超火的爱心代码

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<head>
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  <title>Document</title>
  <style>
    html, body {
      height: 100%;
      padding: 0;
      margin: 0;
      background: #000;
    }
    canvas {
      position: absolute;
      width: 100%;
      height: 100%;
    }
  </style>
</head>
<body>
  <canvas id="pinkboard"></canvas>
  <script>
      /*
     * Settings
     */
      let settings = {
          particles: {
              length:   500, // maximum amount of particles
              duration:   2, // particle duration in sec
              velocity: 100, // particle velocity in pixels/sec
              effect: -0.75, // play with this for a nice effect
              size:      30, // particle size in pixels
          },
      };

      /*
       * RequestAnimationFrame polyfill by Erik Möller
       */
      (function(){let b=0;let c=["ms","moz","webkit","o"];for(let a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){let d=new Date().getTime();let f=Math.max(0,16-(d-b));let g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

      /*
       * Point class
       */
      let Point = (function() {
          function Point(x, y) {
              this.x = (typeof x !== 'undefined') ? x : 0;
              this.y = (typeof y !== 'undefined') ? y : 0;
          }
          Point.prototype.clone = function() {
              return new Point(this.x, this.y);
          };
          Point.prototype.length = function(length) {
              if (typeof length == 'undefined')
                  return Math.sqrt(this.x * this.x + this.y * this.y);
              this.normalize();
              this.x *= length;
              this.y *= length;
              return this;
          };
          Point.prototype.normalize = function() {
              let length = this.length();
              this.x /= length;
              this.y /= length;
              return this;
          };
          return Point;
      })();

      /*
       * Particle class
       */
      let Particle = (function() {
          function Particle() {
              this.position = new Point();
              this.velocity = new Point();
              this.acceleration = new Point();
              this.age = 0;
          }
          Particle.prototype.initialize = function(x, y, dx, dy) {
              this.position.x = x;
              this.position.y = y;
              this.velocity.x = dx;
              this.velocity.y = dy;
              this.acceleration.x = dx * settings.particles.effect;
              this.acceleration.y = dy * settings.particles.effect;
              this.age = 0;
          };
          Particle.prototype.update = function(deltaTime) {
              this.position.x += this.velocity.x * deltaTime;
              this.position.y += this.velocity.y * deltaTime;
              this.velocity.x += this.acceleration.x * deltaTime;
              this.velocity.y += this.acceleration.y * deltaTime;
              this.age += deltaTime;
          };
          Particle.prototype.draw = function(context, image) {
              function ease(t) {
                  return (--t) * t * t + 1;
              }
              let size = image.width * ease(this.age / settings.particles.duration);
              context.globalAlpha = 1 - this.age / settings.particles.duration;
              context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
          };
          return Particle;
      })();

      /*
       * ParticlePool class
       */
      let ParticlePool = (function() {
          let particles,
              firstActive = 0,
              firstFree   = 0,
              duration    = settings.particles.duration;

          function ParticlePool(length) {
              // create and populate particle pool
              particles = new Array(length);
              for (let i = 0; i < particles.length; i++)
                  particles[i] = new Particle();
          }
          ParticlePool.prototype.add = function(x, y, dx, dy) {
              particles[firstFree].initialize(x, y, dx, dy);

              // handle circular queue
              firstFree++;
              if (firstFree   == particles.length) firstFree   = 0;
              if (firstActive == firstFree       ) firstActive++;
              if (firstActive == particles.length) firstActive = 0;
          };
          ParticlePool.prototype.update = function(deltaTime) {
              let i;

              // update active particles
              if (firstActive < firstFree) {
                  for (i = firstActive; i < firstFree; i++)
                      particles[i].update(deltaTime);
              }
              if (firstFree < firstActive) {
                  for (i = firstActive; i < particles.length; i++)
                      particles[i].update(deltaTime);
                  for (i = 0; i < firstFree; i++)
                      particles[i].update(deltaTime);
              }

              // remove inactive particles
              while (particles[firstActive].age >= duration && firstActive != firstFree) {
                  firstActive++;
                  if (firstActive == particles.length) firstActive = 0;
              }


          };
          ParticlePool.prototype.draw = function(context, image) {
              // draw active particles
              if (firstActive < firstFree) {
                  for (i = firstActive; i < firstFree; i++)
                      particles[i].draw(context, image);
              }
              if (firstFree < firstActive) {
                  for (i = firstActive; i < particles.length; i++)
                      particles[i].draw(context, image);
                  for (i = 0; i < firstFree; i++)
                      particles[i].draw(context, image);
              }
          };
          return ParticlePool;
      })();

      /*
       * Putting it all together
       */
      (function(canvas) {
          let context = canvas.getContext('2d'),
              particles = new ParticlePool(settings.particles.length),
              particleRate = settings.particles.length / settings.particles.duration, // particles/sec
              time;

          // get point on heart with -PI <= t <= PI
          function pointOnHeart(t) {
              return new Point(
                  160 * Math.pow(Math.sin(t), 3),
                  130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
              );
          }

          // creating the particle image using a dummy canvas
          let image = (function() {
              let canvas  = document.createElement('canvas'),
                  context = canvas.getContext('2d');
              canvas.width  = settings.particles.size;
              canvas.height = settings.particles.size;
              // helper function to create the path
              function to(t) {
                  let point = pointOnHeart(t);
                  point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                  point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                  return point;
              }
              // create the path
              context.beginPath();
              let t = -Math.PI;
              let point = to(t);
              context.moveTo(point.x, point.y);
              while (t < Math.PI) {
                  t += 0.01; // baby steps!
                  point = to(t);
                  context.lineTo(point.x, point.y);
              }
              context.closePath();
              // create the fill
              context.fillStyle = '#ea80b0';
              context.fill();
              // create the image
              let image = new Image();
              image.src = canvas.toDataURL();
              return image;
          })();

          // render that thing!
          function render() {
              // next animation frame
              requestAnimationFrame(render);

              // update time
              let newTime   = new Date().getTime() / 1000,
                  deltaTime = newTime - (time || newTime);
              time = newTime;

              // clear canvas
              context.clearRect(0, 0, canvas.width, canvas.height);

              // create new particles
              let amount = particleRate * deltaTime;
              for (let i = 0; i < amount; i++) {
                  let pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                  let dir = pos.clone().length(settings.particles.velocity);
                  particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
              }

              // update and draw particles
              particles.update(deltaTime);
              particles.draw(context, image);
          }

          // handle (re-)sizing of the canvas
          function onResize() {
              canvas.width  = canvas.clientWidth;
              canvas.height = canvas.clientHeight;
          }
          window.onresize = onResize;

          // delay rendering bootstrap
          setTimeout(function() {
              onResize();
              render();
          }, 10);
      })(document.getElementById('pinkboard'));
  </script>
</body>
</html>


运行效果

 

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``` <!DOCTYPE html> <html> <head> <title></title> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc; } </style> <body> <canvas id="pinkboard"></canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30 // particle size in pixels } }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = "#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById("pinkboard")); </script> </body> </html> ``` ![示例图片](https://devbit-static.oss-cn-beijing.aliyuncs.com/devbit-static/img/heart.png)

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