D. Rarity and New Dress【DP】【以一个点向上延伸的最长边长为DP】

本文介绍了一种使用动态规划方法解决特定矩阵中斜方体计数问题的算法。通过定义状态f[i][j]来表示(i,j)位置上可形成的最大斜方体边长,并依据相邻元素间的匹配条件进行状态转移,最终统计整个矩阵中所有可能形成的斜方体数量。

D. Rarity and New Dress

题意

image-20201105151456434

给出一个矩阵,求一下矩阵中类似图中斜方体的个数。

思路

DP:f[i] [j] :表示(i , j)这个位置,往上可以延伸的最大斜方体的边长(不是高度)

那么f(i,j) = x就可以组合出来x种斜方体。

关于f(i,j) 的推导:f(i,j) 恰好是:(i-1,j-1) 、(i-1,j+1 ) 、(i,j-2) 这三个点的最小值。转移条件为:那四个点一样,

代码

#include<iostream>
#include<algorithm>
#include<string.h>
using namespace std;
const int N=1e6+100;
typedef long long ll;
typedef pair<int,int>pll;
ll f[3010][3010];
int n,m;
char a[3010][3010];
int main()
{
    cin>>n>>m;
    for(int i=2;i<=n+1;i++)
        scanf("%s",a[i]+1);
    
    
    
    for(int i=2;i<=n+1;i++)
        for(int j=1;j<=m;j++)
        {
            if((a[i-1][j-1] == a[i][j]) && (a[i][j] == a[i-1][j] )&& (a[i][j] == a[i-1][j+1]) && (a[i][j]==a[i-2][j])) 
                f[i][j]=min(min(f[i-1][j-1],f[i-1][j+1]),f[i-2][j]) +1;
            else f[i][j]=1;
        }
    ll res=0;
    // for(int i=2;i<=n+1;i++)
    // {
    //     for(int j=1;j<=m;j++)
    //         cout<<f[i][j]<<' ';
    //     cout<<endl;
    // }
    for(int i=2;i<=n+1;i++)
        for(int j=1;j<=m;j++)
            res+=f[i][j];
    cout<<res<<endl;
    return 0;
}
LOAD CSV WITH HEADERS FROM 'file:///GenshinImpact/properties/characters.csv' AS row WITH row.CharacterID AS ID, row.name AS name, row.title AS title, row.gender AS gender, row.rarity AS rarity, row.pool AS pool, row.constellation AS constellation, row.specialCuisine AS specialCuisine, row.equipDate AS equipDate, row.tag AS tag, row.intro AS intro MERGE (ch:Character {ID: ID}) SET ch.name = name,ch.title = title,ch.gender = gender,ch.rarity = rarity,ch.pool = pool,ch.constellation = constellation,ch.specialCuisine = specialCuisine,ch.equipDate = equipDate,ch.tag = tag,ch.intro = intro RETURN count(ch); LOAD CSV WITH HEADERS FROM 'file:///GenshinImpact/properties/countries.csv' AS row WITH row.CountryID AS ID, row.name AS name, row.eng_name AS eng_name, row.army AS army, row.desc AS desc, row.background AS background MERGE (c:Country {ID: ID}) SET c.name = name,c.eng_name = eng_name,c.army = army,c.desc = desc,c.background = background RETURN count(c); LOAD CSV WITH HEADERS FROM 'file:///GenshinImpact/properties/materials.csv' AS row WITH row.MaterialID AS ID, row.name AS name, row.rarity AS rarity, row.type AS type, row.source AS source, row.intro AS intro, row.relatedFurnish AS relatedFurnish, row.relatedFood AS relatedFood MERGE (m:Material {ID: ID}) SET m.name = name,m.rarity = rarity,m.type = type,m.source = source,m.intro = intro,m.relatedFurnish = relatedFurnish,m.relatedFood = relatedFood RETURN count(m); LOAD CSV WITH HEADERS FROM 'file:///GenshinImpact/properties/weapons.csv' AS row WITH row.WeaponID AS ID, row.name AS name, row.rarity AS rarity, row.baseProperty1 AS baseProperty1, row.baseProperty2 AS baseProperty2, row.intro AS intro, row.skillname AS skillname, row.skillDesc AS skillDesc, row.obtain AS obtain, row.tag AS tag MERGE (w:Weapon {ID: ID}) SET w.name = name,w.rarity = rarity,w.baseProperty1 = baseProperty1,w.baseProperty2 = baseProperty2,w.intro = intro,w.skillname = skillname,w.skillDesc = skillDesc,w.obtain = obtain,w.tag = tag "这是什么代码
最新发布
05-04
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