message="黑方先行";
blackMessage="无限制";
whiteMessage="无限制";
blackTime=maxTime;
whiteTime=maxTime;
isblack=true;
canPlay=true;
this.repaint();
}
public boolean isWin(){
boolean flag=false; //定义一标志位
int count=1; //保存共有相同颜色多少棋子相连,初始值为1
int color=allChess[x][y]; //color==1(黑子).color==2(白子)
//判断横向是否有5个棋子相连,特点:纵坐标是相同,即allChess[x][y]中y值是相同
count=this.checkCount(1,0,color);
if(count>=5){
flag=true;
}
else{
//判断纵向
count=this.checkCount(0, 1, color);
if(count>=5){
flag=true;
}
else{
//判断右上,左下
count=this.checkCount(1,-1, color);
if(count>=5){
flag=true;
}
else{
//判断右下,左上
count=this.checkCount(1,1,color);
if(count>=5){
flag=true;
}
}
}
}
return flag;
}
public int checkCount(int xChange, int yChange, int color){
int count=1;
int tempX = xChange;
int tempY = yChange; //保存初始值
//全局变量x,y最初为鼠标点击的坐标,经下棋方法已经将x,y的范围变成0-15(遍历整个棋盘,寻找相同颜色的棋子)
while(x+xChange>=0 && x+xChange<15 && y+yChange>=0 && y+yChange<15 && color==allChess[x+xChange][y+yChange]){
count++;
if(xChange!=0) xChange++;
if(yChange!=0){
if(yChange>0) {
yChange++;
}
else {
yChange--;
}
}
}
xChange=tempX;
yChange=tempY;
while(x-xChange>=0 && x-xChange<15 && y-yChange>=0 && y-yChange<15 && color==allChess[x-xChange][y-yChange]){
count++;
if(xChange!=0){
xChange++;
}
if(yChange!=0){
if(yChange>0) yChange++;
else{
yChange--;
}
}
}
return count;
}
public static void main(String[] args) {
new FiveGame();
}
}
java五子棋小游戏
最新推荐文章于 2024-01-09 22:14:20 发布