C++冒险挖矿[0.7版本]

本次增加:

反修改机制

本次修改:

三个bug

这一次没有更太多,只是更了0.6版本说的反修改机制——如果你修改了信息且存储的验证码与实际验证码不同,则会抹掉存档。

至于三个bug,一个是因为条件有问题,导致无法向右挖;第二个是在增加了反修改机制后抹掉存档后提示信息错误;至于第三个……是我自己为了直观看到抽取的随机数加了一句,而上次挂代码的时候……忘删了。

如果还有其它bug,欢迎私信。

#include <iostream>
#include <fstream>
#include <ctime>
#include <string>
using namespace std;
int planet = 1, depth = 0, coins = 0, pointofskills = 0, playerlifevalue = 10, playeraggressivity = 1, headarmorvalue = 0, bodyarmorvalue = 0, legarmorvalue = 0, check;
int knapsack[15] = { 0 };
string instructions;
int auxiliary = 0;
void rne(int minimum_1_1, int biggest_1_1, int minimum_1_2, int biggest_1_2, int minimum_2_1, int biggest_2_1, int minimum_2_2, int biggest_2_2, int minimum_3_1, int biggest_3_1, int minimum_3_2, int biggest_3_2, int minimum_4, int biggest_4, int monsterhealthvalue, int monsteraggressivity/*金币:1,技能点:2,炸弹:3*/)
{
	auxiliary = rand() % 100 + 1;
	if (auxiliary >= minimum_1_1 && auxiliary <= biggest_1_1)
	{
		srand(time(0));
		auxiliary = rand() % (biggest_1_2 - minimum_1_2 + 1) + minimum_1_2;
		cout << "你挖到了" << auxiliary << "个金币。" << endl;
		coins += auxiliary;
	}
	if (auxiliary >= minimum_2_1 && auxiliary <= biggest_2_1)
	{
		srand(time(0));
		auxiliary = rand() % (biggest_2_2 - minimum_2_2 + 1) + minimum_2_2;
		cout << "你找到了" << auxiliary << "个技能点。" << endl;
		pointofskills += auxiliary;
	}
	if (auxiliary >= minimum_3_1 && auxiliary <= biggest_3_1)
	{
		srand(time(0));
		auxiliary = rand() % (biggest_3_2 - minimum_3_2 + 1) + minimum_3_2;
		if (auxiliary > coins)auxiliary = coins;
		if (auxiliary == 0)
		{
			cout << "你挖到了一个空箱子。" << endl;
		}
		else
		{
			cout << "你踩到了一个炸弹,丢了" << auxiliary << "个金币。" << endl;
			coins -= auxiliary;
		}
	}
	if (auxiliary >= minimum_4 && auxiliary <= biggest_4)
	{
		if (monsterhealthvalue / playeraggressivity <= (playerlifevalue + headarmorvalue + bodyarmorvalue + legarmorvalue) / monsteraggressivity)
		{
			auxiliary = (monsterhealthvalue / playeraggressivity) * monsteraggressivity - (headarmorvalue + bodyarmorvalue + legarmorvalue);
			if (auxiliary < 0)auxiliary = 0;
			cout << "你遇到了一只怪兽,你杀死了它,获得了" << playerlifevalue + playeraggressivity + headarmorvalue + bodyarmorvalue + legarmorvalue << "个金币,剩余" << playerlifevalue - auxiliary << "点生命。" << endl;
			playerlifevalue -= auxiliary;
			coins += (playerlifevalue + playeraggressivity + headarmorvalue + bodyarmorvalue + legarmorvalue);
		}
		else
		{
			cout << "你在与怪兽战斗时死了。" << endl;
			planet = 1, depth = 0, coins = 0, pointofskills = 0, playerlifevalue = 10, playeraggressivity = 1, headarmorvalue = 0, bodyarmorvalue = 0, legarmorvalue = 0;
		}
	}
}
bool in(string str_chatter, string str_chatterBot)
{
	if (str_chatter.find(str_chatterBot) != string::npos)
	{
		return true;
	}
	else
	{
		return false;
	}
}
void gt(int dplanet)
{
	if (coins >= dplanet * 2000)
	{
		cout << "去" << (dplanet == 1 ? "地球" : "") << (dplanet == 2 ? "月球" : "") << (dplanet == 3 ? "火星" : "") << (dplanet == 4 ? "泰坦星" : "") << (dplanet == 5 ? "金银星" : "") << "需要" << (dplanet == 1 ? "2000" : "") << (dplanet == 2 ? "4000" : "") << (dplanet == 3 ? "6000" : "") << (dplanet == 4 ? "8000" : "") << (dplanet == 5 ? "10000" : "") << "个金币,你有" << coins << "个金币,要前往吗?" << endl;
		cin >> instructions;
		if (in(instructions, "是") || in(instructions, "好") || in(instructions, "要"))
		{
			system("cls");
			coins -= dplanet * 2000;
			planet = dplanet;
			cout << "您已到达" << (planet == 1 ? "地球" : "") << (planet == 2 ? "月球" : "") << (planet == 3 ? "火星" : "") << (planet == 4 ? "泰坦星" : "") << (planet == 5 ? "金银星" : "") << "!" << endl;
		}
		else
		{
			system("cls");
			cout << "好的!" << endl;
		}
	}
	else
	{
		cout << "去" << (dplanet == 1 ? "地球" : "") << (dplanet == 2 ? "月球" : "") << (dplanet == 3 ? "火星" : "") << (dplanet == 4 ? "泰坦星" : "") << (dplanet == 5 ? "金银星" : "") << "需要" << dplanet * 2000 << "个金币,你只有" << coins << "个金币,无法前往!" << endl;
	}
}
void save()
{
	ofstream out("save.dll");
	check = (planet + depth + coins + pointofskills) % (playerlifevalue + playeraggressivity + headarmorvalue + bodyarmorvalue + legarmorvalue);
	out << planet << " " << depth << " " << coins << " " << pointofskills << " " << playerlifevalue << " " << playeraggressivity << " " << headarmorvalue << " " << bodyarmorvalue << " " << legarmorvalue << " " << check;
	out.close();
}
void read()
{
	ifstream in("save.dll");
	in >> planet >> depth >> coins >> pointofskills >> playerlifevalue >> playeraggressivity >> headarmorvalue >> bodyarmorvalue >> legarmorvalue >> check;
	in.close();
	if (check != (planet + depth + coins + pointofskills) % (playerlifevalue + playeraggressivity + headarmorvalue + bodyarmorvalue + legarmorvalue))
	{
		ofstream out("save.dll");
		out.close();
		planet = 1, depth = 0, coins = 0, pointofskills = 0, playerlifevalue = 10, playeraggressivity = 1, headarmorvalue = 0, bodyarmorvalue = 0, legarmorvalue = 0;
		save();
		cout << "呵呵,被发现了吧!我不喜欢作弊的人哦!" << endl;
		system("pause");
		system("cls");
	}
}
int main()
{
	system("color F0");
	srand((unsigned int)time(NULL));
	while (true)
	{
		read();
		cout << "欢迎来到冒险挖矿!" << endl;
		cout << "你现在在" << (planet == 1 ? "地球" : "") << (planet == 2 ? "月球" : "") << (planet == 3 ? "火星" : "") << (planet == 4 ? "泰坦星" : "") << (planet == 5 ? "金银星" : "") << ",挖了" << depth << "米" << ",有" << coins << "个金币" << "和" << pointofskills << "个技能点" << endl;
		cout << "请问你想干什么?" << endl;
		cin >> instructions;
		if (in(instructions, "下") || in(instructions, "左") || in(instructions, "右"))
		{
			if (depth == 0 && (in(instructions, "左") || in(instructions, "右")))
			{
				system("pause");
				system("cls");
				save();
				continue;
			}
			if (in(instructions, "下"))
			{
				depth++;
			}
			if (planet == 1)
			{
				if (depth <= 50)
				{
					rne(1, 70, 1, 10, 71, 80, 1, 10, 81, 95, 1, 10, 96, 100, 2, 1);
				}
				else
				{
					rne(1, 60, 1, 15, 61, 80, 1, 15, 81, 95, 1, 20, 96, 100, 5, 2);
				}
			}
			if (planet == 2)
			{
				if (depth <= 50)
				{
					rne(1, 65, 10, 20, 66, 75, 10, 20, 76, 90, 15, 20, 91, 100, 8, 3);
				}
				else
				{
					rne(1, 60, 10, 25, 61, 75, 10, 25, 76, 90, 20, 30, 91, 100, 10, 3);
				}
			}
			if (planet == 3)
			{
				if (depth <= 50)
				{
					rne(1, 60, 30, 100, 61, 80, 1, 20, 81, 95, 1, 80, 96, 100, 30, 5);
				}
				else
				{
					rne(1, 75, 40, 110, 76, 85, 20, 50, 86, 99, 1, 30, 100, 100, 50, 10);
				}
			}
			if (planet == 4)
			{
				if (depth <= 50)
				{
					rne(1, 60, 55, 120, 56, 65, 30, 60, 66, 80, 50, 100, 81, 100, 100, 15);
				}
				else
				{
					rne(1, 40, 80, 150, 41, 60, 50, 80, 61, 80, 80, 100, 81, 100, 150, 20);
				}
			}
			if (planet == 5)
			{
				if (depth <= 50)
				{
					rne(1, 10, 100, 200, 11, 20, 100, 200, 21, 80, 150, 250, 81, 100, 200, 20);
				}
				else
				{
					rne(1, 10, 150, 250, 11, 20, 150, 250, 21, 80, 200, 400, 81, 100, 500, 100);
				}
			}
		}
		else if (in(instructions, "去"))
		{
			if (in(instructions, "地球"))
			{
				if (planet == 1)
				{
					cout << "你已经在地球了哦!" << endl;
				}
				else
				{
					system("cls");
					gt(1);
				}
			}
			if (in(instructions, "月球"))
			{
				if (planet == 2)
				{
					cout << "你已经在月球了哦!" << endl;
				}
				else
				{
					system("cls");
					gt(2);
				}
			}
			if (in(instructions, "火星"))
			{
				if (planet == 3)
				{
					cout << "你已经在火星了哦!" << endl;
				}
				else
				{
					system("cls");
					gt(3);
				}
			}
			if (in(instructions, "泰坦星"))
			{
				if (planet == 4)
				{
					cout << "你已经在泰坦星了哦!" << endl;
				}
				else
				{
					system("cls");
					gt(4);
				}
			}
			if (in(instructions, "金银星"))
			{
				if (planet == 5)
				{
					cout << "你已经在金银星了哦!" << endl;
				}
				else
				{
					system("cls");
					gt(5);
				}
			}
		}
		else if (in(instructions, "抹掉"))
		{
			cout << "确定要抹掉存档吗?" << endl;
			cin >> instructions;
			if (in(instructions, "是") || in(instructions, "好") || in(instructions, "要"))
			{
				ofstream in("save.dll");
				in.close();
				planet = 1, depth = 0, coins = 0, pointofskills = 0, playerlifevalue = 10, playeraggressivity = 1, headarmorvalue = 0, bodyarmorvalue = 0, legarmorvalue = 0;
				save();
				cout << "已抹掉!" << endl;
			}
			system("pause");
			system("cls");
			continue;
		}
		else if (in(instructions, "帮助"))
		{
			cout << "一.关键词" << endl;
			cout << "1.向下、向左、向右:下、左、右" << endl;
			cout << "2.去某个星球:去(哪里,星球分别有地球、月球、火星、泰坦星、金银星,此处按危险程度排序,在越危险的地方遇到金币,金币将会更多)" << endl;
			cout << "3.抹掉存档:抹掉" << endl;
			cout << "4.确认:是、好、要\t取消:其它短语均可" << endl;
			cout << "5.帮助:帮助" << endl;
			cout << "6.输入无关内容,将跳过" << endl;
			cout << "二.关于挖矿" << endl;
			cout << "1.在第0米处只能往下挖" << endl;
			cout << "三.其它" << endl;
			cout << "1.游戏将自动保存!" << endl;
		}
		system("pause");
		system("cls");
		save();
	}
}
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