先贴下原贴:https://forums.unrealengine.com/t/paper-2d-c-cannot-open-source-papercharacter-generated-h/302222/5
打开build.cs文件
修改添加"Paper2D"
然后在虚幻5中的工具下面刷新VSCode
右键再次生成
最后记得在c++文件里加入引用:
#include "PaperFlipbookComponent.h"
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TObjectPtr<UPaperSprite> SpriteSource;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TObjectPtr<UPaperFlipbook> SpriteSource;