转载请注明出处,本文来自【 Mr.Simple的博客 】。
前言
自从Android 5.0问世以后,它的UI风格受到了大家普遍的赞美,简单、动感十足,但是由于工作比较忙,本人对于Android 5.0并没有太多的关注。前几天在知名博主任玉刚 ( 博客地址 ) 帅哥的群中有同学问到实现Android 5.0 Material Design中的点击任意View时产生水波的效果,刚哥表示已经实现水波效果,但是需要过段时间才能开源出来。刚好本人在昨天写了声波支付的波纹效果,于是今天按照刚哥给出的实现思路弄了一下,于是也就有了今天的文章。可能效果不是很好,分享出来一是自我学习,二也是希望分享一下思路。
从目前的一些实现来看,主要有那么两个实现思路,第一种就是自定义View,比如继承Button,在Button的onDraw里面再动态绘制一层背景,然后改变背景的大小以及颜色,达到动态效果,这种实现使用比较局限,自定义一种类型的View,那么就只有这种View能够产生波纹效果;另一种是自定义布局,然后该布局中只有一个视图,也是同样的方法绘制背景,然后动画,但是也有局限性,就是一个布局中只能放一个视图,只有这个视图能够产生水波效果!
现实的情况是我们需要所有的视图在点击时都产生波纹效果,那么问题就来了,如何实现呢?
代码实现
其实大家的实现思路都是类似的,这是适用性、复杂度的问题。
我的实现思路是自定义一个布局,然后在用户触摸该布局时,通过该触摸点的坐标找到对应的子视图,找到该视图后我们在布局的dispatchDraw函数中裁剪一块区域,并且在这块区域中绘制波纹效果,使得背景图层的半径逐渐增大、透明度逐渐减小。这样点击某个视图时它的上面就产生了一个逐渐变大、颜色变浅的背景图层,不管是任何视图都会有这个动态效果!效果完成之后清除掉背景图层即可。
直接上代码吧。
/* * The MIT License (MIT) * * Copyright (c) 2015 bboyfeiyu@gmail.com ( mr.simple ) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */package org.simple;import android.content.Context;import android.content.res.TypedArray;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Point;import android.graphics.RectF;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View;import android.view.ViewGroup;import android.widget.RelativeLayout;import org.simple.materiallayout.R;/** * MaterialLayout是模拟Android 5.0中View被点击的波纹效果的布局,与其他的模拟Material * Desigin效果的View不同,所有在MaterialLayout布局下的子视图被点击时都会产生波纹效果,而不是某个特定的View才会有这样的效果. * * @author mrsimple */public class MaterialLayout extends RelativeLayout { private static final int DEFAULT_RADIUS = 10; private static final int DEFAULT_FRAME_RATE = 10; private static final int DEFAULT_DURATION = 200; private static final int DEFAULT_ALPHA = 255; private static final float DEFAULT_SCALE = 0.8f; private static final int DEFAULT_ALPHA_STEP = 5; /** * 动画帧率 */ private int mFrameRate = DEFAULT_FRAME_RATE; /** * 渐变动画持续时间 */ private int mDuration = DEFAULT_DURATION; /** * */ private Paint mPaint = new Paint(); /** * 被点击的视图的中心点 */ private Point mCenterPoint = null; /** * 视图的Rect */ private RectF mTargetRectf; /** * 起始的圆形背景半径 */ private int mRadius = DEFAULT_RADIUS; /** * 最大的半径 */ private int mMaxRadius = DEFAULT_RADIUS; /** * 渐变的背景色 */ private int mCirclelColor = Color.LTGRAY; /** * 每次重绘时半径的增幅 */ private int mRadiusStep = 1; /** * 保存用户设置的alpha值 */ private int mBackupAlpha; /** * 圆形半径针对于被点击视图的缩放比例,默认为0.8 */ private float mCircleScale = DEFAULT_SCALE; /** * 颜色的alpha值, (0, 255) */ private int mColorAlpha = DEFAULT_ALPHA; /** * 每次动画Alpha的渐变递减值 */ private int mAlphaStep = DEFAULT_ALPHA_STEP; private View mTargetView; /** * @param context */ public MaterialLayout(Context context) { this(context, null); } public MaterialLayout(Context context, AttributeSet attrs) { super(context, attrs); init(context, attrs); } public MaterialLayout(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(context, attrs); } private void init(Context context, AttributeSet attrs) { if (isInEditMode()) { return; } if (attrs != null) { initTypedArray(context, attrs); } initPaint(); this.setWillNotDraw(false); this.setDrawingCacheEnabled(true); } private void initTypedArray(Context context, AttributeSet attrs) { final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.MaterialLayout); mCirclelColor = typedArray.getColor(R.styleable.MaterialLayout_color, Color.LTGRAY); mDuration = typedArray.getInteger(R.styleable.MaterialLayout_duration, DEFAULT_DURATION); mFrameRate = typedArray .getInteger(R.styleable.MaterialLayout_framerate, DEFAULT_FRAME_RATE); mColorAlpha = typedArray.getInteger(R.styleable.MaterialLayout_alpha, DEFAULT_ALPHA); mCircleScale = typedArray.getFloat(R.styleable.MaterialLayout_scale, DEFAULT_SCALE); typedArray.recycle(); } private void initPaint() { mPaint.setAntiAlias(true); mPaint.setStyle(Paint.Style.FILL); mPaint.setColor(mCirclelColor); mPaint.setAlpha(mColorAlpha); // 备份alpha属性用于动画完成时重置 mBackupAlpha = mColorAlpha; } /** * 点击的某个坐标点是否在View的内部 * * @param touchView * @param x 被点击的x坐标 * @param y 被点击的y坐标 * @return 如果点击的坐标在该view内则返回true,否则返回false */ private boolean isInFrame(View touchView, float x, float y) { initViewRect(touchView); return mTargetRectf.contains(x, y); } /** * 获取点中的区域,屏幕绝对坐标值,这个高度值也包含了状态栏和标题栏高度 * * @param touchView */ private void initViewRect(View touchView) { int[] location = new int[2]; touchView.getLocationOnScreen(location); // 视图的区域 mTargetRectf = new RectF(location[0], location[1], location[0] + touchView.getWidth(), location[1] + touchView.getHeight()); } /** * 减去状态栏和标题栏的高度 */ private void removeExtraHeight() { int[] location = new int[2]; this.getLocationOnScreen(location); // 减去两个该布局的top,这个top值就是状态栏的高度 mTargetRectf.top -= location[1]; mTargetRectf.bottom -= location[1]; // 计算中心点坐标 int centerHorizontal = (int) (mTargetRectf.left + mTargetRectf.right) / 2; int centerVertical = (int) ((mTargetRectf.top + mTargetRectf.bottom) / 2); // 获取中心点 mCenterPoint = new Point(centerHorizontal, centerVertical); } private View findTargetView(ViewGroup viewGroup, float x, float y) { int childCount = viewGroup.getChildCount(); // 迭代查找被点击的目标视图 for (int i = 0; i < childCount; i++) { View childView = viewGroup.getChildAt(i); if (childView instanceof ViewGroup) { return findTargetView((ViewGroup) childView, x, y); } else if (isInFrame(childView, x, y)) { // 否则判断该点是否在该View的frame内 return childView; } } return null; } private boolean isAnimEnd() { return mRadius >= mMaxRadius; } private void calculateMaxRadius(View view) { // 取视图的最长边 int maxLength = Math.max(view.getWidth(), view.getHeight()); // 计算Ripple圆形的半径 mMaxRadius = (int) ((maxLength / 2) * mCircleScale); int redrawCount = mDuration / mFrameRate; // 计算每次动画半径的增值 mRadiusStep = (mMaxRadius - DEFAULT_RADIUS) / redrawCount; // 计算每次alpha递减的值 mAlphaStep = (mColorAlpha - 100) / redrawCount; } /** * 处理ACTION_DOWN触摸事件, 注意这里获取的是Raw x, y, * 即屏幕的绝对坐标,但是这个当屏幕中有状态栏和标题栏时就需要去掉这些高度,因此得到mTargetRectf后其高度需要减去该布局的top起点 * ,也就是标题栏和状态栏的总高度. * * @param event */ private void deliveryTouchDownEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { mTargetView = findTargetView(this, event.getRawX(), event.getRawY()); if (mTargetView != null) { removeExtraHeight(); // 计算相关数据 calculateMaxRadius(mTargetView); // 重绘视图 invalidate(); } } } @Override public boolean onInterceptTouchEvent(MotionEvent event) { deliveryTouchDownEvent(event); return super.onInterceptTouchEvent(event); } @Override protected void dispatchDraw(Canvas canvas) { super.dispatchDraw(canvas); // 绘制Circle drawRippleIfNecessary(canvas); } private void drawRippleIfNecessary(Canvas canvas) { if (isFoundTouchedSubView()) { // 计算新的半径和alpha值 mRadius += mRadiusStep; mColorAlpha -= mAlphaStep; // 裁剪一块区域,这块区域就是被点击的View的区域.通过clipRect来获取这块区域,使得绘制操作只能在这个区域范围内的进行, // 即使绘制的内容大于这块区域,那么大于这块区域的绘制内容将不可见. 这样保证了背景层只能绘制在被点击的视图的区域 canvas.clipRect(mTargetRectf); mPaint.setAlpha(mColorAlpha); // 绘制背景圆形,也就是 canvas.drawCircle(mCenterPoint.x, mCenterPoint.y, mRadius, mPaint); } if (isAnimEnd()) { reset(); } else { invalidateDelayed(); } } /** * 发送重绘消息 */ private void invalidateDelayed() { this.postDelayed(new Runnable() { @Override public void run() { invalidate(); } }, mFrameRate); } /** * 判断是否找到被点击的子视图 * * @return */ private boolean isFoundTouchedSubView() { return mCenterPoint != null && mTargetView != null; } private void reset() { mCenterPoint = null; mTargetRectf = null; mRadius = DEFAULT_RADIUS; mColorAlpha = mBackupAlpha; mTargetView = null; invalidate(); }}
自定义的属性, attrs.xml
<?xml version="1.0" encoding="utf-8"?><resources> <declare-styleable name="MaterialLayout"> <attr name="alpha" format="integer" /> <attr name="alpha_step" format="integer" /> <attr name="framerate" format="integer" /> <attr name="duration" format="integer" /> <attr name="color" format="color" /> <attr name="scale" format="float" /> </declare-styleable></resources>
使用示例
<org.simple.MaterialLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:ml="http://schemas.android.com/apk/res/com.example.materialdemo" android:id="@+id/layout" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_margin="5dp" android:background="#f0f0f0" android:gravity="center" ml:duration="200" ml:alpha="200" ml:scale="1.2" ml:color="#FFD306" > <Button android:id="@+id/my_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="#33CC99" android:padding="10dp" android:text="@string/click" android:textSize="20sp" /> <ImageView android:id="@+id/my_imageview1" android:layout_width="100dp" android:layout_height="100dp" android:layout_below="@id/my_button" android:layout_marginTop="30dp" android:background="#33CC99" android:contentDescription="@string/app_name" android:padding="10dp" android:src="@drawable/ic_launcher" /></org.simple.MaterialLayout>
效果图
这个gif录得有点卡,真机上看起来还是不错的。大家可以到github上clone一份运行看看效果,如果觉得不行也别喷,给出你的github地址,本人也愿意学习您的优秀实现。在这里也期待刚哥早日开源出更好的实现。
github仓库
我正在参加博客之星,既然你已经看到这里,点击这里投我一票吧,谢谢~
再分享一下我老师大神的人工智能教程吧。零基础!通俗易懂!风趣幽默!还带黄段子!希望你也加入到我们人工智能的队伍中来!https://blog.csdn.net/jiangjunshow