球形图片滑动

//建一个类
public class CirclePoint {
    private  float positionX;
    private  float positionY;
    private  float raduis=100;

    public float getPositionX() {
        return positionX;
    }

    public void setPositionX(float positionX) {
        this.positionX = positionX;
    }

    public float getPositionY() {
        return positionY;
    }

    public void setPositionY(float positionY) {
        this.positionY = positionY;
    }

    public float getRaduis() {
        return raduis;
    }

    public void setRaduis(float raduis) {
        this.raduis = raduis;
    }
}

//自定义一个View

public class CircleView extends View implements View.OnClickListener {


    private CirclePoint circlePoint;
    private Paint paint;

    public CircleView(Context context) {
        super(context);
    }

    public CircleView(Context context,  AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public void setRed(int red) {
        this.red = red;
    }

    int red=0;
    int green=200;
    int black=150;
    private void init() {
        circlePoint = new CirclePoint();
        paint = new Paint();
        paint.setColor(Color.argb(255,red,green,black));
        setOnClickListener(this);
    }

    @Override
    public void onClick(View view) {
        startAnimation();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        paint.setColor(Color.argb(255,red,green,black));
        canvas.drawCircle(circlePoint.getPositionX()+100,circlePoint.getPositionY()+100,circlePoint.getRaduis(),paint);

    }

    private void startAnimation() {
        AnimatorSet animatorSet = new AnimatorSet();
        ObjectAnimator objectAnimatorX = ObjectAnimator.ofFloat(circlePoint, "positionX", 100, 500);
        objectAnimatorX.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                invalidate();
            }
        });

        ObjectAnimator objectAnimatorY = ObjectAnimator.ofFloat(circlePoint, "positionY", 100, 1000);

        ObjectAnimator objectAnimatorColor = ObjectAnimator.ofInt(this,"red",0,255);

        animatorSet.play(objectAnimatorX).with(objectAnimatorY).with(objectAnimatorColor);
        animatorSet.setDuration(5000);

        animatorSet.start();
    }
}
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