CountDownLatch用法及源码解析
countDownLatch这个类使一个线程等待其他线程各自执行完毕后再执行,
是通过一个计数器来实现的,计数器的初始化值为线程的数量。每当一个线程完成了自己的任务后,计数器的值就相应得减1。当计数器到达0时,表示所有的线程都已完成任务
用法
@Slf4j(topic = "w.Test1")
public class Test1 {
public static void main(String[] args) throws InterruptedException {
CountDownLatch countDownLatch = new CountDownLatch(3);
new Thread(() -> {
log.debug("t1启动");
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
log.debug("t1结束");
countDownLatch.countDown();
}, "t1").start();
new Thread(() -> {
log.debug("t2启动");
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
log.debug("t2结束");
countDownLatch.countDown();
}, "t2").start();
new Thread(() -> {
log.debug("t3启动");
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
log.debug("t3结束");
countDownLatch.countDown();
}, "t3").start();
countDownLatch.await();
log.debug("主线程结束");
}
}
源码解析
public CountDownLatch(int count)
在new CountDownLatch时 我们会传入一个int类型的值来表示需要几个线程需要被等待
public CountDownLatch(int count) {
// 判断count是否小于0
if (count < 0) throw new IllegalArgumentException("count < 0");
// 调用同步器构造把count继续下传
this.sync = new Sync(count);
}
private static final class Sync extends AbstractQueuedSynchronizer {
private static final long serialVersionUID = 4982264981922014374L;
Sync(int count) {
// 发现最终是赋值给了AQS的State状态
setState(count);
}
int getCount() {
return getState();
}
protected int tryAcquireShared(int acquires) {
return (getState() == 0) ? 1 : -1;
}
protected boolean tryReleaseShared(int releases) {
// Decrement count; signal when transition to zero
for (;;) {
int c = getState();
if (c == 0)
return false;
int nextc = c-1;
if (compareAndSetState(c, nextc))
return nextc == 0;
}
}
}
await
其调用了一个acquireSharedInterruptibly方法
public final void acquireSharedInterruptibly(int arg)
throws InterruptedException {
// 判断线程是否被打断过
if (Thread.interrupted())
throw new InterruptedException();
// 调用tryAcquireShared 下面有详解
if (tryAcquireShared(arg) < 0)
// 下面有方法详解
doAcquireSharedInterruptibly(arg);
}
protected int tryAcquireShared(int acquires) {
// 判断State是否已经被减到0了
return (getState() == 0) ? 1 : -1;
}
private void doAcquireSharedInterruptibly(int arg)
throws InterruptedException {
final Node node = addWaiter(Node.SHARED);
boolean failed = true;
try {
for (;;) {
// 获取他的前面节点
final Node p = node.predecessor();
// 如果p是头节点 说明是第一个等待线程
// 因为第一个字占位节点
if (p == head) {
// 再一次尝试获取锁
int r = tryAcquireShared(arg);
if (r >= 0) {
// 如果获取到了把1当前节点设置为节点唤醒后面等待的
setHeadAndPropagate(node, r);
// 断开原来头结点
p.next = null; // help GC
failed = false;
return;
}
}
// 没有获取到锁到把当前节点排到等待获取锁的队列上
if (shouldParkAfterFailedAcquire(p, node) &&
// 阻塞住当前线程
parkAndCheckInterrupt())
// parkAndCheckInterrupt会返回当前线程是否被打断
// 如果被打断就抛出异常
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
countDown
public void countDown() {
// 调用releaseShared调用
sync.releaseShared(1);
}
public final boolean releaseShared(int arg) {
// 调用tryReleaseShared 下面有详解
if (tryReleaseShared(arg)) {
doReleaseShared();
return true;
}
return false;
}
tryReleaseShared
protected boolean tryReleaseShared(int releases) {
// Decrement count; signal when transition to zero
for (;;) {
// 先获取State
int c = getState();
if (c == 0)
return false;
// State - 1
int nextc = c-1;
// 通过CAS把 把State改为nextc 相当于给State做-1操作
if (compareAndSetState(c, nextc))
return nextc == 0;
}
}
doReleaseShared
private void doReleaseShared() {
for (;;) {
Node h = head;
if (h != null && h != tail) {
// 获取节点状态
int ws = h.waitStatus;
// 如果是-1 那么就说明他后面有等待被唤醒的线程
if (ws == Node.SIGNAL) {
// 把节点状态从-1 改为0
if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
continue; // loop to recheck cases
// 唤醒等待的节点
unparkSuccessor(h);
}
else if (ws == 0 &&
!compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
continue; // loop on failed CAS
}
if (h == head) // loop if head changed
break;
}
}